- Publisher: Stardock , Lighthouse Interactive
- Release Date: Nov 8, 2007
Summary:
Avencast: Rise of the Mage is a Role Playing Game set in a perilous fantasy world. The player begins his journey as an adept attending the renowned magic academy – AVENCAST – a place of learning in a world of wizardry, wonder and untold mystery. When Avencast is descended upon by demonic hordes the very survival of his world is at stake. While the hero grows in power and becomes a battle scrarred mage, he must fight off nightmarish creatures and transcend dimensions into the past to track down his own destiny. Avencast: Rise of the Mage is a game accessible to both novice RPG players while still challenging core RPG and Action fans with a variety of skills and strategies. [LightHouse Interactive]
| Rating: | T |
|---|---|
| Official Site: | http://www.avencast.com |
| Developer: | ClockStone Studio |
| Genre(s): | Role-Playing, Action RPG, Action RPG |
| Number of Players: | |
| Number of Online Players: | No Online Multiplayer |
| Cast | Credit |
|---|---|
| Michael Byrne | Balancing |
| Minh Tri Do Dinh | AI |
| Minh Tri Do Dinh | Perliminary & Additional Scripting |
| Minh Tri Do Dinh | Perliminary & Additional Scripting |
| Minh Tri Do Dinh | Perliminary & Additional Scripting |
| Marco Gallop | Balancing |
| Marco Gallop | Story |
| Marco Gallop | Story |
| Marco Gallop | Story |
| Matthias Hilke | Additional Animation |
| Matthias Hilke | Story Revision |
| Matthias Hilke | Story Revision |
| Matthias Hilke | Story Revision |
| Matthias Hilke | Story Revision |
| Marcel Ritter | Additional Animation |
| Marcel Ritter | Perliminary & Additional Scripting |
| Marcel Ritter | Perliminary & Additional Scripting |
| Marcel Ritter | Perliminary & Additional Scripting |
| Michael Schiestl | Concept & Game Design |
| Michael Schiestl | Lead Programming |
| Michael Schiestl | Lead Programming |
| Alexander Senfter | Additional Animation |
| Alexander Senfter | Concept & Game Design |
| Alexander Senfter | Concept & Game Design |
| Stephan Sossau | Concept & Game Design |
| Stephan Sossau | Lead Artist |
| Stephan Sossau | Lead Artist |
| Jan Wosnitza | Additional Programming |
| Jan Wosnitza | Shader Programming |
| Jan Wosnitza | Shader Programming |
| Wolfgang Senfter | Additional Programming |
| Wolfgang Senfter | Sound Programming |
| Stephan Prohaszka | Additional Programming |
| Scott Gibbons | Additional Animation |
| Erwin Feyersinger | In-Game Sequences |
| Luder Lindau | Music & Atmosphere |
| Max Stroka | Sound Effects |
| Roman Schonbichler | Sound Effects |
| Maximilian Stroka | Music & Sound Director |
| Maximilian Stroka | Sound Effects |
| Christoph Sitar | 3d Art |
| Sandra Naschberger | 3d Art |
| Sandra Naschberger | Logo Animation |
| Michael Linser | Lead Visual Effects |
| Michael Stuchlik | Level Design & Editing |
| Romed Imler | 2d Sequences Art |
| Michael J. Jungwirth | Logo Animation |
| Veronika Sossau | Quest Realisation/Quest Text |
| Veronika Sossau | Story Revision/Additional Story/Dialogue & Text |
| Gunther Berqauer | Perliminary & Additional Scripting |
| Harald Kapferer | Perliminary & Additional Scripting |
| Helmut Duregger | Balancing |
| Bernd Preiser | Balancing |
| Hannes Leimer | Balancing |
| Wolfgang Leimer | Balancing |
| Michael Byrne | Balancing |
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