User Score
6.3

Mixed or average reviews- based on 253 Ratings

User score distribution:
  1. Negative: 66 out of 253

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  1. Mar 2, 2021
    2
    Wow, this game was bad. You want an Amnesia game that forgets about everything that made the first one amazing? You want an Amnesia game where the main character constantly talks and ruins the immersion? Then Amnesia: Rebirth is for you.

    It seems that people are somewhat split on this game, but from what I’ve seen and discussed pretty much everyone generally thinks the opening to the
    Wow, this game was bad. You want an Amnesia game that forgets about everything that made the first one amazing? You want an Amnesia game where the main character constantly talks and ruins the immersion? Then Amnesia: Rebirth is for you.

    It seems that people are somewhat split on this game, but from what I’ve seen and discussed pretty much everyone generally thinks the opening to the game is bad. Me? I think it’s the worst opening to a game, period. The main character never stops talking and the game is constantly interrupted by unskippable flashback sequences one after another, sometimes not even 3 seconds apart!
    The game tries both too hard and too little to make you like the characters around you. Too hard with all the constant flashbacks, too little because the writing and dialogue is just, in the end, meaningless and has no character development.
    The main character is boring, annoying and generally unlikeable. (And selfish as well in the later part of the game) And you’re stuck with her for the next 9 hours.
    The puzzles were good, not as good as the Dark Descent but I still enjoyed them. The rest of the gameplay however is just plain annoying. You have matches and an Oil lamp as your sources of light and both of these run out ridiculously fast, I’m talking 3-5 seconds for the matches and maybe 20-30 seconds for the Oil lamp when it’s FULLY LOADED with oil.
    Amnesia: Rebirth has a “fear meter”, it’s like the sanity meter in Dark Descent except worse in every way. If the room you’re in is just a bit dark, not even completely dark, then you IMMEDIATLEY start to breathe fast and within seconds you start to panic and have to spam W A S D and move the mouse around to get back up on your feet. This becomes an issue when you’re hiding from a monster, obviously you want to turn off your oil lamp and hide in a dark corner or something but the game forces you to have the oil lamp on or light a match unless you want to start having a panic attack on the floor.
    Speaking of the monster: there’s barely any monster encounters! I can remember two. Two in the entire 9-hour game. The rest of the (very few) encounters were scripted.
    The ending isn’t anything special either you feel so empty at the end after spending 9 hours listening to someone constantly explaining how they’re feeling and thinking. You never get to be scared or react to something, it’s always the main character that does it for you.

    In conclusion: The puzzles are good, the general gameplay is bad and the immersion is non-existent.
    It’s shocking and sad to see Frictional Game go from Amnesia: The Dark Descent and SOMA to… This. I still very much respect their work and adore them because it’s obvious a lot of care, passion and talent went in to this game, but it just doesn’t work. If you’re in the mood for some Amnesia I recommend you just replay The Dark Descent or give SOMA a try if you haven’t already.
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  2. Apr 23, 2022
    0
    I refuse to think this one as part of the Amnesia series. The story is much less ambiguous and it is agenda driven. But the worst offence is that it's not scary at all, the forgettable gender swapped protagonist constantly talks not giving you a single moment for the feeling of isolation. The developer also tries to break stereotypes by creating more absurd stereotypes. None of theI refuse to think this one as part of the Amnesia series. The story is much less ambiguous and it is agenda driven. But the worst offence is that it's not scary at all, the forgettable gender swapped protagonist constantly talks not giving you a single moment for the feeling of isolation. The developer also tries to break stereotypes by creating more absurd stereotypes. None of the characters felt real or relatable and at times they were outright insufferable. There is no chemistry between the protagonist and her husband. They made him so insecure that she needs to keep reassuring him she loves him the way he is so many times.

    Also some of the mechanics didn't make sense at all: She can only carry 10 matches and she can't pick up any of the candles or torches cause they are superglued to the ground. Everything else you can pick and throw around no matter how heavy. There are almost as many letters left around as Gone Home, they should have found more diverse ways to convey the story. I also found a letter that was written in German, I speak German so it's not a problem for me, but what will the other people do? google translate? Don't even start with how she starts to melt if she stays under the sun for five seconds and starts going crazy if she stays in the dark for more than five seconds...

