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8.6

Generally favorable reviews- based on 9926 Ratings

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  1. Dec 26, 2013
    7
    The rating this game has is crazy! a 7 is generous. Its a matter of taste i know, but seriously, the graphics arent that good, sometimes u get stuck running around a corner or an obstacle. The weapons feel underpowered (I dont like having to shot a guy 3-5 times in the head with a rifle to kill him) and the salts arent all that different, its basically just how you want to stun the badThe rating this game has is crazy! a 7 is generous. Its a matter of taste i know, but seriously, the graphics arent that good, sometimes u get stuck running around a corner or an obstacle. The weapons feel underpowered (I dont like having to shot a guy 3-5 times in the head with a rifle to kill him) and the salts arent all that different, its basically just how you want to stun the bad guys and with what power. There has been put a lot of attention into the characters, environment and story though, which is the games saving grace. Expand
  2. Mar 26, 2013
    5
    This review contains spoilers, click expand to view. Maybe it's a good Game, but the Story at the end of the Game it's Stargate meets meets Paralellworlds meets Timetravel meets whatever are in my mind. rly? Expand
  3. Mar 26, 2013
    5
    Short sweet and to the point
    Story: Awesome, incredible
    Atmosphere: Awesome, incredible graphics: bloom, nauseating (literally) and gives me a severe headache. BLOOM, BLOOM. Gameplay: boring and repetitive. Bloom is the biggest drawback about this game, around hour 6 i was just rushing cause i was so ****ing sick of the eye strain, the headache, and the ****ING BLOOM. (i take
    Short sweet and to the point
    Story: Awesome, incredible
    Atmosphere: Awesome, incredible
    graphics: bloom, nauseating (literally) and gives me a severe headache. BLOOM, BLOOM.
    Gameplay: boring and repetitive.

    Bloom is the biggest drawback about this game, around hour 6 i was just rushing cause i was so ****ing sick of the eye strain, the headache, and the ****ING BLOOM. (i take breaks about every 2-3 hours and it still gave me a headache).
    I gotta drop it to 5/10 cause a story and atmosphere doesnt makeup for repetitive boring gameplay, and the BLOOOOOOMMMMMMMMMMM.
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  4. Mar 27, 2013
    5
    Fa cagare. FA CAGARE. FA CA GA RE.
    La merda della merda, storia a cazzo e non si capisce una sega fino al finale o poco prima. Non spiega come mai la tizia abbia i poteri. Il finale fa andare a fanculo il resto del gioco che poteva anche non esistere visto come finisce. Il motore grafico los tesso di bioshock 1 e di conseguenza fa cagare come interattività (nulla), come IA (praticamente
    Fa cagare. FA CAGARE. FA CA GA RE.
    La merda della merda, storia a cazzo e non si capisce una sega fino al finale o poco prima. Non spiega come mai la tizia abbia i poteri. Il finale fa andare a fanculo il resto del gioco che poteva anche non esistere visto come finisce. Il motore grafico los tesso di bioshock 1 e di conseguenza fa cagare come interattività (nulla), come IA (praticamente 0 dato che spesso e volentieri i nemici si incastrano o non ti notano a meno che non gli si spari in faccia da 1 cm), doppiaggio itaiano fatto di merda con 3 voci in croce, audio che spesso e volentieri ti fa sentire cose lontane come se fossero ad un centimetro costringendoti a cercare la fonte girando a caso. plasmidi che dire che fanno cagare poco, durata della storia bassissima, grafica scattosa con movimenti del mouse imprecisi fatto per usare un pad) npg che fra maschi e femmine saranno 8 o nove in totale e per il resto sono tutti uguali, la popolazione ad un certo punto SCOMPARE e rimangono solo soldati.

    Non comprate questa merda, l'hopreso solo perché c'era anche XCOM compreso, quello si che un bel gioco nonostante i difetti.

    Fanculo a loro e al titolo "infinite" che si spiega giusto alla fine e comunque non vuol dire un cazzo.

    L'unico motivo per cui ha un voto così alto che sta uscendo tanta di quella merda che appena esce qualcosa di leggermente migliore credono tutti che sia un miracolo.

    Vuoi la solita merda o preferisci una merda con pezzettini semi digeriti della cena di ieri?

    Per me a malapena accettabile 5 su 10 giusto per songbird.
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  5. May 10, 2013
    7
    The game reaches great heights for sure. The story line draws you in, and the scenes are wonderful. I enjoy the movement and the weapon use. A great sequel for sure. But in an age of open world, free to explore games, it falls far short of the perfect ten that it has been given by so many sites and magazines. The developer hit the mark with every other item of this game. But I have becomeThe game reaches great heights for sure. The story line draws you in, and the scenes are wonderful. I enjoy the movement and the weapon use. A great sequel for sure. But in an age of open world, free to explore games, it falls far short of the perfect ten that it has been given by so many sites and magazines. The developer hit the mark with every other item of this game. But I have become spoiled by games like, Far Cry, Fallout and Skyrim. Games that give me a choice. I can't play games anymore that have me standing on a treadmill headed down a tunnel. Hopefully the next edition will be more open. Expand
  6. Mar 26, 2013
    7
    This game is severely overrated. The visuals are ok (textures are great) but the models are low polygon for the consoles sake. In the visual department the game looks like something from 5 years ago but very polished and with good design. Gameplay is ok but the only kind of original and fun things are skylines and Elizabeth. The plot and missions are not that good to my taste. I alsoThis game is severely overrated. The visuals are ok (textures are great) but the models are low polygon for the consoles sake. In the visual department the game looks like something from 5 years ago but very polished and with good design. Gameplay is ok but the only kind of original and fun things are skylines and Elizabeth. The plot and missions are not that good to my taste. I also disliked location design in a part where you must travel some locations several times back and forth the very same way. And the game is dumb. Like really dumb. You need these boxes moved to proceed to the next level? pull the lever right beside them and that's it. No clever puzzles or any fun gameplay elements of that sort. When playing i've got a feeling that i'm playing dishonored 1.5 without the stealth, dunno why though.And the game is short. Like really short and easy even on 'hard' game setting. And i'm really glad i've got my copy for free, because the game is severely overpriced for my taste. Expand
  7. Mar 27, 2013
    7
    Overall, the experience of Bioshock Infinite is a muddled one that can't seem to decide what it is. Is it a social commentary piece? It is an action movie filled with stunning vistas? Is it a study in the morality of player choice? Is it a cosmic horror story? Is it a story of redemption and sacrifice? In the end, Bioshock Infinite is none of these things. It is, instead, the story of KenOverall, the experience of Bioshock Infinite is a muddled one that can't seem to decide what it is. Is it a social commentary piece? It is an action movie filled with stunning vistas? Is it a study in the morality of player choice? Is it a cosmic horror story? Is it a story of redemption and sacrifice? In the end, Bioshock Infinite is none of these things. It is, instead, the story of Ken Levine trying to recapture the surprise and innovation of the original Bioshock and falling short, delivering a strictly average game that ends with a whimper, instead of a bang. Expand
  8. Mar 28, 2013
    7
    Bioshock Infinite has very good story and vivid character, especially the NPC. It's like the play within a play in Bioshock. But, the E3 Demo(2011 15min) is the another Bioshock series? some elements are missing in the Game. Where is it?
  9. Jul 1, 2013
    7
    The fact that combat is the least enjoyable part AN FPS shows that something went wildly wrong here. The story is somewhat interesting but not enough to excuse the gameplay which is a total slog. Only The Line and Ultima 7 got away sacrifice all else on the alter of story and this is no The Line and definitely no Ultima 7.

    If you disagree, there are many reviews that explain why all
    The fact that combat is the least enjoyable part AN FPS shows that something went wildly wrong here. The story is somewhat interesting but not enough to excuse the gameplay which is a total slog. Only The Line and Ultima 7 got away sacrifice all else on the alter of story and this is no The Line and definitely no Ultima 7.

    If you disagree, there are many reviews that explain why all is not flowers and sunshine with this title and they are really really intelligent so go find them!
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  10. Aug 30, 2013
    7
    New Bioshock is a good game, that's for sure but it's WORSE than Bioshock 1 and 2. How can I explain this. I just loved The Rapture. Infinite isn't the same. I think it shouldn't be even called as "Bioshock game". It's just a good FPS.
  11. Jan 27, 2014
    7
    The game is not bad but I must say that I enjoyed the first Bioshock more and to a lesser degree Bioshock 2. It just doesn't have that gem quality the first one did. As a shooter it is mediocre. As a story driven action adventure the story is only mildly compelling with the usual go here do this, go here do that. Many of its spells/augmentations seem to be there just as filler as theyThe game is not bad but I must say that I enjoyed the first Bioshock more and to a lesser degree Bioshock 2. It just doesn't have that gem quality the first one did. As a shooter it is mediocre. As a story driven action adventure the story is only mildly compelling with the usual go here do this, go here do that. Many of its spells/augmentations seem to be there just as filler as they don't really add much to the game. The art direction is very good but that's to be expected from Irrational, if only they didn't use the same rather outdated engine. The game was also a bit repetitive. The quality is there as a triple A game would demand but it just didn't dazzle me as much as Dishonored did, which I think competes well in this genre. Expand
  12. Apr 17, 2013
    7
    Only moderately decent as a shooter but worth playing once through for a reasonably engaging story and imaginative environments. However, playing at turtle speed and strolling around looking at every painting on the wall will only buy you 12-15 hours of game play making the experiencing limited. I felt like I got Act I and then someone decided to cram Acts II III into the last 2 hoursOnly moderately decent as a shooter but worth playing once through for a reasonably engaging story and imaginative environments. However, playing at turtle speed and strolling around looking at every painting on the wall will only buy you 12-15 hours of game play making the experiencing limited. I felt like I got Act I and then someone decided to cram Acts II III into the last 2 hours rather than fully developing a complete AAA game. For that reason, I would recommend waiting until the final edition is released with all DLC and put on sale for $20-$30 which is where the price point is worthy of being for the ride. Expand
  13. Jun 6, 2013
    6
    A mostly fun game, but not one I feel the need to replay since it was very generic most of the time. It's very much a tunnel shooter. This game had a LOT of hype, but was not as good as the original, nor anything that special gameplay or technically wise. Though the story was good.
    It's a 6/10 at best tbh
  14. Jul 28, 2013
    7
    Good but not great another fine example of industry overhype.

    The art design and overall feel of the world is fantastic (even though technically the graphics are rather poor lots of post-processing hiding poor textures and low poly counts) but the gameplay is a very generic shooter and gets repetitive very quickly. Overall game mechanics are dumbed-down significantly from Bioshock 1
    Good but not great another fine example of industry overhype.

    The art design and overall feel of the world is fantastic (even though technically the graphics are rather poor lots of post-processing hiding poor textures and low poly counts) but the gameplay is a very generic shooter and gets repetitive very quickly. Overall game mechanics are dumbed-down significantly from Bioshock 1 and 2.

