Metascore
70

Mixed or average reviews - based on 15 Critic Reviews

Critic score distribution:
  1. Positive: 6 out of 15
  2. Negative: 1 out of 15
  1. 95
    Blue Fire is a fantastic mix of 3D platforming, intense combat, and addictive free-form exploration. A somber story perked up by colorful characters makes this an experience you can’t miss.
  2. Feb 8, 2021
    85
    Regardless of how tough the platforming can be, I savored every moment in this world. Even after dying dozens of times, I was still motivated to progress to see what new kinds of wonders awaited me if I could just make it to the next platform. The amount of mystery, content, and challenge ROBI Studios packs into a $20 package is quite impressive and left me hungry for more even after the game’s conclusion. Blue Fire emulates the successes of definitive 2D and 3D games and is perfect for anyone with an appetite for a stimulating platformer or action-adventure complete with a gorgeous and enthralling world to explore.
  3. Feb 7, 2021
    84
    Accurate, funny and with a classical scent that will remind us of the best 3D platform moments from this early century. Blue Fire is a serious candidate to be one of the best indies of the year.
  4. 80
    If you’re seeking a more challenge experience, Blue Fire is worth a look, but it is a game which will test your patience. It’s only truly let down by the Void trials, and while there’s nothing wrong with a tougher experience, they stop being fun after just missing that platform for a fifth time in a row. Those willing to put that aside will find a game with plenty of depth, offering a solid visual presentation, enjoyable dungeons, and intriguing story which comes recommended.
  5. Feb 4, 2021
    80
    Blue Fire provides an impeccable platforming experience with the just right balance of abilities to master and challenges to test you, making its bleak and corrupted world a joy to explore. Its Zelda-like dungeon experiences may end a bit too soon before it begins relying on overly familiar backtracking, but it doesn’t dull the fun of dashing around obstacles and fighting enemies alike. And even when the pacing of its main path falters slightly, the irresistible lure of its inventive challenge rooms kept me coming back for more.
  6. Feb 4, 2021
    80
    At its core, Blue Fire is a title that boasts magnificent exploration and platforming majesty. It demands strict attention and skillful maneuvers from players to get the most out of this experience as possible. While combat can become vexatious alongside the present technical issues, this is still an extraordinary title that any adventure genre aficionado should check out.
User Score
7.2

Mixed or average reviews- based on 21 Ratings

User score distribution:
  1. Positive: 14 out of 21
  2. Negative: 4 out of 21
  1. Feb 9, 2021
    10
    juego este tipo de juegos de toda mi vida y este es el mejor. 10/10 recomendable
  2. Feb 28, 2023
    5
    I will not say anything about the graphics, because the game is very budget. But I did not expect cool graphics from this game. But I wasI will not say anything about the graphics, because the game is very budget. But I did not expect cool graphics from this game. But I was hoping for an interesting gameplay or plot. But there is none of this - everything is very monotonous and boring. Full Review »
  3. Jul 25, 2022
    8
    3D precision platformers are hard to do... Blue Fire nearly nails it -- the controls are tight, the speed is palpable, and when the "jump /3D precision platformers are hard to do... Blue Fire nearly nails it -- the controls are tight, the speed is palpable, and when the "jump / wall jump / dash / another wall jump / double jump / double dash / wall run" combos work, it is an incredible rush. But for each great set of moves you pull off, a stupid death follows, usually when the perspective (or the camera) fools you and you realize too late not to be quite on top of that last platform... :(

    At least the purest platform sections (the so called "voids") are semi-optional; they provide you with upgrade slots, but there are enough not-too-hard ones anyway. There are also a few dungeons with lots of platforming, and a couple of such challenges are timed, but I found the timing fairly relaxed if you planned out your path beforehand, and these designs are actually the smartest part of the game.

    There is also a bit of functional fighting, but it feels a bit underdeveloped -- after a while, I found more productive just to avoid enemies instead. Boss fights, in particular, are serviceable but uninspired, relying more or less on the same tactics for each one.

    The second half of the game feels a bit rushed, as if the developers ran out of resources to produce good dungeons. The whole world hints at something greater (the whole game has this Hollow Knight vibe, a sense of sadness that permeates a doomed world), but at the end there are too few characters and their stories feel incomplete.

    I am also pretty sure the music was inspired by Hollow Knight's moody soundtrack, and this is actually a high point -- the calmer tunes are very nice, if not as memorable. Graphics are nice enough, if you enjoy the stylized minimalistic style, and some of the architecture is impressively vertical (especially when you realize you will have to somehow climb that whole darn thing).

    At the end of the day, despite a few shortcoming, I had fun with the game, and I still remember those cool double dashes and wall jumps in 3D.

    Score: 77/100.
    Full Review »