    As for the graphics, they are out of date even for 2020, and game is locked at 60 fps maximum where 144hz monitors are the basic for gaming these days. , The cinematics are images with voice over which is lazy or cheap in my opinion.
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  3. Jan 7, 2023
    0
    This review contains spoilers, click expand to view. Penumbra is good at still stands up to this day. Amnesia: The Dark Descent is a complete masterpiece. SOMA is the top of the hill. And then came Amnesia: Rebirth.

    It's completely unbelievable to me that Frictional Games even CONSIDERED making this game in the first place, not to mention releasing it. The setting is terrible, the protagonist I couldn't less than a flying f about, and ALL she does it talk to herself - making it impossible to immerse yourself in the world.

    Constant cheap and terribly placed jump scares whenever you're in the darkness for a long time. Amnesia: The Dark Descent handled the whole sanity thing great. Rebirth handled it in a manner where it's almost laughable how Frictional Games couldn't come up with something better.

    The goddamn flashbacks you can't skip. I can't even find words to tell you how incredibly frustrating they were after a while. If you're gonna have flashbacks, at least make them skippable.

    The story is just "I'm 14 and this is deep" kinda **** I gave less than a **** about the protagonist, and the games machinic of holding her pregnant belly every 5 minute just became more annoying the longer I played. I've played the game once, and I barley remember the storyline at all. The only thing I remember is that I swore to myself that I'd NEVER revisit this piece of trash, no matter what.

    All in all, if I could give this game -10 point, I would've. Sure, they took a chance to make something - sadly they failed like running head-first into a concrete wall.

    I've watched many of Thomas Grip's [game director] presentation where he talks about his [and Frictional Games] approach to making games - and with this game, it's like he took all the things he seems to have learned over the years he's been a developed, and just threw them out the window.

    I'm immensely disappointed with Frictional Games by this release, and I thought that FG would always be the masters of their craft. I guess I was wrong.
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  4. Oct 23, 2020
    4
    A sequel should improve upon the first product. Amnesia: Rebirth does not do this. Perhaps it gets better later but from other reviews I've read, it probably does not. Too many scripted sequences. "Don't play this game to win. Immerse yourself." says the first screen when you boot the game. But you can't immerse yourself when the character keeps talking, comments on every single thing andA sequel should improve upon the first product. Amnesia: Rebirth does not do this. Perhaps it gets better later but from other reviews I've read, it probably does not. Too many scripted sequences. "Don't play this game to win. Immerse yourself." says the first screen when you boot the game. But you can't immerse yourself when the character keeps talking, comments on every single thing and especially when the game takes the control away from the player. It tries to be too cinematic.

    The flashing images and startling jumpscares are annoying. I did not expect this from a company like Frictional Games.

    I loved the first game. I loved SOMA. Both of them had amazing first impressions on me. This game does not. References to the first game are amazing but that's about the only positive thing I can think of right now... Matches also run out WAY too quickly, though the developers are planning to patch this, so don't mind this last part if it gets better with subsequent patches.

    The game expects you to care about its characters. How does it do this? "You are this woman. This is your husband. These are your crewmates. You care about them. You do." No. I do not care about them. The protagonist does. The game wants me to find them. To learn what happened to them. I don't want this. The protagonist does. This is not the correct way to make the player care about characters.

    Also, the 60 FPS cap. While it does get tolerable after a while, this is not acceptable for a PC release in 2020. You "technically" can remove the cap, but it does not give you more frames, it doubles the frames you get, which results in a very stuttery experience.
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  5. Oct 21, 2020
    4
    Not really in love with the story this time around, the game gets extremely repetitive, there is hardly any scary moments, everything that made Dark Decent great this game lacks in or just changed for no real good reason. I was really hoping it would hold up to the first amnesia given its the same devs but it just missed the target IMO. Art/Sound/Environment is top-notch but the rest isNot really in love with the story this time around, the game gets extremely repetitive, there is hardly any scary moments, everything that made Dark Decent great this game lacks in or just changed for no real good reason. I was really hoping it would hold up to the first amnesia given its the same devs but it just missed the target IMO. Art/Sound/Environment is top-notch but the rest is well below sub-par - The price is the only reason I'm giving this a higher score if not it would be a 2-3 Expand
  6. Oct 24, 2020
    4
    -The story is confusing and filled with plot holes. Main character is annoying as hell and whoever did the voice acting did a terrible work.
    -You have like 4 encounters with monsters 6 hours into the game and 3 of them are scripted, rest is just walking arround finding oils so you can see in the dark for 5 seconds.
    -Scenarios are like something pulled out of an old arena shooter, plain
    -The story is confusing and filled with plot holes. Main character is annoying as hell and whoever did the voice acting did a terrible work.
    -You have like 4 encounters with monsters 6 hours into the game and 3 of them are scripted, rest is just walking arround finding oils so you can see in the dark for 5 seconds.
    -Scenarios are like something pulled out of an old arena shooter, plain boring and empty.
    -The only thing that results scarry of sitting in the dark is knowing that stupid jumpscare will pop any second .

