Metascore
66

Mixed or average reviews - based on 63 Critic Reviews

Critic score distribution:
  1. Positive: 22 out of 63
  2. Negative: 6 out of 63
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  1. May 24, 2021
    45
    Offensively mediocre in multiple ways, Biomutant was a waste of resources. It's not terrible, but there's no excuse for it to be this vapid and underwhelming.
  2. May 24, 2021
    45
    Biomutant is some sort of Frankenstein’s monster, a bunch of things from other games mixed up together where all the promising ideas that we liked so much got lost.
  3. May 24, 2021
    42
    Biomutant has been hit with multiple delays, but unfortunately still feels like a half-finished product. The morality system is little more than a means to a few strong magic attacks, and the choices you make throughout the story are laughably irrelevant. A lot of the choices like the single narrator for all of the voiceover, and the overly simple combo mechanics can all be called creative choices, but in the grand scheme of things simply feel like the quickest route to a finished product. I truly wanted to love Biomutant, it has been high on my list of “must plays” since it was first announced, but in its current state, I simply cannot recommend anyone rush to buy it for $60.
  4. May 24, 2021
    40
    Biomutant’s feature list seems to include everything a successful open-world action RPG needs. But journey through its towns, fields and bunkers, and there’s no intrigue in its exploration or weight in its relationship building. Not even a worthy combat challenge to hold everything together. With so many ideas left under-developed, it wastes a setting that had far more potential.
  5. May 24, 2021
    40
    Biomutant is an ambitious project, but it never excels at anything. There are too many incomprehensible design choices and frustrating moments, which in turn hinders the game from being truly great.
  6. May 25, 2021
    20
    Biomutant is what happens when someone makes an Ubisoft game, but without Ubisoft’s resources, experience, talent, or even willingness to take risks. With the exception of the art design, everything about Biomutant feels safe and familiar, but without the confidence or polish needed to make it effective. Safe, familiar, and hopelessly lost in the detritus-littered wasteland between design document and actual game.
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  1. May 24, 2021
    For all the weirdness and fun it promises, Biomutant ends up a deeply conventional open-world action game.
  2. There's too much going on in Biomutant. Maybe if there weren't so many unnecessary things then the devs could have spent more time making the annoying bits less annoying. Making those menus clearer and easier to use, properly signposting critical QTEs in boss fights, and tightening the combat lock so fights feel less chaotic and you can be more intentional with your attacks. Who knows? In the end there isn't loads wrong with Biomutant, it's more that the bits that are wrong are pervasive, and you have to wade through extraneous fluff to enjoy the bits that are right. Really cool hats, though.
User Score
6.3

Mixed or average reviews- based on 478 Ratings

User score distribution:
  1. May 26, 2021
    2
    The story is your typical humans destroyed the environment and now it's the future where you have to save the world, it's nothing specialThe story is your typical humans destroyed the environment and now it's the future where you have to save the world, it's nothing special besides the earth was taken over by mutated intelligent animals.

    Pros:
    Scenery - You can tell they spent a lot of time working on the scenery. It looks very pretty; the color schemes are usually vivid and on point which makes running around the map kinda soothing. The interiors are well done, although reused a lot.

    Open world - Map is pretty big and you can just up and go explore pretty much wherever and whenever you want to. This has always been a plus in rpg games to have exploration freedom.

    Crafting/weapons - There's a large amount melee and ranged weapons of all sorts in the game and everything is customizable/craftable. From the hilt on a sword to add-ons for the blade, different handles on a gun to the sight and barrel, all the way to adding armor to your clothing, it's all changeable. So you totally have a lot of freedom there.

