Metascore
70

Mixed or average reviews - based on 10 Critic Reviews

Critic score distribution:
  1. Positive: 4 out of 10
  2. Negative: 0 out of 10
  1. Oct 6, 2020
    90
    An adorable resource management game featuring poncho-wearing creatures that hold balloons. A strategy game of optimisation where every decision matters and where every decision is interesting. A surprise gem!
  2. Sep 21, 2020
    90
    I can’t believe how much I am gushing over this game. It looks like a simple and relaxing city builder at its surface, but there is so much more to it. Even with its deep skill trees and challenges, I found the game incredibly relaxing. Listening to the whispers of the wind and the dulcet strumming of an acoustic guitar as I guided my pupils to The Eye was a memorable experience. From the beginning to the end of any given run, the pupils would gain personalities in ways that made them feel more alive. I cared about the pupils in this game, I felt connected to the atmosphere and settlements it offers. This, paired with a great blending of theme and mechanic, make this a truly unique game.
  3. Sep 16, 2020
    80
    As Far As The Eye is a charming rogue-like resource-management game which brings the player into a truly relaxing atmosphere, despite its strong strategic system.
  4. Sep 10, 2020
    75
    As Far As The Eye is an interesting title, but it feels more artistic than functional. It is a perfectly serviceable game and it has lovely production values, but this is not the kind of title you look to for depth or range. On the other hand, if you want a specific, focused peaceful survival experience about tribes making their way to a safe place and don’t mind this being more of a puzzle than a proper strategy game, definitely give this little indie title a try.
  5. Oct 17, 2020
    70
    As Far As The Eye doesn’t only look nice, it also plays quite well. And it is hard! It demands a lot from the player und to get better, on really has to learn the ins and outs of the game. Too often, however, success comes down to luck, whch is a shame and makes some moments frustrating.
  6. Sep 23, 2020
    70
    As Far As The Eye is a fun little turn-based, strategy game set in a vibrant world full of adorable creatures. Whilst there's a lot to learn and manage, this quickly becomes a rewarding and satisfying experience.
  7. Sep 10, 2020
    70
    The nomadic lifestyle translates into an interesting take on the resource and management genre, that is more interesting for its ideas than its execution. However, those who fancy a more contemplative slow going game will find solid goal-oriented challenges in this journey back to the source.
  8. Oct 18, 2020
    60
    A charming, but not well-thought-out game. If you’re not ready to travel like a grain of sand on the wind, it’s best to avoid it for now.
  9. Oct 19, 2020
    50
    Issues aside of UI problems such as losing villagers, hard to click, and so on, the general pace of As Far As The Eye belie its "relaxing" appearance. Requiring a very strict, lucky, and strategic play from the beginning knocks a lot of the fun off. With how much dedication there is simply to food and not starving, it leaves little room for exploration, trying new things, or really anything beyond a narrow strategy. It is not that the difficulty ruins the game, it is that the difficulty and luck swings require such a narrow avenue to take, getting in the way of fun.
  10. 50
    While turning off frustrating features is a blunter solution than seeing them integrated into a better-balanced game, As Far As The Eye has a grounding in something really beautiful. I look forward to the opportunity to experience the game I saw parts of underneath its less well-implemented elements. Unfortunately, it wasn’t the one I got to review.
User Score
7.3

Mixed or average reviews- based on 13 Ratings

User score distribution:
  1. Positive: 8 out of 13
  2. Negative: 2 out of 13
  1. Sep 14, 2020
    10
    I was looking forward to this game. The game proved false. The stylistics, mechanics, sounds in the game, the musical arrangement are all veryI was looking forward to this game. The game proved false. The stylistics, mechanics, sounds in the game, the musical arrangement are all very immersive in the world of the game.
    Only the most positive impressions.
    The only pity is that few game hours are required to complete the game.
    The system of studying and pumping units was very surprising.
    I look forward to continuing, I hope DLS wakes up.
    Full Review »
  2. Sep 14, 2020
    0
    I was at a coffee shop the other day and overheard one of the devs talking about this game. They said, "It feels like all of us are working onI was at a coffee shop the other day and overheard one of the devs talking about this game. They said, "It feels like all of us are working on the visuals - do you think we should have someone focus on the gameplay? And also one of us should spend an afternoon ironing out this mess of a 'story' we've built. You know, so there's some cohesion between the many disparate elements of this game. I worry that people will be hooked by the pretty visuals, but as soon as they try the game for even a few minutes they'll realize it plays like garbage, and then they'll go to metacritic and give it a well-deserved 0/10 review because we're selling it as a game and not a visual novel with a poorly-communicated story." Full Review »
  3. Nov 10, 2020
    6
    Because some low IQ try hard gave the game 0/10 without clearly ever playing it, and because of their really un-funny nonsense fake sideBecause some low IQ try hard gave the game 0/10 without clearly ever playing it, and because of their really un-funny nonsense fake side story, I thought fairness was warranted. I too can go simply by the trailers and score, let's say 6 for balance. Full Review »