Metascore
82

Generally favorable reviews - based on 18 Critic Reviews

Critic score distribution:
  1. Positive: 15 out of 18
  2. Negative: 0 out of 18
  1. Oct 9, 2020
    70
    You can clearly see that Amanita Design spend way more resources and time on Creaks, but the move from classic point-n-click gameplay was not very smooth. The game is massive and is undoubtedly gorgeous, but sometimes it feels like it's drags on for way too long and the gameplay becomes quite repetitive. The feeling of true excitement that you get for solving a head scratching puzzle is also nowhere to be seen. But all of that means very little when you take Creaks for what it is, especially if you look at it with a fresh pair of eyes.
  2. Aug 7, 2020
    70
    The mysterious atmosphere that Amanita Design is known for is present in Creaks, but it never reaches the heights of the developer’s previous works. In particular, the puzzle gameplay feels old and pulls the player out of the experience. The only part where it feels like Amanita Design reaches its true potential is not the main game, but the collectable paintings.
  3. Jul 16, 2020
    70
    The game is primarily a vehicle for Amanita Design’s brand of typically immaculate artistry.
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  1. Jul 20, 2020
    A weird, wry and wholesome underground puzzler with spellbinding art direction and music. [Eurogamer Recommended]

Awards & Rankings

User Score
8.1

Generally favorable reviews- based on 75 Ratings

User score distribution:
  1. Positive: 53 out of 75
  2. Negative: 5 out of 75
  1. Jul 23, 2020
    5
    This review contains spoilers, click full review link to view. I desperately wanted to like this game since I am a huge supporter of Amanita Design (especially Machinarium), but I just found myself bored to death with the puzzles in the game.

    2.4 hours into the game the same puzzle is thrown at you in increased difficulty as you progress. I tried to power myself through the puzzles (where you basically only manipulate enemy movement to get further), out of curiosity for the story, but I will have to put this one aside now. I did not find the difficulty too hard, I never got stuck on any "scene". I just felt that completing a room/scene was not rewarding enough story wise for me so I will probably watch a play-through later.

    If you are okay with repetitive puzzles in increasing difficulty you will probably like the game though, since the artwork is really good and the soundtrack is nice as usual for an Amanita game. But if you are going into this game hoping for a Machinarium-adventure laid back experience it is very possible you might be as disappointed as me.

    I will score it a 5/10 since it's still a quality game, it was just not for me.
    Full Review »
  2. Jul 26, 2020
    10
    Это то, чего я ждал! Обожаю игры студии Amanita Design и в этот раз они только укрепили эту любовь. Очень атмосферные локации, приятная работаЭто то, чего я ждал! Обожаю игры студии Amanita Design и в этот раз они только укрепили эту любовь. Очень атмосферные локации, приятная работа звука, чёткая анимация и хорошие персонажи. Жду продолжения Creaks с усложнённым сюжетом и механиками :) Спасибо, Amanita :) Full Review »
  3. Jul 26, 2020
    10
    Great puzzles (Not too hard, not too primitive) and unique charming desing of the world and sounds. I got platinum trophy, and I reallyGreat puzzles (Not too hard, not too primitive) and unique charming desing of the world and sounds. I got platinum trophy, and I really enjoyed it. More such games please! I am so tired of OW games for fifty+ hours.
    10/10
    Full Review »