    Not even close to SOMA.
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  7. GVB
    Oct 30, 2020
    3
    Frictional Games has made a great horror game (Penumbra, for me much better than TDD) and a masterpiece that has one of the best stories i've ever play/watch/read (SOMA)... but this game is neither a good horror game nor a good story. The characters aren't interesting, the plot is a list of clichés, and the horror has nothing new to show. The pros? Well... It has a few beautiful landscapesFrictional Games has made a great horror game (Penumbra, for me much better than TDD) and a masterpiece that has one of the best stories i've ever play/watch/read (SOMA)... but this game is neither a good horror game nor a good story. The characters aren't interesting, the plot is a list of clichés, and the horror has nothing new to show. The pros? Well... It has a few beautiful landscapes in the desert: the light, the dust... much more interesting that the repetitive corridors and caves where the action take place 90% of the time. Expand
  8. Oct 24, 2020
    1
    This review contains spoilers, click expand to view. Good graphics, but the plot made it unbearable to play... Crappy story that involves a woman and aliens from another dimension.. A child that died and even though she talked about it all game we don't get to know what the problem was and stupid jump scares without reason (for example if u stayed at darkness too much)
    Also you didn't die at all (I died once in the whole in the whole gam) and it was not scary at all...you were just getting chased constantly by some bad looking monsters... The first amnesia made me froze out of fear but the last two was a disaster..no more amnesia for me..this one just settled..
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  9. Nov 6, 2020
    3
    Puzzle simulator ................................................................
  10. Oct 21, 2020
    3
    Niestety nowa amnesia zawodzi. Nie jest wprawdzie horrorem zupełnie złym jednak daleko jej do pierwowzoru i jest znacznie poniżej oczekiwań.
    Po pierwsze bohaterka komentuje wszystko i non stop. "Oh! Kamień spadł!" "Ojeju trup" "O nie jak tam dotrę?" Pełno jej jęków, **** i oh my godów. Jej komentarze zajeżdżają tanim kinem akcji gdzie trzeba nękać widza zbędnymi odzywkami bohaterów. To
    Niestety nowa amnesia zawodzi. Nie jest wprawdzie horrorem zupełnie złym jednak daleko jej do pierwowzoru i jest znacznie poniżej oczekiwań.
    Po pierwsze bohaterka komentuje wszystko i non stop. "Oh! Kamień spadł!" "Ojeju trup" "O nie jak tam dotrę?" Pełno jej jęków, **** i oh my godów. Jej komentarze zajeżdżają tanim kinem akcji gdzie trzeba nękać widza zbędnymi odzywkami bohaterów. To niszczy klimat i imersje, jest nienaturalne i po prostu wkurwia tak, że momentami miałem ochotę zabić swoją bohaterkę. Znacznie lepszym rozwiązaniem był milczący Daniel z jedynki który tylko czasem podyszał jak się wystraszył ale generalnie pozwalał nam zapomnieć, że bohaterem nie jesteśmy my. Nawet Simon z Somy wypada lepiej bo choć jemu zdarzyło się odzywać to nie robił tego tak nachalnie często i jego komentarze miały jakiś sens. Nie wkurwiały.