    In short, a shiny but shallow game. Worth playing for the world and the story, but nowhere near as good as people are making it out to be.
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  15. Jun 14, 2013
    7
    Pros: Beautiful graphics. Skylines were fun. Vigors were fun to use. Story was good, and Elizabeth was a great character.
    Cons: Repetitive and formulaic gameplay. The world isn't really "living and breathing" outside of the first part of the game. The Boss Fight. The game is ridiculously easy. Did I mention the Boss Fight?
  16. Apr 1, 2013
    7
    When I read all those positive reviews I kinda wonder whether I played the same game. Handling guns feels better than in first two Bioshck games, since they are powerful, accurate and (thank god) you can actually turn off the mouse acceleration in the settings. Combat overall is more streamlined (=simplified) experience, but feels right nontheless. Elizabeth is one of the greatest npcWhen I read all those positive reviews I kinda wonder whether I played the same game. Handling guns feels better than in first two Bioshck games, since they are powerful, accurate and (thank god) you can actually turn off the mouse acceleration in the settings. Combat overall is more streamlined (=simplified) experience, but feels right nontheless. Elizabeth is one of the greatest npc companions to be seen in fps game.
    On the other hand, overal graphical detail is a joke and although from artistical perspective can be sometimes beautiful, Columbia simply wasn't my thing. Main problem I have with the game (besides the absolutely ridiculous hype it somehow managed to create) is how the story fits into the game. It doesn't. Almost all of it (the important parts anyways) is stuffed to the last few chapters and how much sense it will make depends solely on how many hints you manage to find on your way there. That is simply not how storytelling is supposed to work, not to meniton the comlete lack of choice have in it. Were the gameplay and story in some sort of balance, resulting game would be about the third of its size at best. The storytelling is just terrible and it makes the story look way more complex than it really is and that's probably what generates all the hype. The story itself is pretty intereting and somewhat complex and would've made for a great movie, but the way it is told here is just sad and it hardly supports any actual gameplay.
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  17. Apr 30, 2013
    7
    Bioshock Infinite is a fine example of quality game-making. The mechanics are smooth, the story is (mostly) well told, the world is immersive and the sound design is some of the best in the industry. However, I have a number of problems with the game as a whole.
    First and foremost, the game is almost fatally repetitive. It is a strange thing because games are, by their very nature, a
    Bioshock Infinite is a fine example of quality game-making. The mechanics are smooth, the story is (mostly) well told, the world is immersive and the sound design is some of the best in the industry. However, I have a number of problems with the game as a whole.
    First and foremost, the game is almost fatally repetitive. It is a strange thing because games are, by their very nature, a repetitious art-form, but Infinite has this weird quality about it where you can't help but feel like you're just being pulled along from one firefight to the other. The original Bioshock had a very palpable sense of tension and survival to it. The player got a real sense that the inhabitants of Rapture were universally hostile and bent on killing anything that was foreign to their territory. In Bioshock Infinite, enemies just sort of show up out of nowhere in little waves and start shooting you, over, and over, and over, and over again.
    Bioshock Infinite is also ridiculously easy. I played through the game on Normal and only ran into one instance where I died more than once, and this instance was the final boss-fight. Bioshock had a much stronger emphasis on the importance of looting and resource management. I remember constantly having to juggle between weapons in that game because at any given moment half of them would be out of ammo and I would have to make due with what I currently had. Money was also much more scarce. Conversely, I was practically tripping over money and resources in Infinite. I believe I beat the game with over $6,000 in my wallet and therefore I never even came close to running out of ammo or health. I know that there is the infamous 1999 mode, but Normal difficulty should still pose more of a challenge than that.
    Another issue I have is with the vigors, in that they seem totally arbitrary within the world of Columbia. Now, a friend pointed out to me that they seem to be more of a new thing to Columbia and that is why only a select few (the crow and fire men) have them, but it's still strange to play a bioshock game where vigors, for all intents and purposes, add NOTHING to the plot whatsoever. Plasmids and Adam were essential to the plot of Bioshock and now here are vigors, which are the exact same thing only this time they don't have a reason for being in the world aside from "well, it's a Bioshock game." Another strange thing about the vigors is that I was constantly forgetting to even use them. This isn't to say that they're totally ineffective, but the plasmids in Bioshock were ESSENTIAL to one's survival, whereas here I found that I was getting along just fine most of the time with just capping enemies off with my carbine, at which point I would realize I was incredibly bored and then I would remember "Oh yeah, I can set people on fire."
    Lastly, if you ever take the time to stop and look at anything in Bioshock Infinite closely, you will see that it all looks hideous. Bioshock Infinite is plagued by muddy, low-res textures that the gorgeous lighting effects strain to make up for but never quite do. I have a hard time believing that the game is "too big" for better textures because Far Cry 3 looks generally marvelous and that game has a hell of a lot more to render at any given time than Infinite could ever dream of.
    After all of this, the game is still worth playing and it's actually quite brilliant in small doses. I have issues with the story as well, but I don't want to write a spoiler-y review. Just know that if you take a good, honest look at Bioshock Infinite, you probably won't find the revolutionary, generation-defining masterpiece that everyone is heralding it as. We already got that game and it was just called "Bioshock."
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  18. Apr 16, 2013
    7
    Story Great. Graphics Amazing. Gameplay Below average. Annoying Quirks Many.

    So yes this is over-hyped. A 95 on metacritic say what? It deserves an 85 tops. The story is really good and the cut scenes are riveting. The voice acting is also excellent. But the overall action is not good enough, especially in 2013. I played through on the Hard setting piece of cake except for the
    Story Great. Graphics Amazing. Gameplay Below average. Annoying Quirks Many.

    So yes this is over-hyped. A 95 on metacritic say what? It deserves an 85 tops. The story is really good and the cut scenes are riveting. The voice acting is also excellent. But the overall action is not good enough, especially in 2013. I played through on the Hard setting piece of cake except for the Boss scenes which were impossible. On the Medium setting the enemies were a joke. Scrounging around for ammo and health is a PITA. Searching every corpse and desk...yawn. There just isn't much in the PC FPS category right now. Save your money. Me, I'm waiting for the HL2 final episode.
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  19. Mar 14, 2017
    7
    Bioshock Infinite is a mixed bag. It tells a story well (even though the end doesn't really make sense) and it has strong and well unified creative direction. Its themes of prejudice, class struggles, religious cultism and philosophical paradoxes are presented in a powerful and compelling way, without contradictions and with respect for the audience's intelligence. However, as I played IBioshock Infinite is a mixed bag. It tells a story well (even though the end doesn't really make sense) and it has strong and well unified creative direction. Its themes of prejudice, class struggles, religious cultism and philosophical paradoxes are presented in a powerful and compelling way, without contradictions and with respect for the audience's intelligence. However, as I played I found myself wishing for the game to be more like an RPG, and exploring diverging paths and C&C instead of a railroaded story. I also wished the game play were less of a gamey and saccharine shooter and more subtle and realistic. There is something off key about dropping and reacquiring the same set of half dozen weapons and then firing them at the same mechanized clowns I had to repeatedly gun down. The action in this game almost reminded me of being in a pin ball machine. It's glitzy, shallow and just a bit nauseating. While I like the game for the current price, I don't think I'll replay it. Expand
  20. Apr 24, 2014
    6
    The good, the game has probably the best atmosphere I've ever experienced in a game. Certain parts of the game just ooze ambiance and you can tell that the people at Irrational gave total thought into every single set piece that was placed. The game has probably the best environment I've ever seen in a game and its' pretty much the sole reason the game gets a 6. The atmosphere is topThe good, the game has probably the best atmosphere I've ever experienced in a game. Certain parts of the game just ooze ambiance and you can tell that the people at Irrational gave total thought into every single set piece that was placed. The game has probably the best environment I've ever seen in a game and its' pretty much the sole reason the game gets a 6. The atmosphere is top notch and you literally can't help but not be awed by the sight of Columbia. The bad, well it has this great atmosphere in a floating city but for most of the game you're exploring confined spaces. In all 8 hours I played in only a ten second span, did I feel like I was in a floating city. This was when the PC had to traverse a ledge to get to another point in the area. Another problem, the game uses checkpoints to save your game. The game prizes itself on exploration to flesh out the world through audio and visual diaries, such as Bioshock 1 and 2 yet at times I noted myself having thirty minutes between saves due to me exploring. I found myself rushing exploring just because I had to go to work or school. Another problem, there's not much variation in enemies or is there much of a challenge. The most challenging enemy called a, "Handyman," is only encountered around six or seven times and its' the only time you'll ever encounter a challenge. The gameplay is distinctly average, which is a shame. The game shares problem with third person shooters, in that it they telegraph where fighting will occur. The vigors also feel like direct rip offs from Bioshock 1 & 2 yet are harder to aim. The games story is decent, but the foreshadowing is literally jammed down your throat. and not only that but its' confusing as hell towards the end and makes no sense. I paid $7.50 for the game and it took ~8 hours. Overall the game's decent but don't expect the second coming of first person shooters. Expand
  21. Jul 12, 2013
    7
    Bioshock Infinite is a good single player shooter that's worth one playthrough. After that, well... you're going to have to like it a LOT to go through it again. The main draws are the story and setting which are respectively interesting and gorgeous, though the former is rather heavy-handed with its handling of racism. Gameplay wise Infinite is similar to previous Bioshocks and otherBioshock Infinite is a good single player shooter that's worth one playthrough. After that, well... you're going to have to like it a LOT to go through it again. The main draws are the story and setting which are respectively interesting and gorgeous, though the former is rather heavy-handed with its handling of racism. Gameplay wise Infinite is similar to previous Bioshocks and other FPS, but never manages to be more than average. The combat isn't particularly difficult even with 1999 mode engaged, and the vigors and weapons are rather boring. One thing I found myself really missing was the visual representation of weapon upgrades. I bought Infinite on sale for $30, which is probably the high end of what I'd consider to be a good price wait for it to go to $20 before you consider buying. Expand
  22. Mar 29, 2013
    7
    Yeah, umm... what on earth is going on with everybody? This game is OK, but nowhere near a masterpiece or without its flaws. To sum it up, you travel from point A to point B while viewing amazing scenery, shooting the occasional bad guys with mediocre gunplay, and waste time looting those GODDAMN STUPID BOXES/CANS/BINS/WHATNOT FULL OF WORTHLESS What a way to slowdown the actualYeah, umm... what on earth is going on with everybody? This game is OK, but nowhere near a masterpiece or without its flaws. To sum it up, you travel from point A to point B while viewing amazing scenery, shooting the occasional bad guys with mediocre gunplay, and waste time looting those GODDAMN STUPID BOXES/CANS/BINS/WHATNOT FULL OF WORTHLESS What a way to slowdown the actual progress... Now I'm all for exploration and slow&high tension gameplay, but it's really distracting when you have to stop every few feet to open another garbage can, and find the same reward of a few coins and an apple. If you're an obsessive collector like me and/or would like to get the money required for the vast amount of upgrades the game offers, of course you have to search every nook and cranny and coincidentally impair the enjoyment. A stupid, stupid design decision from the creators... I don't like it one bit. However, all this said, the game does have its highlights. Apart from having an interesting story and world, so far I've come across to one of the best chase scenes in gaming history (that I can recall anyway). The music and SFX are topnotch, overall and particularly in this scene. Expand
  23. Jul 13, 2013
    7
    While benefitting from a gorgeous aesthetic design, a top-notch opening and some great voice acting, Bioshock Infinite is a deeply flawed entry in the 'Shock' series, and possibly the weakest thus far. Carrying over the basic gameplay from Bioshock, Infinite suffers from a shallow combat system that is both overlong and out-of-sync with the story & characters. Whereas both System Shock 2While benefitting from a gorgeous aesthetic design, a top-notch opening and some great voice acting, Bioshock Infinite is a deeply flawed entry in the 'Shock' series, and possibly the weakest thus far. Carrying over the basic gameplay from Bioshock, Infinite suffers from a shallow combat system that is both overlong and out-of-sync with the story & characters. Whereas both System Shock 2 and Bioshock were set in dystopian, ruined cities, Infinite is set on the still-functioning city of Columbia; this makes the scavenging mechanic seem oddly contrary to how the city is painted during the opening, as do the "vigors" that take the place of Psy powers and plasmids but add nothing meaningful to the world or the people inhabiting it. The story itself is fairly well-presented and has an exceptional opening and a satisfying conclusion (a first for a shock game) but loses momentum and becomes a slog in the middle. Overall, Bioshock Infinite is a decent game with a good story that could've been vastly improved if it were a new IP rather than trying to be another shock game. [7.4] Expand
  24. Jun 19, 2013
    7
    Unos gráficos increíbles (que no realistas) ayudan a sumergirte en una trama aun mejor que disimula un juego bastante lineal en el que la ciudad de Columbia podría haber estado mucho mejor aprovechada. En combate el bueno de Booker se maneja con soltura eligiendo entre unos poderes que son casi calcos de los plásmidos que vimos en el primer juego y una gran variedad de armas.

    La trama
    Unos gráficos increíbles (que no realistas) ayudan a sumergirte en una trama aun mejor que disimula un juego bastante lineal en el que la ciudad de Columbia podría haber estado mucho mejor aprovechada. En combate el bueno de Booker se maneja con soltura eligiendo entre unos poderes que son casi calcos de los plásmidos que vimos en el primer juego y una gran variedad de armas.

    La trama está narrada casi enteramente por cintas de voz que el jugador va encontrando a medida que explora los escenarios. Lo cierto es que es francamente intrincada y con un final muy confuso pero si has prestado atención a lo largo del juego podrás recomponer en su mayoría el rompecabezas.

    GRAFICOS: 9,5
    SONIDO: 9
    JUABILIDAD:8
    DURACION:8
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  25. Mar 28, 2013
    7
    This review contains spoilers, click expand to view. All right. I don't play many fps games recently as most of them are just military games which I have no interest in whatsoever. The only single player fps games I've played in recent 4 years were: MirrorsEdge which I lost interest to at around 3h in, HardReset which i still need to finish, Rage which glitched out on me in later part of the game and lost all my saves so i never bothered to go trough it again, Bioshock1 which shooting mechanics were very poor and never finished it, Portal& Half-Life Series which I actually finished all 4 games and expansions, and in last year I've played a lot of Blacklight and a bit of QuakeLive. Now you know where I'll be coming from, let's move on to the review. The story is basically another version of wizzard of oz. Unfortunately the mature subject matters that it speaks off feel unbaked, and the religion aspect just feel biased. It would be nice if instead of getting an opinionated answers, the game would create a questions and invite us in to conversation outside of the game. The characters were entertaining, thought somewhat inconsistent in their actions, behaving illogical at points. I guess I could just call those moment plot movers. However I did started to care about them in the second part of the game, and they were few moments that did touch me the whole bit in the future in the asylum where you're meeting up with old Elizabeth Elizabeth herself is animated really well, and I would even go as far as to say it's almost pixar quality. Shame that song bird is almost absent. I would have thought judging by early videos that I would have to fight that creature on few occasions, which would be a blast. Its story is also underwhelming.