    Cons:
    The narrator - and this is a big part for the cons so I'll break it down into a few points.
    1. There's only 3 voice actors so far in the entire game. 2 of them are good and evil fairies that show up when you do some quest choices (so rarely) and re rest of the entire game is voiced entirely by the narrator. He does everything from translate the npc's animal giberish, tip pop ups, memory triggers, environmental ques, what your character is doing on screen at the moment, all the way to little quips and musings every 2 minutes. It's incredibly annoying, and makes the whole apocalyptic feeling go away which just makes the game very boring.
    2. The dialog - The way that dialog works with npc's is this. The animal says something in giberish. You press A. The narrator explains what it said. You press A again (do this 4 or 5 times more). Then it gives you a chance to select 1 out of 2 or 3 responses/questions (That you never get to ask the others you didn't pick) followed by more of the giberish, press A, narrator, press A. It seems like at least half if not more of your gameplay is going to be mashing A to get out of dialog.
    3. It treats you like you're a child. The way the narrator talks to you is exactly how you would talk and explain things to a small child. By dumbing down what you're saying while giving it the "This is so exciting" cheeky sound to it. Perhaps this game was made for children and they just marketed it wrong? Mhhh. The narrator holds your hand through everything so puzzles and wondering what to do next in a quest is irrelevant. Having to look for loot and items doesn't matter since the narrator pretty much tells you something is right there. The whole thing is just a bad experience on the game, to why the devs decided to do it that way is a mystery.

    Cut scenes - There are so many dammed cut scenes and dialog in this game that honestly they should have just made this a movie instead of a game. in 10 hours playtime, 3 hours is exploring the actual game and 7 hours is cut scenes and dialog. It's so boring that I have to force myself to keep playing hoping that it's gonna get better but I seriously have my doubts.

    Combat - The combat has a lot to be desired. There's a huge lack of enemy variety, just different colors and 3 or 4 sizes. The game relies on enemies being bullet sponges to give the "feeling" of difficulty, with combat being a somewhat rarity in this game, it really is a big let down. Every weapon has only one attack, however you can unlock more attacks/attack styles in the form of attack combos. Pretty quick it's forcing you to try and remember 20 different button combinations to preform attacks that it just ends up being a button mashing game. (This game really really needs a lock on button)

    Karma system - I guess this is the rpg aspect that they were going for? Karma is on a point system, do a good thing and get a good point, do a bad thing and get a bad point. Your point totals affect the ending and some quest choices and let you unlock and use certain abilities. This normally is pretty good in rpg games, but here the main source of getting karma points is catching these little critters and either petting them for a good point or killing them for a bad point. So pretty much you can catch a bunch of them and both kill / pet them to unlock every ability to use. For the ending (based on quests so far) I'm 99% sure if you want the good, just go pet a few critters and so your good points is bigger than the bad points and boom, good to go.

    Character creation and leveling up - One of the big points the devs made was that there's a vast amount character creation and build making... There's really not. There's 5 or 6 races with about 6 faces with different sizes, color, and a build class. Making a build is a joke since every time you level up, you can increase a stat by 10 points, and you can use every weapon (level depending) on any build with no negatives
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  2. May 26, 2021
    2
    Boring and repetitive gameplay. Wooden combat system. Horrible narration.
    Refund.
  3. May 26, 2021
    0
    I spent the first hour of Biomutant begging the game to stop with the god-awful narration and dialogue. I pleaded to just let me fight theI spent the first hour of Biomutant begging the game to stop with the god-awful narration and dialogue. I pleaded to just let me fight the enemies - no need to ZOOM in on the enemy every time I enter the room and make me wait 5-10 seconds before regaining control. Please, Biomutant, PLEASE let me skip these cutscenes in which nothing happens in the most boring manner imaginable. Biomutant does not care; Biomutant is not in the business of fun. Biomutant is in the business of several overlapping gameplay systems, all of which feel unrewarding, unsatisfying, and like an eternal grind. What's most staggering is that this game did not have to be bad. Cut out 90% of its dialogue, hire an actor capable of delivering two sentences differently, and CUT TO THE CHASE when it comes to gameplay, and this could have been a decent title. But Biomutant seems to think that spinning its wheels is more fun than going anywhere. Full Review »