- Publisher: Rising Star Games
- Release Date: Sep 28, 2012
- Also On: Xbox 360
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Sep 25, 2012Carrier Command: Gaea Mission suffers from a classic case of 'Duke Nukem syndrome'. This game had a rather extensive development period (news of a remake has been buzzing around for about a decade) and just too much hype for anyone to expect that it would live up to all of their dreams. It sports quite a lengthy campaign so you won't be finishing it in a day, but with the poor gameplay, bugs and issues you'll face along the way, you may not even end up finishing it.
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Hyper MagazineDec 17, 2012Terrible AI, poor controls and questionable design decisions. [Jan 2013, p.66]
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Oct 30, 2012Carrier Command: Gaea Mission manages to take a number of interesting features and turn them into a rather broken mess of incapacitated AI and extended waiting. The framework and presentation of the game however show that the developer has both skill and dedication, which leaves me surprised that the game is released in this state. Promising concepts and frustration awaits the one who dares venture out on the open sea.
Awards & Rankings
User score distribution:
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Positive: 26 out of 74
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Mixed: 23 out of 74
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Negative: 25 out of 74
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Sep 30, 2012
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Sep 30, 2012
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Sep 30, 2012