    The setting is something that is up to personal preferences and taste, but it did resonate with me a lot. I do like that surreal vibe, and to me it feel most visionary part of the game. It's dramatic and full of detail (playing on Ultra). It made me want to continue the game to see what else have the art team prepared. However due to the fact that it was made for consoles, there was no huge outdoors areas like the ones we have seen in the pitch videos, which is a real shame as everything does feel a bit narrow. Only in the final portion of the game you have a little bit of branching paths. The character design is very cool. While the outside areas feel very refreshing, the indoors do look like first game. Thought invisible walls were starting getting irritating after a while. A lot of people say that combat was simple, but I did find it a bit difficult, which maybe due to the controls, which are a bit of a mixed bag. Now, I did tweak them, and got used to them more in the second part of the game, but they did feel somewhat off. The KB layout was pretty weird. And the movement itself has got some issue, like I don't understand why I can reload while running, but why I can't start running while reloading. Also choice of press shift to run instead hold shift to run is beyond me. But the worst offender is the UI. So much for Ken Levin's talk in the interviews that they work hard to make pc version control good. To his credit thought the gun play was much tighter then original BS(but that's not pc specific feature). Guns themselves are not very distinguishable, giving me hard time to differentiate them, but they feel pretty good. I ended up just using arm cannon(or whatever it was called) and rpg, sometimes carabin. Didn't really seam like it matters much which gun i use anyway as long as i stick to short range/long range rule. The battles are pretty good but they really get better in the second portion of the game, in which the game start throwing at you a lot of different types of enemies at once. It did made my heart pumping faster. Also the rails are really cool addition to quickly navigate the environments and I found myself using them more and more with enjoyment. Also, as I mentioned in the beginning of this review, I didn't play much BS1 so for me upgrading was all right in this game. Also loot is everywhere and I know it is made to ocd your exploration, but not sure if it does favor to create better mood. Technically i had not much issues with the game, aside from one game breaking bug in the beginning ot the game at the festival. I love the soundtrack. Imagine industrial music played by string quartet and interpreted as it would be a movie soundtrack. Overall I had a blast with the game, but looking at it from the distance of several days, I can see that the game is slightly unfinished and It is a shame that I feel like console limitation hold it back from achieving the grander scale presented in the pitch videos that it could have had. Game would certainly benefit from more exploration, better variety of weapons, better structured story and character, more objective critique. and better pc controls. Game is really good but It could have been "smarter".
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  26. Oct 1, 2013
    7
    The graphics are absolutely stunning, controls are just fine, and I did not run into any major bugs. The storyline is also very good, and it is obvious the creators took the time and effort to create a premium game for the premium price it demanded. Problem is, that's where the game falls short it is not worth the premium price because there is no replay value. Extremely linear game play,The graphics are absolutely stunning, controls are just fine, and I did not run into any major bugs. The storyline is also very good, and it is obvious the creators took the time and effort to create a premium game for the premium price it demanded. Problem is, that's where the game falls short it is not worth the premium price because there is no replay value. Extremely linear game play, weak enemies and a short campaign made me want more. This game has been around long enough that the hype has died down considerably, and people have moved on so it is on sale quite often. Buy it then. Expand
  27. Jun 17, 2013
    6
    This game is very charming, and once you get to the end you feel a sense of aw and accomplishment. The story drags you around a lot and you have to think for yourself about what everything means, which is a good thing. This game does not have the charm the original Bioshock has, nor is it as fun, however it is still a rewarding experience. My experience with the game is that the combat isThis game is very charming, and once you get to the end you feel a sense of aw and accomplishment. The story drags you around a lot and you have to think for yourself about what everything means, which is a good thing. This game does not have the charm the original Bioshock has, nor is it as fun, however it is still a rewarding experience. My experience with the game is that the combat is a bit boring in some, not all, situations and that the combat is just filler between plot points. Playstation move was a lot of fun to play with and made combat a bit more interesting. Definitely a game worth playing, however it's fun factor is just a bit lacking. Expand
  28. Vex
    Nov 22, 2013
    7
    I'm feeling somewhat disappointed with this game. It's been hyped up so much that I was expecting something more captivating and unforgettable, and yet I was left with a somewhat mediocre shooter. Don't get me wrong, the story is good (though it starts falling apart a bit in the second half of the game) but the gameplay is extremely linear and there is very little freedom as to what youI'm feeling somewhat disappointed with this game. It's been hyped up so much that I was expecting something more captivating and unforgettable, and yet I was left with a somewhat mediocre shooter. Don't get me wrong, the story is good (though it starts falling apart a bit in the second half of the game) but the gameplay is extremely linear and there is very little freedom as to what you can do off the beaten path. Also, the first few levels when you initially arrive to Columbia are absolutely amazing, stunningly beautiful and crafted with great skill and precision. Unfortunately this aspect also takes a turn for the worse in the second half and the world starts looking and feeling somewhat mediocre and cheap.

    This is an alright game but definitely not worth $60. Pick it up on a sale instead.
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  29. Apr 27, 2015
    7
    A decent title which receives a great deal more hate than it genuinely deserves. The plot is a pretty stupid mess when you try to put it together and it really feels like a wasted opportunity, but the atmosphere and world building, as always from Ken Levine, is top notch. Columbia is a genuinely interesting place to explore and learn about, much like Rapture or the Von Braun before it. ItA decent title which receives a great deal more hate than it genuinely deserves. The plot is a pretty stupid mess when you try to put it together and it really feels like a wasted opportunity, but the atmosphere and world building, as always from Ken Levine, is top notch. Columbia is a genuinely interesting place to explore and learn about, much like Rapture or the Von Braun before it. It isn't the greatest game in the world, but one doesn't have to strain to see the clear passion and hear that went into its creation. That's more than I can say for most AAA titles released today. Expand
  30. Vel
    Mar 22, 2014
    6
    First, let me say I was a big fan of the first bioshock, and somewhat a fan of the 2nd. This one fell short of what it could be. I'll just list it as a set of pro's and con's, but please, PLEASE don't believe all the hype about this game.
    Pro's:
    -Graphics are pretty good, nothing ground breaking, but up to competing with what's out there. -The story was somewhat clever, kind of reminded
    First, let me say I was a big fan of the first bioshock, and somewhat a fan of the 2nd. This one fell short of what it could be. I'll just list it as a set of pro's and con's, but please, PLEASE don't believe all the hype about this game.
    Pro's:
    -Graphics are pretty good, nothing ground breaking, but up to competing with what's out there.
    -The story was somewhat clever, kind of reminded me of dishonored.
    -The gameplay mechanics were very similar to bioshock 1 and 2, which made it easy to get in to

    Cons:
    -The game was relatively short, with almost 0 replayability. While the game gives you some decisions, none of them feel like they mean anything at all.
    -The gameplay becomes VERY repetitive as the game continues. Move to the next area, shoot all the bad guys. Move to the next area, shoot all the bad guys. By the last half of the game, it was more a desire to finish than a desire to play that got me through it.
    -The story did not really flow. While the main plot was interesting, the sideplots and people you meet just felt like filler to point you to the next area full of bad guys.

    Overall, if you can get it for under $10, it's a pretty good game, but trust me, once you beat it, you will never pick it up again.
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  31. Apr 27, 2013
    7
    I really enjoyed the gameplay but it wasn't all that different from the other Bioshock games other than the added regeneration shield making it rather easy in comparison to its predecessor and restricted to two weapons. The story was very interesting in the beginning with its take on American History dealing with themes like racism and equality and a unexpected ending that either leave youI really enjoyed the gameplay but it wasn't all that different from the other Bioshock games other than the added regeneration shield making it rather easy in comparison to its predecessor and restricted to two weapons. The story was very interesting in the beginning with its take on American History dealing with themes like racism and equality and a unexpected ending that either leave you confused or shocked. However, the story felt rather flat half way into the story picking up towards the end. Its is different from the previous game as its is more linear with the morale choices you make throughout the game having very little impact on the story. Most of the character were kinda dull other than Elizabeth and felt over the top at times. The setting is a fresh start for the series and the art direction they took. I would have given it a higher score if it wasn't as linear but I understand the direction they took when they made this game. Expand
  32. Mar 28, 2013
    7
    THE ENDING OH GOD IT HURTS MY BRAIN!
    The game was awesome but just the ending.
    What were they thinking it makes no sense.
    Also the twins make no sense
  33. Sep 6, 2016
    5
    An excellent shooter with brilliant visuals and a decent sound track, Bioshock Infinite is utterly ruined for me by what I think is one of the most important parts of a game, and where it's predecessors shined - The PLOT. To be frank, if I wanted a plotless shooter with an excuse plot I'd load up Doom or Wolfenstein (and no, I'm not talking about the new ones). They do generic shooterAn excellent shooter with brilliant visuals and a decent sound track, Bioshock Infinite is utterly ruined for me by what I think is one of the most important parts of a game, and where it's predecessors shined - The PLOT. To be frank, if I wanted a plotless shooter with an excuse plot I'd load up Doom or Wolfenstein (and no, I'm not talking about the new ones). They do generic shooter better than anyone else ever could. I play Bioshock for a combination of story and gameplay, not just the gameplay. There are better shooters if that's all your after, trust me.

    So it is with somewhat sadness that I am forced to admit that Bioshock Infinite's story is utterly stupid, as are the characters that inhabit its world.

    The ending made me want to slap the creators with a trout. It was as stupid as the one dimensional characters you meet as you play the game.

    But hey, it's still a fun shooter with pretty graphics so overall it's pretty AVERAGE GAME. It's a GREAT GAME if you don't care about the plot or the story. Unfortunately for my score, I do.
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  34. May 20, 2014
    7
    I am not someone who writes reviews after only playing a hour and then trashes or praises a game. After playing bioshock infinite all the way through and having played the first two games all the way through, I have to say while this game is good it's not as great as many critics make it to be. Is the game pretty? Yes. It makes good use of high end hardware for those who have powerfulI am not someone who writes reviews after only playing a hour and then trashes or praises a game. After playing bioshock infinite all the way through and having played the first two games all the way through, I have to say while this game is good it's not as great as many critics make it to be. Is the game pretty? Yes. It makes good use of high end hardware for those who have powerful systems. For a world that looks so gorgeous and seems so open, it's very on the rail, as they say. Speaking of being on the rail, there's no real choices in the game. The first two games had choices and consequence for those choices. You had to choose whether to save the little Sisters and only take enough Adam (in game energy) or harvest them and end their existence, but getting more precious Adam in return. You also had choices whether to spare or kill certain characters (some of which were real scum bags). Every choice had a consequence and depending on your choices your story may have a different ending. I used to wrestle with the choices made as I wanted a certain ending but also because I thought about what kind of protagonist I wanted to be. This game? Nothing. Not only are there little choice in this game but even if you make a choice it makes no difference because there's no consequence. You can kill anyone and it doesn't matter. Is that the message we send in games and entertainment? That choices have no consequence? It's also ironic as one of the games themes is redemption for the main protagonist. At it's core, this game is a solid shooter but the AI is dumb on Normal difficulty. If I got killed it was due to sheer numbers or an unbalanced damage system. Vigors for the most part were useless except Possession, Devils Kiss and Shock jockey. I ended up just getting a sniper rifle and sniping most enemies from a distance with headshots. So like playing Call of Duty in a prettier world. Not to give anything away, but the ending willing probably piss most people off and have you saying WTF. I walked away scratching my head, but after reading an explanation online it made a little more sense. The thing that pissed me off most was again no choice even when you finally face the games nemesis, Comstock. No boss fight leading up to the confrontation and no final boss fight, just an onslaught of enemies who come at you in waves. Just seemed lazily done at the end and was a big letdown for me, personally. Especially for a game series that in the past has stood out in the FPS genre as always having a strong story and solid single player campaign. I wanted to keep playing just to see what happened, but unlock the second game where I took the punishment of cheap kills due to unbalanced play as it had a great story, this one began to feel like a chore. Bottom line? This game is pretty and has lots of polish, but underneath the veneer is a hollow experience that left me wanting more. Play the original game and maybe check out the second as it still was pretty good. Wait until this goes on a Steam sale if you still haven't played this yet. Expand
  35. Apr 29, 2013
    6
    Good enough. It looked beautiful but the vigors were never really needed. I only started using possession towards the end.

