User Score
8.2

Generally favorable reviews- based on 59 Ratings

User score distribution:
  1. Positive: 40 out of 59
  2. Negative: 2 out of 59

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  1. Jul 22, 2014
    8
    Great game, very addictive. Encountered some minor bugs but did not greatly affect gameplay. I found that the progression can be sporatic depending on how you craft items but your experience with it will depend on your style of play. This is the type of game that I can see myself playing through a second time.
  2. Aug 17, 2015
    8
    great game . for 15-50 hours

    u got a world u gotta make a house which u can customize and reinforce u got dwarfs that got skills and can wear some stuff which u make and there is the decent amount of items to craft . and u gotta defend the house from some creatures that usually come every 50 minutes (i think) at the moment not something u can play for hundreds of hours tho . u
    great game . for 15-50 hours

    u got a world u gotta make a house which u can customize and reinforce u got dwarfs that got skills and can wear some stuff which u make and there is the decent amount of items to craft . and u gotta defend the house from some creatures that usually come every 50 minutes (i think)

    at the moment not something u can play for hundreds of hours tho . u complete it 1 or 2 times and it doesn't interest u much since there is nothing new with each time u try new game only slightly different environment and map. i personally cleared it 1st time almost cleared it on small world campaign mode (10hour) 2nd time cleared fully on large map , sandbox mode(~15hour)

    it is similar to games like terraria , starbound and isn't as good at most things they do however what i liked about it is that its not 1 character that u control and the whole house defense thing is more developed as u can for example make stronger blocks that monsters actually destroy harder (it was 11 at the end of game for me)
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  3. Sep 24, 2015
    10
    Дуже поважна гра у стилю Indi з крафтом. Діє заспокійливе у режимі time-killer. З недоліків відмічу усього 4 мапи, але виходять регулярно. Багі непомічене.
  4. Nov 21, 2017
    8
    Craft yer perfect world! Well, it’s not perfect, but a world nonetheless!
    From Dekovir Entertainment, tunnels from under, Craft the World, A Steam Greenlit game. CtW is a sidescrolling survival game where you play god, and manage a bunch of Dwarves (who are apparently all white, and also male without the DLC). The idea is similar to other games that popped up in recent years like
    Craft yer perfect world! Well, it’s not perfect, but a world nonetheless!
    From Dekovir Entertainment, tunnels from under, Craft the World, A Steam Greenlit game. CtW is a sidescrolling survival game where you play god, and manage a bunch of Dwarves (who are apparently all white, and also male without the DLC). The idea is similar to other games that popped up in recent years like Terraria and Starbound, but this is the first where I’ve seen the player control AI instead of a singular character. CtW appears to be the dev’s only notable game on PC while the rest of their games are mobile.

    There ain't no Pixels in these mines.
    Craft the World runs at a solid 60 frames per second without many dips, even while zooming in and out, or having tons of dwarves fighting and mining in the background. Unlike most side scrolling resource games, the art style in CtW retains its own cute little aesthetic, instead of a pixel artstyle. Colors are bold, and details are not always extreme, keeping each design pretty basic like a cartoon. The music also pretty much matches the whole style of the game, reminding me of The Sims tracks, minus the Simlish.

    Pathing Bugs are no match for endless content & Dwarven polish!
    The game suffers from tons of AI pathing bugs. One issue I encountered many times involves dwarfs crossing a bridge after it has rained. Water accumulates on top of the bridge, but becomes connected to the water resource below. I’ve found countless dwarves swimming in place, stuck between the small layer of water and the bridge below. Compared to the amount of bugs to the amount of content, I’m going to have to say the game is worth the hassle. The UI is pretty well thought out, with all inventory connecting to each other in one big menu, and different tabs. In terms of design, the game feels pretty polished. There is even a Bestiary Book that was illustrated to show the different enemies throughout the game with a little bio. To get up through the Tech Tree, you must grind-build items you may or may not need to get higher in the Tech Tree. I’m 11 hours in and only half way through.

