- Publisher: Witt Interactive Software
- Release Date: Oct 12, 2004
Summary:
The player assumes the role of a brave hero plotting out an exciting fantasy voyage through the medieval times filled with treachery, betrayal, battles and ambushes. Historical uniforms, armory, siege weaponry, landscapes with stylish medieval buildings, realistically animated and highly detailed units, as well as a fully flexible zoom-in camera, and a stunning selection of tactical and strategic options - these features are what make CASTLE STRIKE an outstanding absorbing experience to be enjoyed by up to four players (in multi player mode). The player is confronted with evil-tempered neighbors and bloodthirsty robber knights that lurk around the dark forests of Central Europe. Furthermore, he must achieve various vital tasks. Amongst others these include: the upkeep of troops and servants, building castles and their fortifications, assaulting enemy strongholds, smoking out bandit camps, fighting glorious battles, and last but not least, rescuing lovely maidens from the brutal hands of dangerous barbarians. [Data Becker]
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| Rating: | T |
|---|---|
| Developer: | Related Designs |
| Genre(s): | Strategy, Real-Time, Historic, General, Historic |
| Number of Players: | 1-4 Players |
| ESRB Descriptors: | Blood Violence |
| Connectivity: | Local Area Network Online |
| Online Modes: | Competitive |
| Number of Online Players: | 4 Players Online |
| Copy Protection: | Starforce Protection |
| Cast | Credit |
|---|---|
| Thomas Stein | Game Programmer |
| Thomas Pottkamper | Concept |
| Kevin Zellner | Lead Programmer |
| Sebastien Steinberg | Graphics & Animation |
| Sebastien Steinberg | Graphics & Animation |
| Mesut Buyuktokatli | AI Programmer |
| Pierre Langer | Music & Sound Effects |
| Pierre Langer | Music & Sound Effects |
| Oliver Schlemmer | Lead Game Design |
| Joachim Schaub | Game & AI Programmer |
| Joachim Schaub | Game & AI Programmer |
| Wolfgang Klose | AI Programmer/3d Engine & Tool Programmer |
| Wolfgang Klose | AI Programmer/3d Engine & Tool Programmer |
| Rafael van Daele-Hunt | AI Programmer |
| Burkhard Ratheiser | 3d Engine & Tool Programmer |
| Burkhard Ratheiser | 3d Engine & Tool Programmer |
| Carsten Eckhardt | Graphics & Animation/Level Design |
| Carsten Eckhardt | Graphics & Animation/Level Design |
| Miriam Glorer | Graphics & Animation |
| Miriam Glorer | Graphics & Animation |
| Christian Kleinsteinberg | Graphics & Animation |
| Christian Kleinsteinberg | Graphics & Animation |
| Saeid Mohadjer | Graphics & Animation |
| Saeid Mohadjer | Graphics & Animation |
| Volker Bierbaum | Game Design |
| Dirk Riegert | Game Design |
| Marco Sobol | Game Design |
| Michael Baur | Level Design |
| Benjamin Heidl | Level Design |
| Tilman Sillescu | Music & Sound Effects |
| Tilman Sillescu | Music & Sound Effects |
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