- Publisher: Rising Star Games
- Release Date: Sep 28, 2012
- Also On: Xbox 360
User Score
Mixed or average reviews- based on 74 Ratings
User score distribution:
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Positive: 26 out of 74
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Mixed: 23 out of 74
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Negative: 25 out of 74
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Sep 29, 2012
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Sep 30, 2012This game, in terms of scope, is genius. I was super excited when I saw the premise. Control a carrier, launch amphibious and flying units and direct them directly and indirectly to assault and capture an island and its resources... However I wasn't born yesterday, I've seen this type of premise before, and I
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Sep 28, 2012
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Mar 12, 2013Brilliant strategy/action game that is faithful to the original. Graphics and weather conditions are gorgeous. The campaign is decent but more importantly there is lots of replay value in the strategy game mode.
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Jul 29, 2013
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Sep 30, 2012
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Oct 15, 2012
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Sep 30, 2012This review contains spoilers, click expand to view.
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Oct 11, 2012
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Jan 21, 2013
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Oct 23, 2012
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Sep 29, 2012This game is good. With terrible AI and dated graphics amongst the largest low-points, it still managed to pin me for hours, with more to come. If you liked games like Homeworld for their management side, where you keep your units from mission to mission and have a mother-ship to upgrade, repair and keep alive, you'll feel right at home here and stay for hours.
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Jan 21, 2014
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Oct 7, 2012
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Aug 6, 2013
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Oct 4, 2012
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Oct 2, 2012
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Oct 3, 2012This review contains spoilers, click expand to view.
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Oct 11, 2012
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Dec 24, 2012
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Sep 10, 2014
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Oct 22, 2012
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Sep 30, 2012
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Oct 8, 2012
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Dec 30, 2012
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Sep 22, 2013
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Sep 30, 2012
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Nov 10, 2012
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Oct 3, 2013Well this game had potential, it could have been great but it was killed by poor path finding that will drive you mad and voice acting that will make you cry. I don't always look for brilliant voice acting in a game but I at least expect something that is half decent. This game is barely playable because of the frustrating AI I wouldn't recommend it at all.
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Oct 29, 2013
Awards & Rankings
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PC Master (Greece)Feb 6, 2013A.I. problems and hollow FPS segments aside, CC:GM offers a kind of gameplay that we don’t see that much these days. It remains faithful to the original Carrier Command, modernizing the basic recipe with an improved interface and meticulous tutorial, and grants complete freedom to the player, in game-changing decisions. [November 2012]
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Pelit (Finland)Jan 23, 2013The patch fixed the awful route AI, and now the game is OK'ish, but somewhat bland. What it still most needs is more speed, both for the game and vehicles, and much less waiting. The FPS parts are as awful as Mr. Myrik's nasal British accent. [Jan 2013]
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Hyper MagazineDec 17, 2012Terrible AI, poor controls and questionable design decisions. [Jan 2013, p.66]