- Publisher: Electronic Arts
- Release Date: Oct 28, 2008
- Also On: PlayStation 3, Xbox 360
Summary:
Red Alert 3 breaks new ground in the RTS genre, featuring a fully co-operative campaign while bringing back the series’ light-hearted style and classic, action-oriented gameplay. In Red Alert 3, the desperate leadership of a doomed Soviet Union travels back in time to change history and restore the glory of Mother Russia. The time travel mission goes awry, creating an alternate timeline where technology has followed an entirely different evolution, a new superpower has been thrust on to the world stage, and World War III is raging. The Empire of the Rising Sun has risen in the East, making World War III a three-way struggle between the Soviets, the Allies, and the Empire with armies fielding wacky and wonderful weapons and technologies like Tesla coils, heavily armed War Blimps, teleportation, armored bears, intelligent dolphins, floating island fortresses, and transforming tanks. Red Alert 3 asks the question "What If?" What if every bizarre research project and technology experiment for the last 70 years had actually borne fruit? What if the Philadelphia Experiment, time travel theory, teleportation, invisibility, Tesla technology, and a hundred other intriguing research projects had all paid off and gone mainstream? What if the Soviet Union survived and thrived; what would it look like 10 years in the future? What if the Japanese Empire had never fallen and instead became the ultimate high-tech military superpower? The end result is an imaginative and playful vision of an alternate future filled with possibility. [Electronic Arts]
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| Rating: | T |
|---|---|
| Official Site: | http://www.commandandconquer.com/ |
| Developer: | EA LA |
| Genre(s): | Strategy, Real-Time, Sci-Fi, Sci-Fi, General |
| Number of Players: | 1 Player |
| ESRB Descriptors: | Blood Mild Language Mild Suggestive Themes Violence |
| Connectivity: | Local Area Network Online |
| Number of Online Players: | 6 Players Online No Online Multiplayer |
| Cast | Credit |
|---|---|
| Nick Laviers | Audio Director |
| Mical Pedriana | Story & Cinematics Producer |
| Mical Pedriana | Story & Cinematics Producer |
| Adam Davis | Game Designer |
| Amer Ajami | Senior Producer |
| Greg Black | Lead Unit & Balance Designer |
| Greg Black | Lead Unit & Balance Designer |
| Jasen Torres | Lead Designer |
| Colleen O'Shaughnessy | Voice Actor |
| Adam McCarthy | Lead Animator |
| Rene Mujica | Voice Actor |
| Matt J. Britton | Art Director |
| Chris Corry | Executive Producer |
| Scott Smith | Game Designer |
| Richard Winn Taylor II | Cinematics Director |
| Samuel Bass | Game Designer |
| Amir Rao | Game Designer |
| Greg Kasavin | Producer |
| Nina Dobner | Cinematics Producer |
| Eric Bauza | Voice Actor |
| John Bentley | Voice Actor |
| Stephan Cox | Voice Actor |
| Dimitriy Dyachenko | Voice Actor |
| Ian Gregory | Voice Actor |
| David K. Hill | Voice Actor |
| Michael Jones | Lead Visual Effects Artist |
| Noah Blake | Voice Actor |
| Jeff Stewart | Game Designer |
| Crispin Freeman | Voice Actor |
| Kyle Hebert | Voice Actor |
| Grant Albrecht | Voice Actor |
| Philip Anthony-Rodriguez | Voice Actor |
| Crispin Freeman | Voice Actor |
| Tim Curry | Voice Actor |
| Kyle Hebert | Voice Actor |
| Michael Jones | Lead Visual Effects Artist |
| Jeff Stewart | Game Designer |
| Grant Albrecht | Voice Actor |
| Noah Blake | Voice Actor |
| Philip Anthony-Rodriguez | Voice Actor |
| J.K. Simmons | Voice Actor |
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