- Publisher: Rising Star Games
- Release Date: Sep 28, 2012
- Also On: Xbox 360
User Score
Mixed or average reviews- based on 74 Ratings
User score distribution:
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Positive: 26 out of 74
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Mixed: 23 out of 74
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Negative: 25 out of 74
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- Most helpful
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Oct 7, 2012
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Dec 24, 2012
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Oct 11, 2012
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Sep 29, 2012This game is good. With terrible AI and dated graphics amongst the largest low-points, it still managed to pin me for hours, with more to come. If you liked games like Homeworld for their management side, where you keep your units from mission to mission and have a mother-ship to upgrade, repair and keep alive, you'll feel right at home here and stay for hours.
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Oct 4, 2012
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Oct 2, 2012
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Oct 23, 2012
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Oct 3, 2012This review contains spoilers, click expand to view.
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Aug 6, 2013
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Jan 21, 2014
Awards & Rankings
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PC Master (Greece)Feb 6, 2013A.I. problems and hollow FPS segments aside, CC:GM offers a kind of gameplay that we don’t see that much these days. It remains faithful to the original Carrier Command, modernizing the basic recipe with an improved interface and meticulous tutorial, and grants complete freedom to the player, in game-changing decisions. [November 2012]
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Pelit (Finland)Jan 23, 2013The patch fixed the awful route AI, and now the game is OK'ish, but somewhat bland. What it still most needs is more speed, both for the game and vehicles, and much less waiting. The FPS parts are as awful as Mr. Myrik's nasal British accent. [Jan 2013]
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Hyper MagazineDec 17, 2012Terrible AI, poor controls and questionable design decisions. [Jan 2013, p.66]