Metascore
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No score yet - based on 2 Critic Reviews

Critic score distribution:
  1. Positive: 0 out of 2
  2. Negative: 0 out of 2
  1. Feb 26, 2015
    70
    You don’t have to invent anything new to achieve success — just take the best ideas from your competitors and wrap them in a slick package. Dekovir Entertainment did that in Craft the World, and I don’t want to criticize them for this approach, as the end result is a nice game.
  2. Jan 9, 2015
    62
    Craft the World has a lot of personality, but like the layers of earth it gives you to explore, it’s surprisingly shallow.
User Score
8.2

Generally favorable reviews- based on 59 Ratings

User score distribution:
  1. Positive: 40 out of 59
  2. Negative: 2 out of 59
  1. Jul 22, 2014
    8
    Great game, very addictive. Encountered some minor bugs but did not greatly affect gameplay. I found that the progression can be sporaticGreat game, very addictive. Encountered some minor bugs but did not greatly affect gameplay. I found that the progression can be sporatic depending on how you craft items but your experience with it will depend on your style of play. This is the type of game that I can see myself playing through a second time. Full Review »
  2. Nov 1, 2014
    3
    Feeble game. I bought this game as soon as it was released and really enjoyed it for a brief moment

    There was a lot of bugs, 2 levels to
    Feeble game. I bought this game as soon as it was released and really enjoyed it for a brief moment

    There was a lot of bugs, 2 levels to play, small number of monsters and limited amount of "possibilities" of construction... but again, I had fun for a while because the game was incomplete. I decided to give more time to the developers to finish the game, so here I am 11 months later and this is the game:

    Lots of bugs, 3 levels to play, average-small number of monsters and less-limited amount of possibilites of construction.

    I paid the full price, so I demand the full game. Had to score this game a low rating due to their lack of respect. You'll receive only half of a game with lots of bugs.

    Dwarves are dumb and will often kill themselves by falling in the same hole 100 times, exhaust your teleports by running from a monster or taking the stupidest route.

    The variation between levels are the "annoying" factor, there's more waves of monsters and even snow falling in the middle of your path. Construction is not fun since every material is hard to obtain.

    **** game, don't buy it.
    Full Review »
  3. Sep 26, 2015
    6
    A mix of Dungeon Keeper and Terraria which could be a great mix but in reality doesn't really work well. Like in Dungeon Keeper, you build aA mix of Dungeon Keeper and Terraria which could be a great mix but in reality doesn't really work well. Like in Dungeon Keeper, you build a dungeon for a group of dwarves without direct control over them. Like in Terraria, you dig ore in 2D and combine stuff into items. The most annoyance comes from the stupid AI. Dwarves tend to take sub-obtimal decisions on what to do next and there is no way to prioritize tasks or send a specific dwarf to a specific task. Often they just stand for 10-20 seconds doing nothing, or waste time to go from one side of the map to the other just to pick 1 dirt block while another dwarf goes from the other side of the map to do something near the place where the first dwarf was initially. Sometimes I had to wait for an hour of real time until a specific block of coal was mined - and I needed coal badly. Fighting is even more awkward: you can only mark targets, and drarves will take a long time to finally gather into a group, and then fight as a big crowd of overapping figures, with no way to see what's going on. Dwarves start running for safety too late, and unless the terrain is completely flat, will die easily due to stupidities of the pathfinding, slow climbing and jumping, falling off while climbing etc. As the dungeon grows and you need to go further deep to mine for ore, the AI's awfulness start to really anger you and the anger outweights the fun. The controls are opitmized for tablets (no push-scrolling, only left mouse button is used, no mouse-over popups etc). The graphics are also for a mobile game: too cartoonish for my liking, although I still found them okay. The crafting interface is much like in Minecraft, but worse and too tedious to use. A good thing in this game is its huge tech tree and abundance of things you can craft. This game is fun for 2 days, but gets very annoying later, and there isn't much replay value after you've seen all the things in there to build. Full Review »