- Publisher: Rising Star Games
- Release Date: Sep 28, 2012
- Also On: Xbox 360
User Score
Mixed or average reviews- based on 74 Ratings
User score distribution:
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Positive: 26 out of 74
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Mixed: 23 out of 74
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Negative: 25 out of 74
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- Most helpful
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Nov 12, 2015
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Sep 10, 2014
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Jan 21, 2014
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Oct 29, 2013
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Oct 3, 2013Well this game had potential, it could have been great but it was killed by poor path finding that will drive you mad and voice acting that will make you cry. I don't always look for brilliant voice acting in a game but I at least expect something that is half decent. This game is barely playable because of the frustrating AI I wouldn't recommend it at all.
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Sep 22, 2013
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Aug 6, 2013
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Jul 29, 2013
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Mar 12, 2013Brilliant strategy/action game that is faithful to the original. Graphics and weather conditions are gorgeous. The campaign is decent but more importantly there is lots of replay value in the strategy game mode.
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Jan 21, 2013
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Dec 30, 2012
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Dec 24, 2012
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Nov 30, 2012Appreciate the mix of tank, aircraft, FPS and RTS play, if.. You have the patience to get there. Animation is outdated by 15 years at least, worst AI EVER !! Totally recommend to AVOID THIS GAME ! Don't even try it for free, it pissed me off more than I had fun.
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Nov 10, 2012
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Oct 23, 2012
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Oct 22, 2012
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Oct 15, 2012
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Oct 13, 2012
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Oct 13, 2012I can only say; DO NOT BUY THIS GAME! IT IS NOT WORTH YOUR MONEY! AI does not work, you send an unit and it gets stuck somewhere 99% of the time.. I want my money back!
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Oct 11, 2012
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Oct 11, 2012
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Oct 8, 2012
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Oct 7, 2012
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Oct 4, 2012
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Oct 3, 2012This review contains spoilers, click expand to view.
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Oct 2, 2012
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Sep 30, 2012
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Sep 30, 2012This review contains spoilers, click expand to view.
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Sep 30, 2012Game was a nice idea, seemed kinda promising, initially had the awkward controls but i got over but, but I only have one comment for this game, the AI, IS, F**KING, STUPID
And it completely ruined the gameplay, not worth your money, dont buy it -
Sep 30, 2012
Awards & Rankings
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PC Master (Greece)Feb 6, 2013A.I. problems and hollow FPS segments aside, CC:GM offers a kind of gameplay that we don’t see that much these days. It remains faithful to the original Carrier Command, modernizing the basic recipe with an improved interface and meticulous tutorial, and grants complete freedom to the player, in game-changing decisions. [November 2012]
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Pelit (Finland)Jan 23, 2013The patch fixed the awful route AI, and now the game is OK'ish, but somewhat bland. What it still most needs is more speed, both for the game and vehicles, and much less waiting. The FPS parts are as awful as Mr. Myrik's nasal British accent. [Jan 2013]
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Hyper MagazineDec 17, 2012Terrible AI, poor controls and questionable design decisions. [Jan 2013, p.66]