    Po drugie gra sprawia wrażenie strasznie wyreżyserowanej i w tym przypomina bardziej outlasta niż amnesie. Jest dosyć liniowa i pełna fabularnych pseudo zwrotów, fabularnego pseudo dramatyzmu , cut scenek i przerywników kiedy tracimy kontrolę nad postacią jest tego zwyczajnie zbyt dużo, znacznie lepiej wyglądało to w amnesi mroczny obłęd gdzie historia opowiadała się praktycznie sama.

    Po trzecie gra popełnia oczywisty błąd w horrorze. Pozwala nam się przyjrzeć potworom. Czy to przy idiotycznych animacjach zabijania nas czy to w cut scenkach. Jak się przyjrzysz potworowi i wiesz z czym masz do czynienia to automatycznie gra staje się mniej straszna bo wyobraźnia ci już nie świruje a wyobraźnia jest największym sojusznikiem horroru. I znowu w pierwszej części nie mieliśmy zbytnio okazji poprzyglądać się potworom bo te po prostu szybko nas zabijały. Szczególnie mam tu namyśli brute.. No chyba, że ktoś rozkminił że te nie potrafią się wspinać i wpierdzielił się na jakieś beczki. Ale jak ktoś grał na ślepo to do samego końca nie był pewny z czym ma doczynienia.

    Po 4 żadna lokacja w tej grze nie jest nawet w połowie tak klimatyczna jak zamek Brandenburg w prusach z 1839 roku, a fabuła nie jest tak ciekawa.

    Jest tego jeszcze kilka ale niestety składa się to na smutną całość. Ta gra jest akceptowalnym horrorem i była by dobrym Outlastem 3 ale jako nowa amnesia zawodzi.
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  11. Oct 31, 2020
    4
    This review contains spoilers, click expand to view. Nope. If you're a fan of Amnesia the dark descent, this game is not for you. Dreadful "sequel" that had plenty of red flags in the trailer and here you see them light as day. I'm going to do a pros and cons for this one.

    Pros:
    Pretty good story.
    Brings up some topics from the original game.
    Great world building.
    Really unsettling atmosphere.
    AWESOME concepts.
    Pretty good puzzles.

    Cons:
    -You're never actually challenged. This is not a video game. It's a movie.
    -Dying to monsters teleports you to the end of the segment, allowing you to skip them. Great.
    -Gameplay is halted all the time with exposition.
    -Your character talks. And oh boy does she talk. She will spoil puzzles and make remarks during exploration, monster encounters and cutscenes. You're essentially watching a movie but you're in control of the main character.
    -Awful monster designs and way too few encounters.
    -Every encounter is scripted with the exception of two.. TWO!?
    -Worst con of them all: builds up amazing and horrifying atmosphere only to present you with nothing. They trick you into thinking that you'll be faced with danger but you never will.

    I give a 4/10 because it's good as an interactive movie, but absolutely dreadful as a game. If this is the new standard, Frictional.. I am no longer interested in your future projects.
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  12. Oct 24, 2020
    4
    Единственное что держало меня дальше проходить эту игру более-менее добротный хоррор, разработчики хорошо проработали графику из-за которой даже от собственной тени можно испугаться. Добавили также новых врагов, некоторые из них отличаются, тем самым добавляя новые стратегии для побега. Казалось-бы выпустили игру по сюжету которое должно было объяснить моменты в первой части игры, но вЕдинственное что держало меня дальше проходить эту игру более-менее добротный хоррор, разработчики хорошо проработали графику из-за которой даже от собственной тени можно испугаться. Добавили также новых врагов, некоторые из них отличаются, тем самым добавляя новые стратегии для побега. Казалось-бы выпустили игру по сюжету которое должно было объяснить моменты в первой части игры, но в итоге получаем очень скучный и тупой сюжет про супер сильную БЕРЕМЕННУЮ женщину которая может спокойно продолжать свое путешествие после смерти своего мужа, даже после СВОИХ родов готова ломить всем головы. На тебя упал потолок? Ничего страшного, встаем и идем дальше. Упали с большой пропасти будучи беременной? Ничего, погладили свой животик и идем дальше. После таких моментов главная героиня кажется беременной супер-женщиной из комиксов. Я очень надеюсь что разработчики постараются добавить кастомные истории для этой игры и только после этого я еще буду заходить в игру, а так ощущения после прохождения игры у меня очень смутные и негативные. Expand
  13. Jul 26, 2021
    0
    dull walking simulator like all previous games from this dull series how boring trash can be played
  14. Dec 9, 2020
    1
    Game is full of jumpscares. I don't even need to continue as this alone is such a massive step down from Frictional's previous games and it's a betrayal of what made The Dark Descent so well liked in the first place, but I'll continue anyways.

