- Publisher: The Adventure Company
- Release Date: Aug 31, 2004
User Score
Mixed or average reviews- based on 21 Ratings
User score distribution:
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Positive: 8 out of 21
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Mixed: 7 out of 21
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Negative: 6 out of 21
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- Most helpful
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Jul 8, 2014Dark Fall 1 is too clunky and difficult to be fun. It becomes a tedious click-hunt if you missed something in a room, and important puzzle pieces are buried in too many notes, diaries, and books. The minor satisfaction of solving a puzzle just isn't worth the amount of story reading that is required to solve it.
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TheMonkeyhouseSep 6, 2004Not nearly as good as Dark Fall The Journal but still beautiful and atmospheric. 2 major gameplay/story flaws make this a tad frustrating.
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JeffT.Sep 5, 2004Beautiful, atmospheric, gripping and the sound is excellent. I'd recommend this to anyone!
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PeteC.Sep 19, 2004Greatl, spooky adventure with flair, scares and lighthouses!
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VertityH.Sep 26, 2004Perfect for those who enjoy ghost stories, told with intelligence and flair. The old world meets the new, head on, during this spooky tale.
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MagnusG.Sep 27, 2004Highly enjoyable, and spooky tale for adventure fans and those who like intelligent gaming. Past and future collide in the lonely, and beautifully realised, Fetch Rock Lighthouse. The ghosts were artistically realised, and the sound design exceptional.
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DenisM.Aug 6, 2007The game is totlly insatisfayng.It should have been 3rd person.The Black Mirror is the best.
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Oct 27, 2018Atmospheric yes, but tedious too. You have to work your way through every key. Did you miss one, there is indication of it. It just won't let you into further locations.
Not a good way. -
Feb 4, 2022Геймплейно игра напомнила мне 3 myst, не знаю почему... Наверно я, также как и ту игру, эту прошёл с удовольствием. Сюжет подкачал. В целом, мне понравилось больше, чем предыдущая часть.
Итог: 8.566/10
Awards & Rankings
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netjakThis title lacks the coherence and the qualities of a confined, scary space that helped to make the first part of the series so great.
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PC GamerThe challenge isn't necessarily soliving puzzles, but making sure you've examined every single bit of every screen. [Dec 2004, p.89]
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The new directions the game goes in dilute the qualities that made the first Dark Fall so great, and it ends up being much less immediate, real and frightening than its predecessor.