- Publisher: Team CLRx
- Release Date: Jan 28, 2013
Summary:
Players control the short-lived alien lifeform Moebs, who automatically dies after 50 heartbeats. The goal of the game is to propel Moebs as high as possible by using his elastic telescope eyes to grab nearby objects. Moebs can then slingshot himself upwards and it is important to gain momentum to set a competitive high score. Every move costs one heartbeat and different routes/strategies can be used to reach the skies. The game will soon be playable through the official Global Game Jam website, but due to technical difficulties the client isn’t up yet. Until that time please follow the instructions below to play the game.
| Developer: | Team CLRx |
|---|---|
| Genre(s): | Action, General |
| Cast | Credit |
|---|---|
| Niels van der Leest | Sound Design / Music |
| Jordin Kee | Game Design / Programming |
| Danielle vd Wijgaarden | Art Design / Graphics |
| Rick van Beem | Game Design / Testing / PR / Story / Text |
| Matthijs Dierckx | Music / Menu + UI Design / Game Design |
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