Close Combat: First to Fight Image
Metascore
67

Mixed or average reviews - based on 21 Critic Reviews

User Score
4.6

Generally unfavorable reviews- based on 14 Ratings

Summary: Close Combat: First to Fight is an authentic, team-based first-person shooter created under the direction of active-duty United States Marines fresh from the front lines of combat in Iraq and Afghanistan. Set in a modern mid-eastern urban battleground, players lead a four-man Marine fireteam through the perils of modern urban combat. According to Lieutenant Colonel Christopher Sharp of the United States Marine Corps, "Marines from the First Marine Expeditionary Force have been working closely with Destineer and Atomic throughout development to ensure as much realism as possible in these games." First to Fight is brought to life by a visually advanced 3D engine created from the ground up by Destineer. This engine, filled with next-generation features like volumetric shadows, normal maps, natural skin lighting and specularity, promises to give players a first-hand look at the chaos and terror of modern urban combat. [Gathering]
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Rating: T
Developer: Destineer
Genre(s): Action, Shooter, Shooter, First-Person, Tactical, Modern, Modern
Number of Players:1-8 Players
ESRB Descriptors:Blood Violence
Sound:Dolby Digital 5.1
License:Other
Offline Modes:Competitive Cooperative
Connectivity:Broadband Only Online
Online Modes:Competitive Cooperative
Number of Online Players:8 Players Online
Cast Credit
Michael Raymond-judy Director Of Game Design
Peter Anthony Chiodo Producer
Peter Anthony Chiodo Sound Design
Peter Anthony Chiodo Sound Design
Kris Stout Design
Kris Stout Sound Design
Kris Stout Sound Design
Brett Hawkins Art
Bradley W. Schenck Art Director
Kirk A. Sumner Director Of Engineering
Jason Gott Engineering Lead
Mark Davidson Lead Architect
Mark Davidson Senior Engineer
Mark Davidson Senior Engineer
Alan Nelson Senior Engineer
Leo Bartkus Engineer
Ken Cockerham Engineer
Mark Hagfors Engineer
Duong Nguyen Engineer
Jeff Rehbein Engineer
Rocco Basile Art
Jeremy Bryant Art
Matthew Doyle Art
Eugene Geer Art
Preston Palmer Art
Jon Hawkins Art
Terry Stoeger Art
Toto Sugiarto Art
Jack Wilcox Art
Dave Kuykendall Design
Eric Parker Andersen Sound Effects & Design
Eric Parker Andersen Sound Effects & Design
Tim Temple Music Composition
Herman Miller Senior Engineer
Herman Miller Senior Engineer
Designer/Producer/Programmer credits provided by GameFAQs.
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