    It just never really did it the same way that Bioshock 1 did. I think the main problem was that they loved the creative side too much and then failed to focus on the details of the fighting mechanics. Ultimately all the vigors were pretty wasted on me because i
    Good enough. It looked beautiful but the vigors were never really needed. I only started using possession towards the end.

    It just never really did it the same way that Bioshock 1 did. I think the main problem was that they loved the creative side too much and then failed to focus on the details of the fighting mechanics.

    Ultimately all the vigors were pretty wasted on me because i didn't need them and that sums up a lot of the combat. I didn't really need to think just empty the machine gun into anything that moved.

    Pet quibbles Using frames seemed like a deus ex machina effort. And how come people just carried these huge boxes that they left around when they died and why did the sniper have loads of machine gun and pistol ammo on him.....

    Won't replay
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  36. Mar 27, 2013
    7
    great game
    Pros: amazing environment, good story, some decent characters, best fps in a long long time
    cons: super uninspired weapons and powers, meh at best enemy AI, nothing revolutionary or groundbreaking This game is the perfect example of video games being an art form, fantastic game with a couple rick james moments where the citizens and cops just go about their business after
    great game
    Pros: amazing environment, good story, some decent characters, best fps in a long long time
    cons: super uninspired weapons and powers, meh at best enemy AI, nothing revolutionary or groundbreaking

    This game is the perfect example of video games being an art form, fantastic game with a couple rick james moments where the citizens and cops just go about their business after the next zone over just blew up and they don't even notice you or eliz walking around and forget what just happened. in conclusion great great game id urge any and everyone to play, but a critic score the same as half-life 2 is absurd as bioshock infinate is not even in the same ballpark.
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  37. Aug 22, 2013
    7
    I have mixed feelings about the game, only because it contains the name Bioshock My favorite game of all time. I do believe this is a good game for some people. It is definitely different from the original Bioshock. That would not be a bad thing, if that didn't mean it wasn't the same as many games that came before it. I'll try to break this down in categories.

    Game-play: Boring
    I have mixed feelings about the game, only because it contains the name Bioshock My favorite game of all time. I do believe this is a good game for some people. It is definitely different from the original Bioshock. That would not be a bad thing, if that didn't mean it wasn't the same as many games that came before it. I'll try to break this down in categories.

    Game-play: Boring unless you enjoy traditional FPS game-play. You can only hold 2 weapons at once. There are no ammo types and the guns are all pretty standard. The sky hooks can be pretty fun but it feels under utilized. The vigors can be pretty fun, but they aren't really anything you haven't already had with plasmids from the original Bioshock.

    Atmosphere and Immersion The game tends to be very atmospheric at times proper background sounds and enchanting music, look and feel of the environment. However many times it breaks the immersion either once you are thrown into a combat sequence or have to deal with the people. The people in the game look and feel incredibly fake, and they don't entirely fit the feelings you get when the game is most atmospheric like the themes are clashing. Whether this is intentional or not, it makes for a less than ideal experience.

    Booker as a character, talks too much. I don't know why, but i really hated that Booker talked, ever.

    The audio diaries and lore of the world were also rather uninteresting. So much is left unexplained and topics unexplored. There seemed to be lacking significant back-story to the world and the people which over all made it feel less real and therefore less immersive.

    Story The story is fairly interesting with your usual twist at the end. It did at times lead me having some actual feelings for Elizabeth, though they were mostly just pity for her situation. I would at least argue the story has enough there to keep you going. Although if this didn't have Bioshock in the name, i don't know if could say the same. I kept expecting more from the story purely based on it's name and it occasionally, if inconsistently, delivered.

    Overall the game was inconsistent with a lot of things. It almost feels like this kind of Frankenstein version of a game that was cut and sewn and left with odd scars. It had a lot of great times in the game mixed in with an unfortunate amount of bad ones. I still recommend you get the game yourself because compared to a typical shooter, this game is good. Compared to the original Bioshock however, this game is awful. So don't come in, attempting to re-live your first Bioshock experience.
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  38. Apr 12, 2013
    7
    This game is very beautiful and richly detailed, a environment unique that I really haven't seen before. Voice acting is nice to.
    Problem is your character although voiced this time around, he doesn't really interact with characters. Alot of the places while spectacularly beautiful don't contain nearly enough interesting stories. Also the whole alternate timeline cracks that you can peak
    This game is very beautiful and richly detailed, a environment unique that I really haven't seen before. Voice acting is nice to.
    Problem is your character although voiced this time around, he doesn't really interact with characters. Alot of the places while spectacularly beautiful don't contain nearly enough interesting stories. Also the whole alternate timeline cracks that you can peak through don't show characters so you don't know who's talking to whom. Thats not a improvement over audiotapes, its the same thing!
    The gameplay improvements we where shown in videos are not here, Elizabeth's power to alter reality like make yourself a door or pull in a train to squash all the enemies is mysteriously gone in the released version. They Scaled back what she can do, completely making this otherwise unique and interesting concept pretty dull on execution. In fact even when you do move into alternate realities all there seems to be is the same posters, the same turrets and sky hooks, which is pretty damn unimaginative.

    Bioshock infinite has made the gameplay a tad weaker with less depth to the abilities (ie just lots of ways to kill and no real utility stuff) but they more than made up for it by making it challenging, a 1999 difficulty setting. Shooting guns is what these games are about. Long game is good. Hard boss fight is good, that is the point, testing all the skills you've learned so far.
    The game also carries over a issue we've seen before, the lack of choice. We don't really make any meaningful choices in fact we are barred from doing so when they would logically make sense.

    A lot of things are not explained, like Vigors and handyman, but I don't care about that. Some non-sensical things happen like Elizabeth going right passed angry mobs that kill you onsight, eh oversight right there but I can forgive that. Overall I enjoyed the game but it really didn't connect with me philosophically or imagination wise.
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  39. Mar 31, 2013
    7
    It was generally speaking, an enjoyable game and worth playing. However i don't think the game quite lives up to the expectations that many had in mind. I agree with others who've said the plot is unnecessarily complicated at points, and the nature of the way they took the plot allows for many conceptual plot holes to arise. Further the lack of save game function leaves you wondering howIt was generally speaking, an enjoyable game and worth playing. However i don't think the game quite lives up to the expectations that many had in mind. I agree with others who've said the plot is unnecessarily complicated at points, and the nature of the way they took the plot allows for many conceptual plot holes to arise. Further the lack of save game function leaves you wondering how long ago the last checkpoint was, and whether or not the things you've collected up until now will still be with you when you load back in. The combat was alright, the tears add a new element of gameplay that was enjoyable, but there is mostly nothing new. The characters are perhaps the most redeeming aspect of the game, and the voice acting was very pleasing, and while most people may find the ending and major plot points satisfying or 'deep', i think it was mostly pseudo-depth created by the unnecessary complexities and conceptual tangles it creates that makes it seem good, any close inspection on the 3rd act and ending will reveal pretty major plot holes. In the end, the game was worth playing and was definitely worth a good rating, but i hope this is not the direction they take the Bioshock series in, and certainly does not live up to the acclaim of the first Expand
  40. Mar 27, 2013
    6
    This review contains spoilers, click expand to view. I could write a review on 2 pages, but I'm going to try to keep it short.

    Visuals, art style, music:
    As we all know, amazing. I don't need to praise that any more.

    Story:
    People don't seem to like the ending, but I do. It's something else, unusual for games and it's very interesting how everything plays out. I didn't see it coming again, and I think it's great. Otherwise the characterization is great, we start to like both Booker and Elizabeth, both have their ups and downs. And here's the most important thing about the story it's told like it should be in-games. Not with cutscenes, but with either scripted, but still interactive sequences or by looking through the environment, exploring, and of course talking with eachother. I hope more games follow this thing that Half Life started 15 years ago and almost completely ditch the cutscenes.

    Gameplay and pacing:
    Here's where the game is not as shining but that doesn't mean it sucks in this department. The pacing starts out great with you exploring, but then out of nowhere it throws you into a massive fight. Gunplay on general is again not as polished as I would've wished and this bugs me. The game design is also a bit broken with the whole vigor thing seems like they only included it to be as Bioshock 1 or to have more options, while you don't really have to use them. They should have introduced some kind of enemies that are a bit more challenging and where you actually have to use that which leads me to the special types of enemies. First one is the automated patriot, and it's a pretty easy enemy. Nothing to get upset about, it's just an almost still target that is almost a no-threat to you. The second one is handyman, who is a bullet sponge and overpowered, so it's not really fun to fight against him (you only fight him what, 5 times anyway). The last one is the siren, but he's rare as well and he just send an army of "zombies" at you. Nothing great like Big Daddies from the first one, sadly.
    Then there is the constant fetch quest mechanics that makes me think I didn't do anything special in the game. You go to some place, and you have to find someone on the other side of the town, then he lost something and you need to go back to get that, then you need to find and open three tears, etc... It just doesn't feel like you're on adventure but instead feels mundane and boring.
    This kinda redeems itself towards the end with huge fights where you use the skyline, Elizabeth's powers and more, where you have to jump around like crazy around the skylines onto the cepelin and then back onto the skyline. It's fun and I wish they included more sequences like that, much much better than just shooting waves of soldiers in a hallway. I'm also disappointed that there were no real bosses and that you don't fight Songbird.

    So is it a good game? Yes. Is it as good as everyone is praising it to be? Nah. It's a very good, much better than most FPS games coming out (maybe because they're all stupid modern military shooters with no imagination?), and it's definitely worth a purchase.
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  41. Sep 12, 2014
    7
    a pretty good game which you would probably like if you are a fan of the franchise. game play and mechanics are not dissimilar from previous iterations but graphics are obviously better. many different ways to play through with interesting skill lines (although some feel a lot more effective than others). as with many other games that are not true fps (i.e. just running around with guns),a pretty good game which you would probably like if you are a fan of the franchise. game play and mechanics are not dissimilar from previous iterations but graphics are obviously better. many different ways to play through with interesting skill lines (although some feel a lot more effective than others). as with many other games that are not true fps (i.e. just running around with guns), this game should not be played as run-and-gun but in a more measured manner with abundant skill utilization. good voice-acting and a decent enough plot (with some interesting plot-turns). Expand
  42. Mar 23, 2014
    7
    Decent Game
    Positives:
    - Good gun play
    - Great voice actors
    - Amazing atmosphere
    Negatives:
    - Too few guns
    - Predictable ending
    - Re-Used story
    Basically, it is an ok game although I find Bioshock 2 and 1 to be way better.
  43. Apr 24, 2013
    7
    Cool atmosphere with this game but at it's core it is just another shooter. Walk into an area and trigger an attack, rinse and repeat. Has some weird mechanics as well (catching money from companion etc...) that seem shoe horned in. It's one of those games that I am having trouble completing. Maybe I'm just getting sick of shooters. Definitely worth playing, just way over hyped in my opinion.
  44. Apr 27, 2013
    7
    As usual the gaming media, seem to be incredibly generous in scoring these AAA games. BioShock Infinite looks beautiful, stunning even on many an occasion (at least on the outdoor levels) and the voice acting is decently done. However, for an FPS its rather lacking. The enemy AI comes across as limited, with enemies rarely using cover, charging right into your sights on most occasions,As usual the gaming media, seem to be incredibly generous in scoring these AAA games. BioShock Infinite looks beautiful, stunning even on many an occasion (at least on the outdoor levels) and the voice acting is decently done. However, for an FPS its rather lacking. The enemy AI comes across as limited, with enemies rarely using cover, charging right into your sights on most occasions, vigour's/plasmids seem to lack oomph and are rather unbalanced, you'll soon find that only 1 or 2 are really worth using. The same can be said for the weapons. As with all the previous BioShocks, death is a momentary setback, before you respawn next to the half dead creatures you were previously fighting, which cheapens the whole affair.