    So sit down, grab a pint, and start yer minin!
    Yes the pathing bugs are annoying, but there are workarounds. Since I took a hiatus from writing, the devs added in more bug fixes and a few new features like resource detection (with little icons when zoomed out), visual paths the dwarf will take, and more. I also have concerns about the female Dwarves behind a paywall, and so are additional multiplayer options, but like most of us, we don’t know what’s going on at their studio. This may have been the only reasonable way to make a profit. I will eventually review those DLC packs so keep an eye out and start minin!
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  5. Aug 21, 2022
    8
    I love and hate this game at the same time. First of all, when I started playing, I figuratively "screamed with joy" that I found this type of game: Craft, survival, skills + items, fantasy monsters and characters, isometrics and, most importantly, a very pleasing visual style to my eye. I know what ratings and reviews Factorio has, for example, but I myself will not play it, because theI love and hate this game at the same time. First of all, when I started playing, I figuratively "screamed with joy" that I found this type of game: Craft, survival, skills + items, fantasy monsters and characters, isometrics and, most importantly, a very pleasing visual style to my eye. I know what ratings and reviews Factorio has, for example, but I myself will not play it, because the graphics are overly simplified for strategy (I love pixel art and other simple indie, so you can throw away the stone), the point is in the combination of the genre + personal taste + graphics + maybe something else. This game became "manna from heaven" for me, and I fell in love with it. Each new World was for me like a "kinder surprise" for children of the 00's :) ...but any fairy tale ends sooner or later. And it's good if the author skillfully finishes it. In the context of this game, this did not happen:
    1) AI is stupid. This is, frankly, mainstream, because from year to year, for many years, literally everyone writes about it, but this does not change the situation... perhaps some points are being corrected, and QA's are working, I understand that such things are not done at the snap of a finger (I myself am fond of QA testing, if I may say so), but this does not change the fact that SO much time has already passed, and the gnomes are STILL STUPID! ... get stuck in place, even in an empty square sometimes ... running into a crowd of monsters, and when you call them back, some idiot can get stuck again. Recently, a sore appeared that they "can't get to..." some hell knows where place. A separate cauldron in Hell for flying into the portal, where nothing already needs to be done, in the last seconds of the portal, or when I cancel it. THERE'S NOTHING TO DO THERE, IDIOT! ...well, and other minor things, like the fact that a crowd of loafers stands near the farm, and a dwarf is going to kill a chicken from hell knows how far. And some DLC add their own problems.
    2) DLC: some are good, some are average (but not expensive), but I, physically, mentally and spiritually, cannot force myself to fully appreciate these add-ons, because all these bugs infuriate me. I can't help but think of it all this way: before you make a bunch of add-ons, one by one, finish already, damn, these bugs and the intelligence of the dwarves.
    3) Heroes: the idea is great, but I think two things are stupid, and this is the impossibility of dressing them, and the fact that they ignore the warning sign.
    4) I’ll add a couple more things in detail: I don’t like that you can’t disassemble any things (well, except for the second tab with ingots, but ... I can disassemble one column into a stone, but not the next one? wtf?). I don’t like that you can’t do anything with extra skill books, such as selling or disassembling on paper, for example. I was extremely infuriated by the huge number of werewolves in the snow World (they are interesting in themselves, but the infection and their constant respawn and raids at my place!). I don’t like that they still haven’t made it so that the crafting branch for each World has its own unique items. Yes, I wrote it this way, because what is there is minuscule. The inability to move / delete the statues of heroes ... what the hell is this? Seriously?! ...and when attacking the pyramids, it was not possible to make a retreat, or a "general gathering", since it is considered as a magic, which is prohibited in the pyramid.
    ...So it turns out that I love this game ... but what a relief I feel, finishing and deleting it for f*ck. 80% due to the fact that the cup of my patience and love was filled with stupid and buggy gnomes. 8 out of 10.
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  6. Aug 22, 2023
    10
    I really enjoyed that game 10/10, ideal game for podcasts + it has a lot of maps
Metascore
tbd

No score yet - based on 2 Critic Reviews

Critic score distribution:
  1. Positive: 0 out of 2
  2. Negative: 0 out of 2
  1. Feb 26, 2015
    70
    You don’t have to invent anything new to achieve success — just take the best ideas from your competitors and wrap them in a slick package. Dekovir Entertainment did that in Craft the World, and I don’t want to criticize them for this approach, as the end result is a nice game.
  2. Jan 9, 2015
    62
    Craft the World has a lot of personality, but like the layers of earth it gives you to explore, it’s surprisingly shallow.