- Publisher: Interplay
- Release Date: 1992
Summary:
King Charles of Bretagne is dead, without a clear successor to the throne. In the Middle Ages, this means WAR! It's a war you intend to win, and a crown you intend to wear. Unfortunately, other claimants have the same idea.
CASTLES II: Siege & Conquest is a game of medieval diplomacy, treachery, and power. To win, you must survive. To survive, you must scout the surrounding territories, defeat the native militias, subjugate the land with castles, feed and maintain the people, forge diplomatic alliances, appease the church and unite the land under your iron fist. Did we forget to mention the other power hungry barons? They're out to gain the same crown and you sit squarely in their path.
CASTLES II: Siege & Conquest is a completely new game system, based on the best-selling CASTLES. In addition to building castles, you can now siege, attack and destroy them. Forge political and military alliances with the other computer players, or fight and conquer them in the fields or in their castles. Scout unknown territories, spy on and sabotage enemies, recruit infantry and knights, gather gold and grain, mine for iron, trade for timber and stone, research new weaponry, and pay the church for indulgences ...just a few of the fun things that go into a good, medieval day's work!
- A completely new military, diplomatic and administrative strategy game based on the best-selling CASTLES
- Multiple computer players
- Ability to attack and defend
- Different story lines based on which personality you play
- Multiple ways to play and win
- Digitized movie footage (not supported in EGA or Tandy)
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| Rating: | E |
|---|---|
| Developer: | Quicksilver Software |
| Genre(s): | Strategy, General |
| Number of Online Players: | No Online Multiplayer |
| Cast | Credit |
|---|---|
| Charles Deenen | Music |
| Vince DeNardo | Game Design |
| Vince DeNardo | Producer/Game Design |
| Vince DeNardo | Producer/Game Design |
| William C. Fisher | Game Design |
| William C. Fisher | Line Producer/Game Design |
| William C. Fisher | Line Producer/Game Design |
| Todd Camasta | Artwork |
| Leonard Boyarsky | Artwork |
| Brian Fargo | Executive Producer |
| Eric Lee | Additional Programming |
| Byon Garrabrant | Game Design |
| Byon Garrabrant | Lead Programmer |
| Byon Garrabrant | Lead Programmer |
| Sorin Chira | AI & Plot Engine Design & Programming |
| Greg Sanborn | Additional Programming |
| David Steffen | Additional Programming |
| Bob Trupe | Artwork |
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