    Overall, a solid game that's been overhyped to godly proportions. Do yourself a favour and grab a copy when the price drops.
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  45. Apr 29, 2013
    7
    This game is so linear it hurts to play. The coin and weapon/vigor upgrade system can be ignored. I generally play a game for a couple hours on normal and then switch to the hardest level once I get the fundamentals down. I had the fundamentals down when I first pressed start and never bothered starting it over because of how linear the game is. The story was decent, and the graphicsThis game is so linear it hurts to play. The coin and weapon/vigor upgrade system can be ignored. I generally play a game for a couple hours on normal and then switch to the hardest level once I get the fundamentals down. I had the fundamentals down when I first pressed start and never bothered starting it over because of how linear the game is. The story was decent, and the graphics were steampunk cartoonish... just ok. The game mechanics and gameplay are sound, the AI is better than most games. Once I noticed that money was worthless and I could get by without really using vigors and only upgrading the carbine, I just powered through the game without looking in every trash can for money. Elizabeth throws you rounds in a battle so its pretty much worthless to purchase rounds. They should of made the normal play called easy and notched up the toughness a little bit. But in today's day of advanced computers and seasoned programmers, why they still make such extremely linear games is beyond me. I was bored with it after about three hours of play, so I just powered through as fast as I could and beat it in 7 total hours. There is little replay worthiness for me. This game's smooth programming for AI is what you are paying for. Expand
  46. May 28, 2013
    7
    Great graphics are storyline more than make up for the sub par gameplay of bioshock infinite. I was able to forgive the terribly repetitive nature of shooting dozens of guards in exchange for a really thought out and well paced story. I also couldn't help but find the nods to the original bioshocks very clever. However, there are no changing parts in bioshock infinite. All there is isGreat graphics are storyline more than make up for the sub par gameplay of bioshock infinite. I was able to forgive the terribly repetitive nature of shooting dozens of guards in exchange for a really thought out and well paced story. I also couldn't help but find the nods to the original bioshocks very clever. However, there are no changing parts in bioshock infinite. All there is is shooting and powers, no stealth mechanics or freedom of choice whatsoever. By the end of the game I found myself getting frustrated and bored but am glad i stuck through for the payoff that is bioshock infinites story. Expand
  47. Jun 7, 2013
    7
    Pros:

    +Elizabeth and her AI +Nice setting +Nice visuals +Good storyline +Good atmosphere +Vigors Cons: -Booker -Enemy AI -Stupid save system -Same human models everywhere -Not challenging at all Conclusion: Yes, this is a very descent singleplayer FPS but doesn't even get close to the Half-Life series or first game of Bioshock franchise. It's truly overrated and
    Pros:

    +Elizabeth and her AI
    +Nice setting
    +Nice visuals
    +Good storyline
    +Good atmosphere
    +Vigors

    Cons:

    -Booker
    -Enemy AI
    -Stupid save system
    -Same human models everywhere
    -Not challenging at all

    Conclusion: Yes, this is a very descent singleplayer FPS but doesn't even get close to the Half-Life series or first game of Bioshock franchise. It's truly overrated and overwhelmed but still an enjoyable game for most people.
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  48. Jun 6, 2013
    6
    This isn't actually such a great game.

    Sure, the first few minutes are very inspiring: You get thrown into an interesting world and get some nice toys to play with. The voice acting is good, with many humorous or intriguing passages (this also stays that way for the rest of the game). But after these first few minutes, you're ultimately playing a shooter-on-rails with a very poor
    This isn't actually such a great game.

    Sure, the first few minutes are very inspiring: You get thrown into an interesting world and get some nice toys to play with. The voice acting is good, with many humorous or intriguing passages (this also stays that way for the rest of the game).

    But after these first few minutes, you're ultimately playing a shooter-on-rails with a very poor choice of weapons and boring enemies. You do get a few things that have nice animations (murder of crows, melee hook...), but that just isn't enough when the actual mechanics of fights don't work well.

    Apart from fighting, the game is supposed to be supported by a relatively complex storyline anda damsel in distress sidekick that you are supposed to -and probably will manage to- care about.

    Unfortunately, any form of explanation that you might get about what actually is going on is jammed into the last few minutes of the game and some collectable items that you only find when you're searching for them, also mostly found at the end of the game.

    And of course, when you *do* find the collectibles or read a detailed explanation online, you just find out that the game's characters and their motivations were largely written at below Loony Tunes levels. Their motivations and actions just doesn't make enough sense, and then neither does the story.

    Lastly, everything in Bioshock Infinite just cries "console port", again the same as in the older titles of the series.
    The game is just annoying to interact with swapping between weapons and spells is annoying, using the map is annoying (you're largely supposed to constantly whack a button and get a direction arrow to follow in game), freedom of movement is impaired and quite annoying, and you need to suffer slowly opening doors by holding a button pressed, clearly designed to "conceal" level transitions.
    And physics, free movement on arbitrary surfaces you ought to be able to move on and so is also largely absent. You get some rag-doll physics for kills, and you can move around on specific upper floors of buildings (that a green area indicates when you jump off a hook point), but it just is all quite limited.
    The graphics also are pretty bad, most of the time. There is a *huge* variety of objects and textures, but many of them just look ugly, blurry, artificial, badly lighted and what not. I have a feeling that the artists had their work molested to make the console port work, and then marketing decided the PC version couldn't be better, either but that's just a guess...

    TL,DR: Annoying console-originated port of a linear shooter, with very uninspired combat mechanics and a story with poor pacing that makes no sense. Only the voice acting and graphical diversity (not quality) stand out. 6-8 hours play time, and it's over there is no real motivation to replay the game.
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  49. Jun 6, 2013
    7
    It's a good game, it really is well made and I would agree the story is well crafted and complex. But.
    It just didn't stick with me, I couldn't relate to any of the characters as much as other people did. I didn't really like Elizabeth, the male main character (forgot his name) was alright, not too special. The two characters I liked the most were the brother and sister.
    Gameplay was
    It's a good game, it really is well made and I would agree the story is well crafted and complex. But.
    It just didn't stick with me, I couldn't relate to any of the characters as much as other people did. I didn't really like Elizabeth, the male main character (forgot his name) was alright, not too special. The two characters I liked the most were the brother and sister.

    Gameplay was rather good too. But, it just was a bit too cluttered and complex (in a weird, "too much" kind of way). Ending was a bit surprising, but I figured something like that must've been going on.
    Meh, I liked Bioshock 1 a whole lot better.
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  50. Jun 7, 2013
    7
    The game is immersing and has an interesting story above all else, but I would be taking a step too far if I started using words synonymous with "amazing". It is good by almost all means, but it's far from being one for the record books. My biggest qualm is that it's such a reach from other Bioshock games. It is in the same universe, so to say, but the setting and atmosphere are soThe game is immersing and has an interesting story above all else, but I would be taking a step too far if I started using words synonymous with "amazing". It is good by almost all means, but it's far from being one for the record books. My biggest qualm is that it's such a reach from other Bioshock games. It is in the same universe, so to say, but the setting and atmosphere are so different. That's not necessarily bad, but when the atmosphere changes from what Bioshock 1/2 had to Infinite's explosions and bullets, I find that to be a tiny step in the wrong direction. Luckily, it wasn't a big step. Expand
  51. Jul 14, 2013
    7
    This is a very good game. The story is great and does most things right. It doesn't force you through long and, for some, boring story-bits to much and let's you delve deeper into the backstory by collecting bits and pieces if you so desire. This deserves a green vote and would have gotten higher from me if the controls were a bit more fluent. I really do love the concept behind theThis is a very good game. The story is great and does most things right. It doesn't force you through long and, for some, boring story-bits to much and let's you delve deeper into the backstory by collecting bits and pieces if you so desire. This deserves a green vote and would have gotten higher from me if the controls were a bit more fluent. I really do love the concept behind the mechanics but do feel that they could feel a bit more...free. Where a game like Just Cause 2 made you feel really agile this game is a bit more towards Vampire Masquerade Bloodlines (a game worthy of a 10 score due to the story alone) in that you sometimes wish you could do stuff that your character seem like it should be able to. I should be able to lean around corners, jump over certain restrictions and feel a bit less clumsy.

    One thing that should be mentioned is that this game deals a great deal with the issue of race and racism, from what I've seen so far (after a long night of playing) they deal with it in a very compelling way.

    The game is thrilling, the progression is intriguing and the story is engrossing. If you at all like the trailer, go play it!
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  52. Jul 18, 2013
    7
    The game's gameplay was barely above average, by barely I mean by the skin of it's teeth, and the story carried the game. The story was pretty great, but not the best. This game is definitely overrated and does not deserve titles like "Game of the Year" or anything like it. The weapons were pretty generic with just weird names trying to make them sound like they were different from anThe game's gameplay was barely above average, by barely I mean by the skin of it's teeth, and the story carried the game. The story was pretty great, but not the best. This game is definitely overrated and does not deserve titles like "Game of the Year" or anything like it. The weapons were pretty generic with just weird names trying to make them sound like they were different from an assault rifle, grenade launcher, sub-machine gun, or sniper rifle...which they're not. Looks are the only thing that separate this game from others. The world looks pretty good but not good enough to give it an extra point in score. So as a summary, this game is a normal shooter with couple different mechanics and a good story. Giving it the score it deserves, I give it a seven. Expand
  53. Jul 19, 2013
    7
    An incredibly over rated sequel in one of the greatest series of all time. Sure, the graphics were greatly increased but beyond that infinite was just a pretty looking fps with some new tricks. The story was fulfilling but still did not meet my expectations. overall the game was okay but felt dumbed down and simplistic when related to bs1 and bs2. good, but certainly not great. 7/10 7.5An incredibly over rated sequel in one of the greatest series of all time. Sure, the graphics were greatly increased but beyond that infinite was just a pretty looking fps with some new tricks. The story was fulfilling but still did not meet my expectations. overall the game was okay but felt dumbed down and simplistic when related to bs1 and bs2. good, but certainly not great. 7/10 7.5 if available (not 8 mostly because i'm butt hurt about how much worse this game was than its predecessors) Expand
  54. Jul 22, 2013
    7
    Game mechanics are pretty fun and the story chases along a plot that chases along metaphysical possibility. The game is really short (7hrs easy) and very linear, with the side quests (which usually just involve running backwards through level already void of enemies) being rarely worth your time and rare. Biggest complaint is short gameplay.
  55. Oct 16, 2013
    6
    A perfect example of a beautiful game playtested into oblivion and watered down in every way to cater to the average college-kid gamer who just wants something 'omg epic'.
  56. Jul 23, 2013
    7
    This review contains spoilers, click expand to view. Bioshock Infinite is a text-book example of "Sequelitis". It's a good game, and I definitely enjoyed every minute of it, but there wasn't much that really impressed me, and nothing that brought back the awe from the original game. Pretty much every aspect is average. Nothing great, and not much that's broken. The environment looks fantastic, but when you fill it with people, it really loses a lot of its luster. Animations are clunky at best, and aside from Elizabeth's facial expressions there wasn't much to discern the general population from the robots hanging off of the vending machines scattered about Columbia. Combat tends to drag on sometimes, and it would have been nice to see some fights that involved a little more than pumping bullets into people or lighting them on fire all the time. The soundtrack generally manages to capture the time period, voice acting is acceptable, and most of the weapons have a pretty satisfying report when fired. All that said, I do have two MAJOR complaints about BSI, and both are spoilers. The first is the act involving locating the gun-maker. That entire sequence made absolutely no sense, and jumping through Elizabeth's rifts was little more than an incredibly cheap way to accelerate the story. It almost feels like there was more planned, but the developers had to replace it all with a few convenient "alternate realities" that were quickly forgotten about once the act was over. The other issue were the fights with Lady Comstock's ghost. All three or four fights were little more than spending every last bullet in your inventory shooting at zombies that were instantly resurrected the moment you dropped them. I don't know if there was another way to do the fight, but I had to eventually just ignore the peons (which would lead to my health dropping in record time) and just dump everything I had into the actual boss. It wasn't fun, it was just a string of aggravating combat sequences that clashed horribly with the mostly fun battles from the rest of the game. Overall though, I liked BSI. It wasn't great, and there were some moments I wanted to throw my computer through a wall, but I did enjoy it. Definitely a good rainy Saturday title. Expand
  57. Aug 11, 2013
    7
    The game is definitaly not bad. But after seeing all the great reviews I had really high expectations for the game and left the game kind of unsatisfied. First of all the good things: The game looks great, the story is nicely told (while still not being as good as everyone seems to think). The best thing is Elizabeth, one of the few not only cool, but also useful characters. Now to the badThe game is definitaly not bad. But after seeing all the great reviews I had really high expectations for the game and left the game kind of unsatisfied. First of all the good things: The game looks great, the story is nicely told (while still not being as good as everyone seems to think). The best thing is Elizabeth, one of the few not only cool, but also useful characters. Now to the bad things: The gameplay is can't keep up with the rest of the game. It is repetitive, too easy, and seems kind of "yesterday". The other thing which I really didn't like is the lack of replayability. The story keeps you invested in the game but once you know what is going to happen it simply becomes loses all of its appeal.
    All in all I can say Bioshock Infinite is a good game, it is not a waste of your time, but in my opinion is way overhyped.
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  58. Sep 15, 2013
    7
    I played this game to the end, and I got to say that I was disappointed. The game is cool, but it's repetitive and I was expecting something different.
  59. Oct 14, 2017
    7
    While it has good world building and story, a fun vigors system, and the thrilling rail sequences, the gunplay feels very clunky and I'm not down with how you're locked out of vigor upgrade choices before realising you probably picked the wrong ones (as some are indeed as useful as a chocolate teapot). I can definitely recommend it for its story, but I'm not sure if I can for it's FPS gameplay.
  60. Oct 20, 2013
    7
    Bioshock Infinite is a great game. It has one of the best stories ever seen in a game. However, the story is obscured by the gun-play. There is too much of it. It isn't Call of Duty. You basically shoot up the place and then there is some story as a reward. Amazing visuals and animation. After a second play through, the original amazing game that you once saw Bioshock Infinite as,Bioshock Infinite is a great game. It has one of the best stories ever seen in a game. However, the story is obscured by the gun-play. There is too much of it. It isn't Call of Duty. You basically shoot up the place and then there is some story as a reward. Amazing visuals and animation. After a second play through, the original amazing game that you once saw Bioshock Infinite as, disappears and you begin to see the flaws in the game. Expand
  61. Sep 10, 2013
    6
    So let me start of by saying that I didn't play either of the previous 2 Bioshock games for longer than an hour. This one grabbed my attention as it seemed a little more open air in terms of it's level designs and less claustrophobic. So I decided to play it for myself seeing the massive critical acclaim it received in the media. I felt that throughout my experience I didn't connect to anySo let me start of by saying that I didn't play either of the previous 2 Bioshock games for longer than an hour. This one grabbed my attention as it seemed a little more open air in terms of it's level designs and less claustrophobic. So I decided to play it for myself seeing the massive critical acclaim it received in the media. I felt that throughout my experience I didn't connect to any of the characters emotionally. This might have been down to the lead character being bland as can be, run of the mill rugged action hero type material or the relationships with the side characters feeling like an afterthought. The saving grace in this case was the graphics being gorgeous in some cases even thought the textures were sub-par. The overly used bloom effects I'm sure detracted my attention somewhat. The controls were very tight and the gunplay felt fluid and entertaining. What really on my parade though was the ending. While I must admit I'm not a big fan of alternate realities and time travel, the ending here felt so predictable and lazy. M Night Shyamalan sends his regards. But overall I thought the game was okay at best. Expand
  62. Sep 16, 2013
    6
    Game was beautiful though I never completed it because it just felt too repetitive and an "on-rail" feel. It is WAAAAAY overrated. It's good but not as good as they make it seem.
  63. Oct 8, 2013
    6
    It's great, but not that great. Would have preferred it if they had shown his body instead of making it look awkward. Stuff like that only works in Call Of Duty and actual shooting games. Good try though
  64. Oct 6, 2013
    5
    I only bought the game now, since it was on sale on Steam. I am actually glad I didn't pay the full price it was selling, when it was released. Anyone, who played Bioshock 1/2 this will feel extremely familiar. Almost pretty much the same. Actually after the Bioshock, this feels mediocre at best. While many thinks the graphics is great (level design are great), the Unreal engine isI only bought the game now, since it was on sale on Steam. I am actually glad I didn't pay the full price it was selling, when it was released. Anyone, who played Bioshock 1/2 this will feel extremely familiar. Almost pretty much the same. Actually after the Bioshock, this feels mediocre at best. While many thinks the graphics is great (level design are great), the Unreal engine is starting to show its age. Animations are lacking and the models look cartoonish. Just as Bioshock before, this game will feel "weird" and out of place and I guess it's just how these bioshock games are. You will feel like, you are in the mind of a mentally insane person, when you play it.
    I'm not sure about why the insanely high score this game received, I wouldn't go more than 65%, just because there is plenty of attention of detail, but the game mechanics are tried and done before twice already. This is really Bioshock in the sky, instead of underwater and you will feel like you have played this game already.
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  65. Nov 14, 2013
    7
    This game is, simply put, overrated. To be fair, the graphics are strong, the world design is excellent and original and the shooting gameplay is tight and time-tested.

