Cellar (2016) Image
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  • Summary: Do you remember when as a little child you were sent to fetch something from the cellar and you were always afraid that something's lurking there in the darkness? Cellar will allow you to go back to these days and face the greatest fears from your childhood - join Lily on her quest to findDo you remember when as a little child you were sent to fetch something from the cellar and you were always afraid that something's lurking there in the darkness? Cellar will allow you to go back to these days and face the greatest fears from your childhood - join Lily on her quest to find her missing teddy, Blackbear the Pirate!

    Cellar is a short, casual game created in pixel art. Gameplay is presented in top-down view (like Bomberman or early Zelda installments). At the core, the game requires you to find your way through a maze of crates and other stuff stocked in a basement and get the key that unlocks the door to next level. The ultimate goal is to find your lost teddy bear while avoiding dangerous traps and monsters that lurk in the cellar.
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  1. Dec 30, 2016
    4
    While the graphics are pleasant and the game runs smoothly, it's incredibly limited and lacks all forms of substance. The entire game isWhile the graphics are pleasant and the game runs smoothly, it's incredibly limited and lacks all forms of substance. The entire game is basically you going down a level in your basement, being presented with a maze with a few deadly obstacles, a key, and a door. Grab the key, the second you grab it a monster starts chasing you, then you need to find the door while avoiding the other obstacles as well as the impending doom that is following you. That is the entire game. The controls are very limited, it's all tile-based movement (VERY large tiles mind you: like the entire playscreen is about 6 tiles wide), and there's no running or anything. The large tiles cause problems when trying to avoid moving obstacles, because once you commit to a direction, you need to reach that tile before turning around, and the tiles are SO large that if you commit to a direction without paying attention, a "fuzzy wuzzy" could run into you (death).

    Really dull, boring story, boring gameplay, no clue why this has a 90% on Steam but hey, maybe everyone that bought it got exactly what they expected: a run-down cookie-cutter maze-solver, which markets itself as a horror experience but plays a sad trombone sound effect ripped directly from YouTube when you die.
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