- Publisher: JoWooD Entertainment AG
- Release Date: Nov 11, 2002
Summary:
The goal of the game is to destroy the secret cult of Akbaa, the god of devastation and chaos, thereby preventing his return to the physical world. Should the player fail, the demon is bound to impose his reign of terror upon Arx. The player assumes the role of the potential hero, fights inside an underground fortress using wooden clubs, swords and magical items to defend himself against creatures including goblins, trolls, rat-men and other vicious opponents. However, brute force is not always the best way to succeed: The player has at his disposal the innovative new "onscreen gesture based magic system" to assist him in his progress through the game. Using the mouse, burning runes can be drawn in mid-air. A series of these gestures combine to create powerful magic spells that will protect the player or empower him to defeat his enemies and pursue his quest. [JoWood]
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| Rating: | M |
|---|---|
| Developer: | Arkane Studios |
| Genre(s): | Role-Playing, First-Person, First-Person, Western-Style |
| Number of Players: | 1 Player |
| ESRB Descriptors: | Blood and Gore Violence |
| Number of Online Players: | No Online Multiplayer |
| Cast | Credit |
|---|---|
| Kemal Amarasingham | Director |
| Kemal Amarasingham | Director |
| Kemal Amarasingham | Director |
| Alain Maindron | 3d-Animator |
| Ron Hayden | Actor |
| Raphael Colantonio | Lead Designer & Game Director |
| Raphael Colantonio | Lead Designer & Game Director |
| Cyril Meynier | Lead Programmer |
| Olivier Enselme-Trichard | Lead Artist |
| Marco Mele | Level Design & Level Programming |
| Marco Mele | Level Design & Level Programming |
| Christophe Carrier | Additional 3d-Animation |
| Christophe Carrier | Level Design & Level Programming |
| Christophe Carrier | Level Design & Level Programming |
| Raphael Colantomio | Level Design & Level Programming |
| Raphael Colantomio | Level Design & Level Programming |
| Julien Roby | Level Design & Level Programming |
| Julien Roby | Level Design & Level Programming |
| Pascal Dubois | Level Design & Level Programming |
| Pascal Dubois | Level Design & Level Programming |
| Olivier Grassini | Additional Game Design |
| Nicolas Schaller | Programmer |
| Sebastien Scieux | Programmer |
| Didier Pedreno | Programmer |
| Jean-Christophe Blane | 3d-Artist |
| Daniel Ballage | 2d-Cinematics Illustrations |
| Daniel Ballage | 3d-Artist |
| Olivier Renaudat | 3d-Artist |
| Francois Beudin | 3d-Artist |
| Benjamin Fleury | 3d-Artist |
| Cathernie Fusier | 3d-Artist |
| Yannick Gombart | 3d-Artist |
| David Cros | 3d-Artist |
| David Digiacomo | 3d-Artist |
| Yoann Lori | 3d-Artist |
| Stephane Mehay | 3d-Artist |
| Nathalie Michaud | 3d-Artist |
| Olivier Roos | 3d-Artist |
| Jean-christian Sauvaget | 3d-Artist |
| Frederique Blanc | Additional Art |
| Thomas Girard | Additional Art |
| Humbert Chabuel | Bestiary Sketches & Additional World Sketches |
| Humbert Chabuel | Bestiary Sketches & Additional World Sketches |
| Pierre Alain Chartier | Bestiary Sketches & Additional World Sketches |
| Pierre Alain Chartier | Bestiary Sketches & Additional World Sketches |
| Simon Amarasignham | Ambient Music & Music Cues |
| Simon Amarasignham | Ambient Music & Music Cues |
| Steven Russell | Actor |
| Steven Russell | Casting Director |
| Tom Clark | Actor |
| Joe Owens | Actor |
| Frank Mitchell | Actor |
| Sheryl Rabinovitz | Actor |
| Kate Lohman | Actor |
| Kim Crocker | Actor |
| George LeDoux | Actor |
| Ray Childs | Actor |
| Sam Donato | Actor |
| Will MacDonald | Actor |
| Boris Kunkel | Production Supervisor |
| Ralf Adam | Executive Producer |
| Tami Otto | Associate Producer |
| Christian Glatz | Art Director |
| Anke Marold | Graphics Artist |
| David Wallace | Actor |
| Lisa Tucker | Actor |
| David Wallace | Actor |
| Lisa Tucker | Actor |
Designer/Producer/Programmer credits provided by GameFAQs.
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