    However... This game's story is incoherent and doesn't gel with the gameplay mechanics at all. You could say this game exhibits a strong ludo-narrative dissonance. Why are vending machines solely doling out bullets
    This game is, simply put, overrated. To be fair, the graphics are strong, the world design is excellent and original and the shooting gameplay is tight and time-tested.

    However...

    This game's story is incoherent and doesn't gel with the gameplay mechanics at all. You could say this game exhibits a strong ludo-narrative dissonance. Why are vending machines solely doling out bullets and health in this world? Why are all the power-ups simply used to kill people and mess them up? Oh, no reason, just because it's a gameplay feature that serves the fact that this is a SHOOTER. All immersion in the world is broken by constant gameplay reiterations that this is a shooter and the world is meant to serve the gameplay, rather you or the game serving the purpose of the world. This approach feels like a huge missed opportunity, given the inspired world design.

    I also feel like the designers wanted to throw a lot of different elements into this stew, (rail-to-rail combat, an AI companion, the girl-in-a-tower trope, a floating city, time travel, the Chicago World's Fair), but didn't know how to make it all work, so they took blatant narrative shortcuts and used them as duct-tape to hold the whole concept together. I'm all for games having crazy out-there stories and non-coherent plots, but it's hard to 'buy-in' to the game world when it's intentions as a linear first-person shooter are so blatant, no matter how much gloss and pedigree is involved.

    I was disappointed with several other facets of this game, too. While the leads are well-written and acted, the supporting cast are uniformly one-note cartoons. In a game that explores racism in post-slavery America, I feel like the game touches on these themes ham-fistedly and with none of the nuance that was anticipated. The social commentary of this game felt hollow, too much a secondary sideshow where it could have filtered into the gameplay with more potency. All the racist advertisements and slogans in the game can't hide the fact no matter what happens, none of the racism impacts YOU you're the a superhuman caucasian meat-head with a gun, and that's never going to change.

    The level design, while excellent in technical and artistic terms, is frustratingly linear as opposed to Bioshock and SS2 and their more organic approaches to world building. This is not a functioning city, it's just a huge set piece for you to blow ish up. The final levels show more confidence with spatial logic and flow, but the first 2/3 of the game are very much 'go in a straight wide twisty line.' To its credit, the level designers are very good with hidden areas and secrets, but it feels like a tease compared to the nooks and crannies of Bioshock and SS2.

    I will say, taken purely as a shooter, BSI is great. A large variety of weapons, enemies to fight, spatial and tactical challenges, are deployed with a strong sense of confidence and creativity. At first I was pretty miffed that there was no way to 'die' in the game. It's very much the Bioshock Prey approach, where you simply respawn, lose some health and bullets and the enemies stay where they are. This sort of approach made me feel like I was constantly just grinding my way forward with very little sense of stakes, but I didn't really mind as the encounters were never terribly challenging to begin with (even on Hard difficulty). I did not play on 1999 mode.

    Bottom line, I recommend this game with some caveats. It's a strong, interesting shooter with a story and concept whose reach exceeds its grasp. I'll reiterate it felt like a lot of different ideas were tossed into the mix and barely held together. I acknowledge that there's a lot of fan speculation on the plot, with flowcharts and theories, and in hindsight, that's all pretty impressive, but it also feels like the game added narrative complexity to mask a lack of fundamental cohesion to all the concepts that were being tossed (literally) in the air. Still, if you accept that, kick back and keep the hype chamber in check, you'll have a solid good time.

    -g
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  66. Nov 21, 2013
    6
    As soon as the teaser came out i was giddy and quite frankly embarrassed at how excited i was with the original teaser yet still i was curious as to how they were going to beat the first two games... Being a huge fan of the original 2 games (my favourite being 1) i was so hyped for this. I was disappointed. i couldn't wait for the amazing blend of survival horror that the first two broughtAs soon as the teaser came out i was giddy and quite frankly embarrassed at how excited i was with the original teaser yet still i was curious as to how they were going to beat the first two games... Being a huge fan of the original 2 games (my favourite being 1) i was so hyped for this. I was disappointed. i couldn't wait for the amazing blend of survival horror that the first two brought changing the whole FPS industry in the process and i was keen to see the similar style of gameplay brought to honestly what is one of the most beautiful in game worlds their is... ever. and again i was disappointed. the gameplay is amazing... if your an avid fan of strange tower defence FPS hybrids; however, if you are like me (a complete survival horror nerd) then don't buy this game for the gameplay! it has many irritatingly difficult waves of endless enemies, which you only need your shotgun and sniper for.... speaking of which they are extremely OP there is no need to use any other gun in the game... NOT A SPOILER The ending will mess with your head so much you will implode, and also kinda be like... "that's it?" "seriously?" well okay then i gave it a 6 simply because all that being said it is still an amazing game with an amazing story/world/style/voice acting and probably the best AI companion... ever. Expand
  67. Nov 25, 2013
    7
    Good game, but the story is over-praised its actually quite baggy, convoluted and a little predictable, and the gameplay can get very repetitive and linear at times. Again, its a good game, but perhaps the most overrated game since metal gear solid 2.
  68. May 20, 2014
    7
    New world to explore, beautiful world, but while the story and plot are better then what we experienced in Bioshock 2, its not even close to the original game and has many obvious flaws, but for some reason most people don't notice those flaws.
    But the real problem is the gameplay that doesn't makes sense with the story and the plot and is a huge downgrade from the previous games.
    New world to explore, beautiful world, but while the story and plot are better then what we experienced in Bioshock 2, its not even close to the original game and has many obvious flaws, but for some reason most people don't notice those flaws.
    But the real problem is the gameplay that doesn't makes sense with the story and the plot and is a huge downgrade from the previous games. Extremely linear, brainless, simple, it has backtracking, many enemies (especially bosses) are there just for the sake of it and have nothing to do with the story and weren't designed well at all, Vigors (the games' alternative for Plasmids) also make no sense in this world and half of them are mostly pointless, some weapons feel weak and you can only hold two of them (no it doesn't make shooting more tactical), and its too easy.
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  69. Nov 28, 2014
    7
    It's a cool game. Guns are fun, "spells" are fun and definitely challenging enough mixing both.
    Bioshock was cool because of the theme.
    The theme here doesn't feel as new, too much of a caricature.
    But when you get what's really going on in terms of story.. yea, that's worth it.
  70. Feb 10, 2020
    7
    Beautiful looking game, a very interesting story and the ending is the best bit by far. Felt too similiar gameplay wise to Bioshock 1, and didnt really change much elsewhere - going from place to place as you unravel the story to shoot various levels of enemies got quite repetitive.
  71. Mar 29, 2014
    6
    Great idea, great design, great graphics. It is just let down by uninvolving gameplay. Just a series of go here and press F, then go here and press F. Oh what it might have been...
  72. Jul 23, 2014
    7
    only two issues:

    number of guns and difficulty getting the upgrades right for the weapons I wanted

    story got a dlc expansion, but, I'm not bothering with that.
  73. Mar 28, 2014
    5
    From the very first moment I found this game highly overrated by reviewers.
    The game itself is a bit repetitive, I found myself wanting juts to finish rather than enjoying the game.
  74. Mar 30, 2014
    6
    Another modern AAA story "game". The game itself is very basic and cheap: extremely linear tiny levels, poor AI, very short. Half of the game you just wondering here and there, participating in scripted cutscenes, watching something and so on.

    Too bad Bioshock replaced true ingame exploration and adventure by this **** casual "story" crap. I guess 90% of budget went to "story", not much
    Another modern AAA story "game". The game itself is very basic and cheap: extremely linear tiny levels, poor AI, very short. Half of the game you just wondering here and there, participating in scripted cutscenes, watching something and so on.

    Too bad Bioshock replaced true ingame exploration and adventure by this **** casual "story" crap. I guess 90% of budget went to "story", not much left for the game itself. 10$ is a fair price for this game
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  75. Aug 1, 2017
    7
    A beautifully crafted world with fantastic atmosphere and gorgeous visuals, coupled with top quality audio and voice work. The gameplay was also fun and enjoyable, with a wide variety of weapons to choose from. The story was a little confusing but interesting and you're unlikely to guess what happens. Overall a solid package.
  76. May 21, 2014
    7
    I still have no idea why this games scores so high with the critics. The environment is great, but the plot has many holes, the story moves at a snail's pace, and the gameplay is pretty average. Feels like a step back from the first two.
  77. Jun 4, 2014
    7
    Bioshock Infinite is good game which offers a interesting complex story explaining the multiple universes concept which presents theories about time travel and such, but fails with repetitive gameplay mechanics. The graphics and the atmosphere is unique and appealing but the game play mechanics gets a bit bored because the game is quite long.

    I do not find the storytelling like a
    Bioshock Infinite is good game which offers a interesting complex story explaining the multiple universes concept which presents theories about time travel and such, but fails with repetitive gameplay mechanics. The graphics and the atmosphere is unique and appealing but the game play mechanics gets a bit bored because the game is quite long.

    I do not find the storytelling like a masterpiece like others but I still think they made the story interesting for most, but I am not fond of unrealistic theories that are a bit complex for some, so that might be a reason why I do not consider this to be a masterpiece in terms of story telling.

