Metascore
60

Mixed or average reviews - based on 11 Critic Reviews

Critic score distribution:
  1. Positive: 3 out of 11
  2. Negative: 2 out of 11
  1. Oct 12, 2015
    80
    A very unique experience, that you should avoid if you're looking for a “traditional” adventure game. But it's really well made, emotionally strong and extremely good in communicating its messages.
  2. Sep 2, 2015
    80
    It’s a game that can, and should be, completed in one sitting, and one that’s sure to stick with you, either for its unique mechanics or dazzling watercolor environments, after the story concludes.
  3. Aug 17, 2015
    75
    Over quickly and hardly exhilarating, but illuminating in a way games rarely bother to be.
  4. Aug 20, 2015
    70
    Maybe it’s petty to lay into a game for what it could’ve been, but this game, though unique, charming, and well-executed, feels like an appetizer when I really wanted a meal.
  5. Games Master UK
    Oct 15, 2015
    61
    Neat premise and graphics, but slow, repetitive gameplay lets an ingenious concept down. [Oct 2015, p.73]
  6. Sep 3, 2015
    60
    The game’s sparse storyline and limited gameplay suggests that it can be enjoyed primarily on an aesthetic or sentimental level; unless you find Beyond Eyes beautiful or touching, there is little reason to take note of it except as another small sign of diversity in the medium.
  7. Aug 23, 2015
    60
    Beyond Eyes offers a unique concept that is great in concept and graphics. However, the gameplay does not really inspire as much as those elements, so it is very easy to become bored and annoyed by this piece of art too.
  8. Aug 7, 2015
    55
    Beyond Eyes has a fascinating premise and a lot of potential, but its bare-bones plot just isn’t up to the task.
  9. Aug 12, 2015
    50
    For the most part the execution is too simplistic, and the frustrations are too frequent.
  10. Aug 31, 2015
    40
    The gripping story, great gameplay and rich content. That’s exactly what is missing in the Beyond Eyes project. Its authors tried to introduce the world of blind people to us but they have forgotten that the mere idea doesn’t make a good game.
  11. CD-Action
    Nov 14, 2015
    30
    Beyond Eyes is a weak story and an even worse game – completely linear and in my opinion painfully boring. [11/2015, p.37]
User Score
6.7

Mixed or average reviews- based on 26 Ratings

User score distribution:
  1. Positive: 11 out of 26
  2. Negative: 5 out of 26
  1. Aug 4, 2017
    8
    If you are used to games such as the Fallout series, expect to be disappointed - or not. While the aforementioned are my usual fare, I foundIf you are used to games such as the Fallout series, expect to be disappointed - or not. While the aforementioned are my usual fare, I found the slow pace, quiet music and sounds and beautiful graphics refreshing. To call it a game is not quite correct. It is more like a graphic novel, only using concepts and perception instead of words. Sure, the play is linear, but what else would you expect from such a simple plot. The game does not feed you with cues, allowing you to learn them from your environment. There are no map markers pointing you to the next task, but then, why would there need to be? After all, you are playing a recently blinded girl who has finally gained the courage to step out into the world beyond her front gate. A beautifully executed idea. Full Review »
  2. Feb 26, 2017
    0
    Beyond Eyes is a game about a blind girl trying to find her cat. You might think there’s more to it than that, but there is not – this game isBeyond Eyes is a game about a blind girl trying to find her cat. You might think there’s more to it than that, but there is not – this game is a walking simulator, and perhaps the least fun one I’ve ever played.

    The core aesthetic is an interesting idea at first blush – your character is blind, so you can only see things very close to you, or things which are somewhat noisy from a distance. This latter mechanic, unfortunately, is mostly pointless – only a couple times in the game does it really give you much of a target.

    So, mostly, you’re wandering around blind, trying to find your way through the levels. There’s nothing in the levels which threatens you, just a few extremely simple “bring object A to location B” “puzzles”. Indeed, there aren’t even very many of these – perhaps three in the entire game.

    Given it takes several hours to beat this game, you might wonder what you do spend it doing. Do you spend it on story?

    Not really; there’s no comprehensible dialogue, only three characters (you, the cat, and a random person you encounter once and help get their ball back). Mostly, the game is just walking around levels and trying to get to the end of them.

    And I do mean walking – the character you control walks around very slowly, and there’s no means of going any faster. As such, getting through the levels is very tedious.

    There’s a handful of achievements for doing various things in the game, but most of these are basically just “interact with some environmental object”. Yay. Worse, you must stand very close to the environmental object to interact with them, and one of the achievements is simply walking over a few patches of nondescript ground indistinguishable from everything else. What could be more fun than that?

    The story, such as it is, is extremely weak and threadbare – the lack of dialogue robs it of any real characterization, and the fact of the matter is that the core of the story is pretty boring. Do I really care about this girl finding her cat? No, because I’m not really given any strong reason to care about the girl in the first place. Lack of characterization means lack of investment, and the two dozen or so story lines in the entire multiple hour long game does not endear it to me.

    There is really nothing in this game to make you want to play it. The core aesthetic is a vaguely neat idea, but that’s it – and, quite frankly, it quickly becomes obvious as you play the game just how tedious it really is.
    Full Review »
  3. Dec 20, 2016
    6
    A visual striking, original title that can (and should) be completed in a single session.

    Pros: - The original concept of seeing through
    A visual striking, original title that can (and should) be completed in a single session.

    Pros:
    - The original concept of seeing through the eyes of the blind places true weight and meaning to exploration, leaving the player desperately seeking out any sound.
    - An emotional, if light story
    - Hand painted art works as the perfect medium for the slowly revealing world

    Cons:
    - Two hours long
    - Frustrating lack of direction; at times it is difficult to find out exactly where you need to go, as there aren't any markers and you can only see that which is directly next to you.

    Overall, a serene and peaceful experience heightened by the vivid colors and texture. While light on story and gameplay, this game bleeds atmosphere. A great way to cool down after a bigger, action heavy title.
    Full Review »