Conflict: Vietnam Image
Metascore
55

Mixed or average reviews - based on 18 Critic Reviews

User Score
7.0

Mixed or average reviews- based on 16 Ratings

Summary: Conflict: Vietnam follows the progress of four US soldiers, Ragman, Junior, Hoss and Cherry, cut off from their unit during the 1968 Tet Offensive and tasked with fighting their way back to friendly lines. A third person shooter where the player takes full control of all four squad members, Conflict: Vietnam does not set out to depict the course of the war; instead we witness four men struggling for survival in the hostile Vietnam jungle against a ruthless terrain and seemingly ever-present "invisible" enemy. With 14 missions spanning a variety of environments you must lead your squad down Vietnamese rivers manning the guns on a heavily armoured river boat, into local villages (with friendly and non-friendly fire) to rescue hostages, through ruined temples and the claustrophobic jungle and into the ancient Vietnamese capital of Hue. Armed with an array of heavy artillery your squad must also use make use of transportation abandoned by the Viet-Cong or discarded by captured US troops such as tanks, boats and helicopters, in addition to any surplus weaponry you acquire including gun placements and two-manned mortar sites. Lastly, and by no means least, keep a watchful eye out for the Viet-Cong booby traps, from grenade trip wires and water mines to the punji stake pit trap and the "Bouncing Betty" anti-personnel mine. [SCi Games]
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Rating: M
Developer: Pivotal Games
Genre(s): Action, Shooter, Shooter, Third-Person, Historic, Historic, Arcade
Number of Players:1 Player
ESRB Descriptors:Blood and Gore Intense Violence Strong Language Suggestive Themes Use of Drugs
Cast Credit
Frederic Hanoulle Additional Programmer
Bruno Heintz Producer
Serge Autard Executive Producer
Olivier Denis AI Designer
Olivier Denis Project Lead/Game Design/AI Designer
Olivier Denis Project Lead/Game Design/AI Designer
Olivier Denis Project Lead/Game Design/AI Designer
Sylvain Constantin Game Design
Sylvain Constantin Lead Designer/Game Design
Sylvain Constantin Lead Designer/Game Design
Roman Campos Oriola Game Design
Thibaud De La Touanne Game Design
Stephane Maruejouls AI Designer
Stephane Maruejouls Lead Programmer/AI Designer
Stephane Maruejouls Lead Programmer/AI Designer
Frederic Brutin Lead Programmer
Antoine Tandin AI Designer
Antoine Tandin Lead Programmer/AI Designer
Antoine Tandin Lead Programmer/AI Designer
Julien Devade AI Lead Designer
Christophe Meyer AI Lead Designer
Vincent Agami AI Designer
Christophe Dubreuil AI Designer
Alexandre Mazel Additional Programmer
Guillaume Drouin Lead Artist
Thierry Doizon Graphic Designer
Hiroji Yoshida 3d Artist
Jerome Pourcel 3d Artist
Benjamin Lafay 3d Artist
Sothera Khem 3d Artist
Antonin Delboy 3d Animator
Bertrand Carduner 2d Artist
Michel Frichit 2d Artist
Michel Winogradoff Sound
Frederic Devanlay Sound
Fabrice Bernard Additional Programmer
Georges-Henry Portefait Additional Programmer
Fabien Ladoucette Music
Designer/Producer/Programmer credits provided by GameFAQs.
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