User Score
5.6

Mixed or average reviews- based on 74 Ratings

User score distribution:
  1. Positive: 26 out of 74
  2. Negative: 25 out of 74
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Metascore
60

Mixed or average reviews - based on 23 Critic Reviews

Critic score distribution:
  1. Positive: 2 out of 23
  2. Negative: 3 out of 23
  1. PC Master (Greece)
    Feb 6, 2013
    76
    A.I. problems and hollow FPS segments aside, CC:GM offers a kind of gameplay that we don’t see that much these days. It remains faithful to the original Carrier Command, modernizing the basic recipe with an improved interface and meticulous tutorial, and grants complete freedom to the player, in game-changing decisions. [November 2012]
  2. Pelit (Finland)
    Jan 23, 2013
    75
    The patch fixed the awful route AI, and now the game is OK'ish, but somewhat bland. What it still most needs is more speed, both for the game and vehicles, and much less waiting. The FPS parts are as awful as Mr. Myrik's nasal British accent. [Jan 2013]
  3. Hyper Magazine
    Dec 17, 2012
    40
    Terrible AI, poor controls and questionable design decisions. [Jan 2013, p.66]