    The story telling of this game is dependent of you having to collect all audio files and also be aware of small details that could explain parts of the story. So it is a good game but it is not a great game or a masterpiece, and absolutely not a game of the decade like most biased Bioshock-fans claim. I still recommend the game because it might be a very interesting and complex story for some but I am sure the repetitive game play can still be boring at times.
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  78. Oct 28, 2019
    6
    Not quite Bioshock. A lot of the atmosphere is totally absent and any of the intrigue that made the original games what they were is utterly gone.
  79. Aug 31, 2014
    7
    I bought Bioshock Infinite at a steam dea and it takes a long time till i finished the game.
    Bioshock is a really strange game. In the beginning i don´t like the graphic (bloom) also the story is very strange. it takes 2 hours of story until i liked the story. After you get to elisabeth the story is going to be interessting and the game is going to be too easy. You have no ammo, no
    I bought Bioshock Infinite at a steam dea and it takes a long time till i finished the game.
    Bioshock is a really strange game. In the beginning i don´t like the graphic (bloom) also the story is very strange. it takes 2 hours of story until i liked the story. After you get to elisabeth the story is going to be interessting and the game is going to be too easy. You have no ammo, no problem wait for elisabeth, you have no magic blu stuff, no problem waitt for elisabeth. No health..... (you know).

    So after 2 hours i wanted to know the end. I accepted the graphic, and played the whole game, it tooks about 8 hours of playtime to complete the game. I had fun with the story, Elisabeth saves the game, only during the fights she got disabled.

    -Story: After 2 hours its going to get really interessting
    -Graphic: Bloom Blur wonderland... (don´t like it)
    -Sound was great
    -Not very hard to finish...
    -Playtime: 8h
    -Price: 5,99€ (steam deal)
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  80. Sep 15, 2015
    7
    This is my fave Bioshock game, better characters that I actually felt like I cared about, I like that the characters talk to each other and have banter, previous games only chatter you'd get is from audio logs or a radio message telling you what to do next, environment is visually gorgeous and has an immersive if somewhat convoluted story.
    I like Columbia much more than I do Rapture,
    This is my fave Bioshock game, better characters that I actually felt like I cared about, I like that the characters talk to each other and have banter, previous games only chatter you'd get is from audio logs or a radio message telling you what to do next, environment is visually gorgeous and has an immersive if somewhat convoluted story.
    I like Columbia much more than I do Rapture, swinging around on sky hooks and using a sky hook to swoop down and kill an enemy. I was starting to get sick of Rapture and am glad this game has a different setting.

    The game gives the illusion of a vast expansive sky city, it does not have the stuffy claustrophobic feel of the underwater city Rapture. In Columbia you just want to soar and swoop at every chance you can. Though it does make my stomach churn at times using a sky rail is almost like riding a roller coaster.

    Elizabeth is an interesting character though at first she reminded me a lot of a Disney princess, the way she moves, expressions in an over exagerated disney princess way, she's almost a rip off of Belle from Beauty and the Beast in how she looks, she has same hairstyle, big over large eyes.

    You have a variety of ways to kill enemies you can ask elizabeth to open a tear so you can have more cover, a hook for swinging off, medical kits, guns, turrets, though that is limited as you can only have 1 tear open and active at a time.

    But the game is not without frustration.

    You can only carry 2 guns at a time which is very limiting, though you can swap 1 gun you are carrying for a gun that's on the ground, you can never carry more than 2 at a time.

    Vigors are often the most fun and versatile ways to kill which are the replacement for plasmids but are much more limited in their use as you can't carry salts on you, you seem to run out of salts way too quickly though (salts are the blue energy metre simular to eve) to replenish salts you have to find some sort of drink or a bottle of salts. Usually there are salts nearby or Elizabeth will find and toss you some.

    You can't carry first aid kits either but you have a energy shield which is better, you don't lose health unless your shield is fully depleted and if that happens you can just hide till it replenishes.

    But even so I found the battles more fast paced and enjoyable than the previous Bioshocks.

    I dislike most that there is only auto save and you can't save your game when you want. I wanted to stop playing but it said my last auto save was 10 minutes ago, so had to keep playing for 10 more minutes to get the next checkpoint. It makes it so I have to replay again if I just want to quit playing. The most annoying thing about the game. I had to leave the game running when I wanted a break as my last checkpoint save was half an hour ago, auto saves should be at least every 10 minutes.

    There is no hacking, I miss that.
    The only thing that is a tiny bit like it is that Elizabeth can pick locks for you, but there is no mini game associated with it.

    To sumarise it overall the game is better in some ways than the other Bioshocks but also worse in other aspects.

    The story overall is rather freaky, tragic and messes with your head, I did a lot of reading about it to understand the story fully. But I better not say anything else as I don't want to spoil it for those who have not played and completed the game.

    Mostly though it feels enjoyable, fun, scary in some ways and exciting. Though unlike others I would not got so far as to say it's one of the best games I've played. Almost would rate it an 8, but there is too many negatives that the game should not have, it does not deserve more than 7/10.
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  81. Mar 2, 2015
    7
    The first two 'BioShock' games are some of the greatest first person shooters to ever get released. And this game is good too, in it's own right, but it's just not on the same level as those first two games. For starters, 'Infinite' comes off as an open world sandbox, but it felt much more on rails, as if I were being lead around on a leash the entire time. Most sandbox games have youThe first two 'BioShock' games are some of the greatest first person shooters to ever get released. And this game is good too, in it's own right, but it's just not on the same level as those first two games. For starters, 'Infinite' comes off as an open world sandbox, but it felt much more on rails, as if I were being lead around on a leash the entire time. Most sandbox games have you running around, completing quests for many different people for many different reasons; traveling from town to town discovering new quests, friends, and other challenges along the way; but 'Infinite' has you following around the same person the entire time, making it feel much more restricted than it should, causing the entire world to just feel...smaller.

    I actually held off playing 'Infinite' for several months because I thought it would be a much more daunting experience than it turned out to be. I don't know, the earlier 'BioShock' games just felt much more involved than this one did; as if many of the things that made the other games great have since been removed in order to make the game easier and more accessible or something. But what the hell do I know? I'm not very good at reviewing video games anyway. All I know is that this game felt much simpler, and went by much more quickly than I felt that it should have. And maybe that's just because I enjoyed it, but the game just isn't all that difficult, and I can only remember one or two times that I actually felt challenged while playing.

    But aside from the overall simplified feeling that I got when comparing this game to the earlier ones, I still really enjoyed playing through 'Infinite'. For starters, the atmosphere is easily one of the most beautiful that I've ever seen and while I was there I felt completely immersed in it while watching the story unfold, which plays out like a blockbuster motion picture I might add. The music is great, just like in the earlier games and fits the overall tone perfectly, the cut-scenes were well timed and didn't get boring, the game is optimized extremely well, making it great for users with lower end machines, which is always a plus, and I enjoyed the humor.

    Sure it's not as good as the earlier 'BioShock' games, but it's still worth playing through if you can get 'Infinite' for a few bucks. It's got a decently compelling storyline, the combat mechanics, although somewhat generic are still fun to play with, and if you're in the market for a newer AAA shooter, this game is often on sale, which isn't half bad either. But other than that, while it was satisfying to play through once, 'Infinite' is overall a forgettable and generic shooter that just didn't live up to the hype and I don't plan on returning to it anytime soon, if ever.
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  82. Jun 21, 2015
    7
    Bioshock Infinite has an amazing story, great voice acting, and great characters. It deals on many of the worlds problems, yet never outright tells you what is right and wrong. However the game play is the games downfall. Do not get me wrong, it was fun, but gets boring. I wish they focused more on the gun play, rather than focus mainly on the story. But, the game was still enjoyable.
  83. Jun 20, 2015
    7
    I expected like a nine, or something, but I really didn't liked it as everyone did.

    The combat (or shooting, should I say?) is fluent and fun... for the first ten minutes, when a fight starts, it's about 10-15 minutes long, ANY of them, and the game is basically made of that, so it's 2 hours of shooting and 2 minutes in an elevator talking with Elizabeth about her and the story, also
    I expected like a nine, or something, but I really didn't liked it as everyone did.

    The combat (or shooting, should I say?) is fluent and fun... for the first ten minutes, when a fight starts, it's about 10-15 minutes long, ANY of them, and the game is basically made of that, so it's 2 hours of shooting and 2 minutes in an elevator talking with Elizabeth about her and the story, also the tears are quite useless some times.

    Elizabeth is honestly, the best companion I've ever seen in the video game history, she is quite dramatic at the beginning, but will be way less later, she is interesting, useful, part of the story, and she's basically the best thing in the whole game. she got some nice **** too.

    Colombia (the flying city) is beautiful, cheerful, colorful, but it's habitants are mostly rich white racists, poor white and black hobos, workers (which most are black too), and it's a city which you cannot judge by it's cover, because honestly, it's a beautiful city made of bad people, and in the actual game: It has an okay level design, very linear though (because the game is linear, idiot).

    The graphics are vibrant, colorful, something that doesn't match the game, but that makes it very artistic somehow, story is great, but misses the point a lot and is a bit confusing (especially at the ending), at all it's like a almost good game.
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  84. Oct 7, 2015
    6
    Compared to Bioshock 1 and 2, Infinite isnt that great in my opinion.

    Booker and Elizabeth are good characters, as are Robert/Rosalind Lutece. I found the story not that exiting. Not to mention its pretty much the same plot as Bioshock 2. The enemies are not as good as the enemies in 1 and 2. Nothing as interesting as the splicers and their interesting chatter, no Big Daddy, no
    Compared to Bioshock 1 and 2, Infinite isnt that great in my opinion.

    Booker and Elizabeth are good characters, as are Robert/Rosalind Lutece.

    I found the story not that exiting. Not to mention its pretty much the same plot as Bioshock 2.
    The enemies are not as good as the enemies in 1 and 2. Nothing as interesting as the splicers and their interesting chatter, no Big Daddy, no little sisters.

    Comstock isnt as good as Andrew Ryan or Fontaine.

    Another problem i had with Infinite was all those infinite dimensions.
    Also i hate all those false choices. The game gives you choices that arent choices.
    Also the ending of Infinite wasnt all that great.
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  85. Feb 25, 2020
    7
    Better than the original, but still a very limited and simple game. Fun to play trough, but not memorable.
  86. Dec 3, 2020
    6
    TL;DR: Competent - but linear - gameplay, convoluted story, terrible items management and saving system.

    I know I'm in the minority, but I found BI disappointing. Mind you, it's not bad, but I found its gameplay to be... average. After having loved both Bioshock (BS) 1 and 2, I found BI less entertaining, more linear and less strategic. The visuals are stunning, sure, but: the gameplay
    TL;DR: Competent - but linear - gameplay, convoluted story, terrible items management and saving system.

    I know I'm in the minority, but I found BI disappointing. Mind you, it's not bad, but I found its gameplay to be... average. After having loved both Bioshock (BS) 1 and 2, I found BI less entertaining, more linear and less strategic.
    The visuals are stunning, sure, but: the gameplay is similar to many other games, you need to search everywhere for money (otherwise your weapons and vigors will remain weak), you can go on those rails-in-the-sky only when the game decides you can. And, you cannot plan in advance your boss battles (like you could in BS 1-2): the heaviest enemy, the Handyman, jumps around like crazy, so setting traps is useless; you better run around and jump on and off the rails.
    Again, this doesn't mean is bad, just... not much fun. I'd give the gameplay a 7.

    The real issues are 2: item managements and saves (or lack of it):
    - The item management is AWFUL: you can only carry TWO weapons (!), you can fast-switch only TWO vigors, and you have only FOUR slots for gears. That means, every time you meet a different enemy, you should stop the game and select different vigors and gears for best effects. It breaks the flow and immersion (BS 1-2 were much better at this).
    - The saving system is TERRIBLE: there's only checkpoints, and they're often far away. Besides, it's easy not noticing the "Saving" icon, so you often don't know the last time the game saved your progress: you could easily lose two hours of play, and the game may not even inform you. Sometimes I played for hours (even when I wanted to stop), just to arrive to a point where I was sure the game saved. Truly infuriating.

    Hence, to me items management and saving system do not deserve better than a 4. I mean, they did a lot better in BS 1-2, why oh why BI become way worse?!?
    In the end, I'd make an average and my vote is 6.
    What a pity. BI could have been great, but an average gameplay and some really stupid interface choices almost ruined it.

