The action platformer that’s full of rogue-like elements with tonnes of potential and hundreds of hours with randomly generated entertainment.
Rupeck Games is a one-man indie development company ran by Will Lewis who is the singular developer for Caveblazers. The game has been in the works on Steam since late March and the development is still ongoing.
Caveblazers starts you off in aThe action platformer that’s full of rogue-like elements with tonnes of potential and hundreds of hours with randomly generated entertainment.
Rupeck Games is a one-man indie development company ran by Will Lewis who is the singular developer for Caveblazers. The game has been in the works on Steam since late March and the development is still ongoing.
Caveblazers starts you off in a small tutorial area where you’ll be greeted with the controls of using a sword and a bow, although these controls aren’t optimal and a controller is highly recommended. It really does feel better.
Once you’ve finished your entry to the game you’ll be greeted by an old man who will criticise you for your measly gear, how your sword is rusty and your bow is puny. He’ll explain how hundreds of adventurers have also journeyed through the cave that you’re at the entrance of, and how they’ve never returned.
The point of the game is to make it through the cave and explore the deep riches that will lie beyond. As you adventure you’ll find new areas, weapons and monsters which will all lead your way to success. Currently the game just has the idea of moving on from each level and gaining score based off kills, levels progressed and coins picked up and will then compare the player on the Steam leader board, to make it to #1. Which is unlikely, considering the highest score is literally ‘999970’.
In a recent statement Lewis states that he’s interested in adding a ‘boss’ level between every two areas progressed to help keep the game interesting and the player on their toes. You can pitch your ideas for a boss on the sub-Reddit.
The graphics are exactly what you’d expect in a 2D action platformer rogue-like where you’re adventuring through a cave… It’s not bright and painful, it’s dull and boring which would generally be what you’ll see. It’s got some torches which seem to move at the rate of a F1 racing car, but that’s just a small detail.
The music definitely fits the theme of the game giving off a nice tone, while the sound effects also do this, I feel like they were ripped or copied from The Legend of Kay, which I have flashbacks about every time I hear one of the monsters die. But that’s probably just me.
The gameplay is full of hours upon hours as it’s all completely randomly generated including the items you pick up and the money you collect sometimes you’ll have short runs and sometimes you’ll have long runs… It all depends on your roll. It’s a similar idea to most other rogue-likes, such as Binding of Isaac.
Overall, the game is great in its current state and it’s development is still ongoing to fill in the gaps that are full of potential. I hope that Lewis can proceed to make the game how I feel it can succeed, and with the current updates it’s definitely moving in the right direction.
7/10… Expand