- Publisher: NCSOFT
- Release Date: Apr 13, 2006
Summary:
Combine fast-paced vehicular combat with high-tech, futuristic weaponry and hundreds of intense skills and you get Auto Assault -- a unique departure from traditional Massively Multiplayer Online Role Playing Games (MMORPGs). Hop in your own customized cars, semis, and motorcycles and prepare to fight the mutated creatures and bandits of Auto Assault's post-apocalyptic world. Battle other players both in arenas and in epic race vs. race wars for control of the regions in a devastated Earth. Auto Assault uses the power of the Havok physics engine to let you make insane jumps, send obstacles flying and even blast bridges, buildings, fences and trees with your car-mounted rockets. Anything you can hit, you can destroy. [NCsoft]
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| Rating: | T |
|---|---|
| Official Site: | http://www.autoassault.com/index.html |
| Developer: | NetDevil |
| Genre(s): | Role-Playing, Massively Multiplayer Online, Massively Multiplayer, Sci-Fi, Sci-Fi |
| Number of Players: | Massively Multiplayer |
| ESRB Descriptors: | Alcohol Reference Blood Violence |
| Connectivity: | Online |
| Special Controllers: | Headset |
| Online Modes: | Competitive |
| Cast | Credit |
|---|---|
| Craig Ewert | Programmer |
| Mike May | Lead Texture Artist |
| Curtis Coalson | Localization Lead Engineer |
| Curtis Coalson | Programmer |
| Bradley Pack | Community Coordinator |
| Scott Brown | Additional Programming |
| Scott Brown | Project Lead |
| Scott Brown | Project Lead |
| Peter Grundy | Art Director |
| Ryan Seabury | Additional Programming |
| Ryan Seabury | Design Director |
| Ryan Seabury | Design Director |
| Ben Lard | Lead Programmer |
| Hermann Peterscheck | Additional Systems Designer |
| Hermann Peterscheck | Programmer |
| Hermann Peterscheck | Programmer |
| Ivan Woehr | Programmer |
| Nathan Gray | Programmer |
| Christopher Coster | Programmer |
| Timothy Weisser | Programmer |
| Jerry Meyer | Lead Concept Artist |
| Erik Beyer | Lead Animator |
| Nathan Storm | Lead 3d Artist |
| Brian Bearly | Lead Technical Artist |
| Brian Bearly | Special Effects Artist |
| Harold Hanlin | Additional Map Design |
| Harold Hanlin | Lead Content Designer |
| Christopher Holtorf | Additional Map Design |
| Christopher Holtorf | Lead Content Designer |
| Adam Maxwell | Additional Map Design |
| Adam Maxwell | Lead Content Designer |
| Adam Maxwell | Lead Content Designer |
| S. Christine Brownell | Lead Content Designer |
| Christopher Zirpoli | Lead Content Designer |
| Brian Booker | Additional Map Design |
| Brian Booker | Lead Systems Designer |
| Daniel Russett | Additional Map Design |
| Daniel Russett | Lead PVP Contest Designer |
| Dave D. Lee | Lead Level Designer |
| Phillip Atencio | 2d And 3d Artist |
| Phillip Atencio | 2d/3d Artist |
| Sean Baranello | 2d And 3d Artist |
| Sean Baranello | 2d/3d Artist |
| Cole Eggen | 2d And 3d Artist |
| Cole Eggen | 2d/3d Artist |
| Annie Fodge | 2d And 3d Artist |
| Annie Fodge | 2d/3d Artist |
| Darrin Klein | 2d And 3d Artist |
| Darrin Klein | 2d/3d Artist |
| Robb Shoberg | 2d And 3d Artist |
| Robb Shoberg | 2d/3d Artist |
| Jim Stigall | 2d And 3d Artist |
| Jim Stigall | 2d/3d Artist |
| William Stutte | 2d And 3d Artist |
| William Stutte | 2d/3d Artist |
| Christopher Bruce | Special Effects Artist |
| Chris Floyd | Content Designer |
| Sharon Riggs | Content Designer |
| Dennis Dryden | Senior Level Designer |
| Kedhrin Gonzalez | Map Designer |
| Lawrence Johnston | Map Designer |
| Brian Kidd | Map Designer |
| Sean M. Brown | Map Designer |
| Jason Spencer | Additional Map Design |
| Matt Puccio | Systems Designer |
| Matt Shaffer | Systems Designer |
| Richard Dekkard | Music |
| Richard Dekkard | Sound Design |
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