    And what about the story and Elizabeth? Well, the story is original and interesting, but the way it's narrated doesn't work much. It's confusing and not fluid. Elizabeth has personality, but I didn't like her much: she's often pouting or angry looking at me (hey, I'm saving your bacon, lady!), and she doesn't develop a good relationship. Alyx in Half-Life 2 was a way more captivating companion, someone I truly cared about; Elizabeth... c'mon, lady, do I have to look for you half the game? Do I really?!?
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  87. Dec 1, 2015
    6
    This game is quite a fun ride while it lasts. If you jumped on the hype train you were given a nice ride, but the return home was quite a downer. This is a game that any fan of the Bioshock series should buy, but multiple playthroughs will leave the player wanting more.
  88. Jan 31, 2016
    7
    It’s hard to deny that the original Bioshock was praised so highly because it was so unique. Bioshock Infinite retreads a lot of the same ground, at least mechanically, but with parts that aren’t nearly as diverse or varied as its predecessor...Its enemies are uninspired and its world not nearly as rich, but that still doesn’t stop Bioshock Infinite having the tools to give you a greatIt’s hard to deny that the original Bioshock was praised so highly because it was so unique. Bioshock Infinite retreads a lot of the same ground, at least mechanically, but with parts that aren’t nearly as diverse or varied as its predecessor...Its enemies are uninspired and its world not nearly as rich, but that still doesn’t stop Bioshock Infinite having the tools to give you a great time all the same. Expand
  89. Mar 7, 2016
    6
    overall its a pretty okay game, it has nothing really tied to the first two bioshocks though so it doesn't really feel like a bioshock game. the only similarity is that you have vigors (which are like tonics)
    dislikes:
    -theres no save. you have to wait for the game to autosave. its a huge downgrade from the other bioshocks, where you could save at almost any point -you have to finish
    overall its a pretty okay game, it has nothing really tied to the first two bioshocks though so it doesn't really feel like a bioshock game. the only similarity is that you have vigors (which are like tonics)
    dislikes:
    -theres no save. you have to wait for the game to autosave. its a huge downgrade from the other bioshocks, where you could save at almost any point
    -you have to finish combat for the story to progress. the first two bioshocks weren't centered completely around combat. you could ignore splicers and big daddys and be able to go through the game fine (aside from a few instances). but in infinite you have to fight everything for the story to allow you to move forward.
    -not really an rpg? your choices don't matter in the game. you only get two options occasionally (ie. steal ? dont steal?) and whatever you pick doesn't influence the ending of the game at all.
    -you can only hold 2 weapons at a time.

    likes
    - its a really pretty game! columbia was really pretty and it had a neat idea
    -elizabeth is cute! she's helpful during battle when you need a health kit or something.
    - despite the problems, its still pretty fun
    - the story is really neat!
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  90. Dec 1, 2016
    7
    While the game has its shining parts, I find it very hard to like the story. What is the point if everyone simply dies in the end? There are also some pretty bad design decisions. For example, the mouse sensitivity changes when you move, which is really annoying; item pickup is always bound to key F (in the DLC pressing key F also causes weapon to zoom in unexpectedly).

    IMHO, this game
    While the game has its shining parts, I find it very hard to like the story. What is the point if everyone simply dies in the end? There are also some pretty bad design decisions. For example, the mouse sensitivity changes when you move, which is really annoying; item pickup is always bound to key F (in the DLC pressing key F also causes weapon to zoom in unexpectedly).

    IMHO, this game is somewhat overrated. Bioshock 1 has the best storyline, Bioshock 2 gives the best combat experience, while Bioshock infinite merely presents some upgraded graphics that Unreal Engine offers.
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  91. Jul 18, 2016
    6
    the title of "Bioshock" does not deserve. As a single game in the series is fantastic, but not Bioshock, it's just a way of filling, with a forced history to be united with the iconic story of Rapture.
    Why do I say this? Bioshock was a game where you do not know that you could find in every corner of every wall, it was rather a game of suspense, however Infinite seems rather a set of an
    the title of "Bioshock" does not deserve. As a single game in the series is fantastic, but not Bioshock, it's just a way of filling, with a forced history to be united with the iconic story of Rapture.
    Why do I say this? Bioshock was a game where you do not know that you could find in every corner of every wall, it was rather a game of suspense, however Infinite seems rather a set of an open stage where you can escape easily from most enemies. Another difference is the enemies in Bioshock had to kill every enemy, otherwise you were with another and another until a horde of chasing monsters instead Infinite sends waves of enemies that are very easy to kill, I do not say because they are human, if not for that being so many and most of them with firearms, which is very easy to evade your shot. This will leads to the next point: look and abilities of enemies in BioShock the terrifying aspect of the enemies you caused some fear and suspense and skills or speak, were extremely diverse and powerful; Infinite instead on most enemies have that fear does not cause human aspect, this is necessary for reasons of chronology, but also has, and skills in variety and damage are very few.
    Graphics: graphics in Bioshock were the most realistic possible, which obviously caused a realism; Infinite instead on the graphics are slightly cartoony, which removes realism is nice aesthetically, but it makes you often notice that you're playing a game, which is the opposite of most of the objectives of videogames. The powers in Bioshock are really varied and creative, you you were a bottle in dozens of places; Infinite instead you find bottles obvious and visible places, I do not say that the powers are not creative and varied, but they are scarce.
    This completes the list of the most important things that do not make Infinte of the Bioshock series.
    As I said earlier as individual game is good, fresh and innovative, both in gameplay and music, graphics, but not Bioshock.
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  92. Aug 17, 2016
    7
    This review contains spoilers, click expand to view. This is one of those "unhelpful types" I've met so many people that have played this and not the first one. Honestly as one of those "scary fans" This game isn't as good as the older two Columbia is too lit up and happy to be in the same franchise as the dark gloomy games before. Not to mention this game is pretentious so in fact that it's like Ken had his head up his arse while writing the games story. Before you wonder yes I own and have beaten it on all three platforms Expand
  93. Jun 10, 2022
    7
    Неплохая игрушка, хотя я не понимаю, почему все жёстко кайфуют с неё. Обычный шутерок в прикольном сеттинге и с харизматичной напарницей, не более. Хотя, игра гораздо лучше первых двух частей, которые полное говно, как по мне.Неплохая игрушка, хотя я не понимаю, почему все жёстко кайфуют с неё. Обычный шутерок в прикольном сеттинге и с харизматичной напарницей, не более. Хотя, игра гораздо лучше первых двух частей, которые полное говно, как по мне.
  94. Jun 1, 2019
    7
    The story is decent and the combat is acceptable. Pretty nice game nonetheless with a wonderful setting
  95. Sep 16, 2021
    7
    This review contains spoilers, click expand to view. It isn't bad, but it is

    To elaborate on the heading, I don't think it's a bad game in and of itself, but I do think it was a mistake for the franchise.

    Infinite is certainly different from the first two titles and arguably worse in most areas.
    From the convoluted story, to the ridiculous flying city, and just the lack of cohesion with the previous titles.

    Setting/Universe
    Looking back to earlier games, Rapture was at least realistic enough for a lot of players to buy into.
    An underwater city built in the late 1940s to early 1950s isn't too far science-fiction for people to believe.
    In Infinite however, we are expected to believe that somehow in the year 1893, 50+ years before Rapture, a flying city can be built... Seriously?
    Don't bother trying to sell me with that bullsh*t.
    The first two games laid out the foundation as to how realistic the universe was and Infinite pulled a classic prequel f*ck up and cheapened it beyond measure.

    Story
    Part 1.)
    I personally really, really despise the inclusion of in almost any medium, and I find it absolutely disgusting when it's introduced in an already established franchise(with a couple exceptions).
    This is primarily where my hatred of the story comes in; I just don't like these types of narratives. I suppose my simple monkey brain just doesn't like having to work this hard to figure out what I just watched.
    I'm going to avoid going into any amount of detail, but those who know the twist know exactly what I'm talking about.
    Part 2.)
    The second issue I have with the story is the inclusion of .
    Why was this added? Who asked for Bioshock to include it? As much as the previous complaint felt unwelcome in Bioshock, this one takes the sh*t cake.
    I get that the whole idea of Columbia is for the succession from the United States, sounds an awful lot like Bioshock 1 & 2's Rapture... wonder where they got the idea, but even then I don't see why they went this route. It seems like they brought aboard a young ambitious amateur writer to lead the entire narrative of Infinite.
    And all of the propaganda/portrayals just left a bad taste in my mouth is all. Unnecessary.

    Characters
    Booker DeWitt is pretty cut and dry at first glance with some interesting glimpses into his past throughout.

    Zachary Hale Comstock is a pretty bog standard antagonist with corrupt morals that can't be reasoned with.

    Elizabeth is probably the only character I like with only a few moments that just had bad writing for the character.

    The Lutece Twins just bad. Absolutely the worst. Must've have taken a real genius to write these two.

    Conclusion
    Bioshock Infinite sits off in it's own little corner; I really don't know what to say.
    But to be fair to the game itself, I'm going to give it a score as if it wasn't linked to Bioshock, as if it were it's own game.

    I give Bioshock Infinite a
    7 out of 10

    Closing Thoughts
    I feel like even the devs knew how much Infinite strayed away from the previous games and felt forced to revisit Rapture in the Burial at Sea DLC to appease fans.
    Also, I can't help but notice how much Elizabeth was loved by the community.
    I have a strong inclination that her character alone is what has made Bioshock Infinite as popular as it is.
    Bunch of dirty perverts. Yeah, I've seen those rule34 images.
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  96. Mar 26, 2019
    6
    This review contains spoilers, click expand to view. This game is very fun, but the plot makes no sense and has a horridle ending. I would recommend this game, but this game is average when compared to the masterpieces bioshock 1, and bioshock 2. Expand
  97. Mar 27, 2019
    7
    Fresh Fun but very difficult story. Elizabeth's upper body were so small that she was irritated. Fantastic scenery is great.
  98. Jan 3, 2020
    6
    Pretty boring game that does not introduce new elements in the genre. The story is the strong part
  99. May 3, 2019
    7
    Soy muy fan de esta saga, pero este ultimo me pareció un juego super desaprovechado, a mi parecer, o deberían haber hecho el juego mas pequeño, con escenarios mas pequeños o haber retrasado su salida, en el primer trailer se mostró algo brutal, con escenarios enormes y un monton de posibilidades en ellos, finalmente en la realidad, estan vacios, practicamente no hay que hacer nada, seSoy muy fan de esta saga, pero este ultimo me pareció un juego super desaprovechado, a mi parecer, o deberían haber hecho el juego mas pequeño, con escenarios mas pequeños o haber retrasado su salida, en el primer trailer se mostró algo brutal, con escenarios enormes y un monton de posibilidades en ellos, finalmente en la realidad, estan vacios, practicamente no hay que hacer nada, se acaba convirtiendo en un matamata, donde te sobran armas y ya no hablar de los poderes, que tienes 500 y realmente le acabas dando uso a dos como mucho, con esto me refiero que la idea era brutal en cuando a jugabilidad si realmente lo hubieran hecho como el primer trailer, pero al final se quedo en eso, una idea mal implementada, poderes y escenarios desaprovechados, una especie de call of duty con lago de esencia de Bioshock, al final hasta se me estaba haciendo largo el juego, como digo no es mal juego y gráficamente es precioso, pero no pasa de ahí, un juego decente, esperaba mucho mas. Expand
  100. MYP
    Jun 18, 2021
    7
    Bioshock Infinite is a game that i both love and hate. It carries a thought-provoking story with expertly-written characters and also a half-baked gameplay that feels rushed. The level design is just bland and boring, the game is so linear and the interesting maps from the previous two games are just gone, vigors are pretty useless too. Guns got simpler and the overall games feels shorter.Bioshock Infinite is a game that i both love and hate. It carries a thought-provoking story with expertly-written characters and also a half-baked gameplay that feels rushed. The level design is just bland and boring, the game is so linear and the interesting maps from the previous two games are just gone, vigors are pretty useless too. Guns got simpler and the overall games feels shorter. Infinite has a great world and script but those weren't enough for me to give it a higher score. Expand
Metascore
94

Universal acclaim - based on 68 Critic Reviews

Critic score distribution:
  1. Positive: 68 out of 68
  2. Mixed: 0 out of 68
  3. Negative: 0 out of 68
  1. PC Master (Greece)
    Jun 5, 2013
    92
    Play BSI slowly, relish the moments and don’t rush to the end. It’s certain that you will have lived one of the richest gaming experiences that, as far as narration, lyricism and story are concerned, will take a lot of time to forget! [May 2013]
  2. CD-Action
    May 7, 2013
    85
    A very solid, but not revolutionary shooter in an amazing setting, with a story that struggles to convey its authors’ ambitions and is only seemingly complex. The vision is less focused than in previous Bioshocks and it does a worse job on binding the plot with gameplay. [CD-Action 05/2013, p.46]
  3. May 1, 2013
    80
    Problematic plotting and excessive amounts of poorly balanced combat apply friction to what is otherwise one hell of a rollercoaster. [May 2013, p.80]