I like FTL a fair bit, and I definitely see the inspiration Convoy took from that game, but that's not enough to save it. A lot of its problems relate to doing similar things as FTL in certain ways without compensating for the differences in gameplay.
For instance, in FTL you can only reliably regain health at shops, though you can be healed by certain events and equipment. A lot of theI like FTL a fair bit, and I definitely see the inspiration Convoy took from that game, but that's not enough to save it. A lot of its problems relate to doing similar things as FTL in certain ways without compensating for the differences in gameplay.
For instance, in FTL you can only reliably regain health at shops, though you can be healed by certain events and equipment. A lot of the higher-level play, therefore, centers around avoiding ever taking damage.
In Convoy you can, far as I can tell, only EVER regain health at shops (never found an event that healed me, and the repair drones are laughably ineffective) but the combat system is completely different and you're effectively guaranteed to take damage. So in reality it's a crapshoot based on how many random battles you run into. Theoretically if you have terrible luck you could run into a battle whenever you moved a pixel on the map! There's not much tactical depth either. So there isn't much you can do to avoid damage except "focus down enemy, repeat", and your main way to end fights faster - ramming enemies so they run into an instant death wall - makes you *take extra damage*. You can get activated abilities for your main vehicle but they still just contribute to being ways to focus down enemies faster. There's almost never a time that I could see when you wouldn't want to use the ability the instant it comes off cooldown rather than waiting for a better time to use it. The only exception I noted was an AoE missile where you might want to take an extra second or two to move your own vehicles out of the blast radius.
You can run out of fuel, but that just means you instantly get an event or combat where you can get more fuel. The only downside is that you maybe get less scrap than normal battles. The event text implies you've been waiting around for a while, but I'm pretty sure nothing changes. You definitely don't have FTL's giant wall of death bearing down on you and making sure you never, ever want to run out of fuel. And anyway you can buy an unlimited amount of fuel and it's very cheap and you get more from normal battles, so it feels like they just put it in because "you have to have a fuel mechanic."
Graphics are bad. I'm no graphics snob but this is pretty bad pixel art. There are something like 3-4 music tracks in the game and they get annoying fast.
The lack of tactical depth is matched with a lack of strategic depth. There are different types of weapons but the differences are so small that you'll tend to want whichever weapon has the biggest number. There's "replay" ""value"" in that there are a bunch of unlockable starting vehicles, but as far as I can tell they're all the same thing with different numbers so who cares.
The world isn't super interesting. The description on steam/gog implies you can influence which faction gains power but they're all evil so who cares. Events aren't too varied. The game is full of references to other media and while I'm normally okay with that sort of thing in moderation... it isn't in moderation, and it commits the cardinal sin of "it's blatantly obvious that this is referencing something, but I don't know what" way too often. The game leans too hard on references and this gives it the vibe of not having creativity of its own. At other times the writing is... just really bad, so bad that I can't tell if it's trying to make fun of bad game writing or just IS bad game writing.
3/10 because it's OK for a few hours of mindless fun, because the combat system does have a handful of good ideas. It's just that those ideas weren't realized to anywhere near their full potential, and the battles mesh with the rest of the game about as well as those infuriating three gear graphics we've all seen.… Expand