    Protagonist won't shut the hell up, she commentates everything to an obnoxious degree to the point she's yelling to run away when there's no one
    Game is full of jumpscares. I don't even need to continue as this alone is such a massive step down from Frictional's previous games and it's a betrayal of what made The Dark Descent so well liked in the first place, but I'll continue anyways.

    Protagonist won't shut the hell up, she commentates everything to an obnoxious degree to the point she's yelling to run away when there's no one around her besides the monster chasing her.
    World building is terrible, story is awful, Tasi Triananon is incredibly unlikable and a horrible person, the monsters are a joke, the endings all suck. Don't buy this game.

    Vitae is stored in the balls.
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  15. Nov 4, 2020
    2
    I have waited many years to find myself in front of a game that does not scare, nor fear. it's little more than a walking simulator. the protagonist is unpleasant, talkative and annoying. the story is obvious and becomes interesting only a few minutes from the end. otherwise they are just random escapes into the dark, where even the spirit of exploration is nullified. in short, in myI have waited many years to find myself in front of a game that does not scare, nor fear. it's little more than a walking simulator. the protagonist is unpleasant, talkative and annoying. the story is obvious and becomes interesting only a few minutes from the end. otherwise they are just random escapes into the dark, where even the spirit of exploration is nullified. in short, in my opinion the worst chapter of the saga. And to think that I was checking every day on the frictional games website waiting for developments! If it were possible I would have requested a refund. Expand
  16. cmp
    Feb 12, 2021
    1
    This review contains spoilers, click expand to view. No es para nada como el primer Amnesia, parece un juego de dramas donde la protagonista tiene flashbacks y te preocupas más del estado del bebé tocando la barriga. Con tantos flashbacks te dan ganas de dejar el juego. Expand
  17. Dec 2, 2022
    4
    As a fan of Frictional's previous games, I was expecting something great after the brilliant SOMA. Sadly, Rebirth falls back on the lamest horror cliches: walking through endless dark hallways, enemies that are basically zombies, spooky images popping out of nowhere. The puzzles are very mundane and frustrating. For example, in one area I couldn't figure out how to progress; theAs a fan of Frictional's previous games, I was expecting something great after the brilliant SOMA. Sadly, Rebirth falls back on the lamest horror cliches: walking through endless dark hallways, enemies that are basically zombies, spooky images popping out of nowhere. The puzzles are very mundane and frustrating. For example, in one area I couldn't figure out how to progress; the solution was to pick up an object in a dark room that didn't look like it could be picked up and use that. It's never very clear what details in your surroundings are important. The main gameplay mechanic is collecting matches to activate light fixtures, so the protagonist doesn't get too "scared." But unlike real life, you can't use a light source that's already burning to light other light sources. There's also a lantern, but it runs out of oil so quickly and its light is dimmer than a single lit match. So it quickly feels very silly and contrived. The game is fairly immersive, and the voice acting is great. It's just so monotonous to actually play. And as a final slap in the face, you'll probably get the "bad" ending unless you have fore knowledge of what you're supposed to actually do.

    If you're curious about this game, just watch it on youtube; it's one of the worst games I've ever played to completion.
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  18. Oct 16, 2022
    1
    Unadulterated drudgery made all the more unbearable by shamelessly bad voice acting
  19. Nov 28, 2022
    4
    I don't like this game. The gameplay is not good enough. Puzzles are very easy and the horror object is not enough. Looks like a walking simulator.
  20. Jul 16, 2023
    0
    Now tell me, who the heck want's to play as a pregnant woman! What they were thinking?!
  21. Jul 10, 2023
    3
    I have recently finished this game and wow, It is probably one of the most horrible experiences I have ever had. I can't just understand how there are people rating this game with more than 5 points... It is completely incomprehensible how Frictional Games, which has developed masterpieces like SOMA, penumbra and the dark descent, has created this aberration.

    All the characters feel
    I have recently finished this game and wow, It is probably one of the most horrible experiences I have ever had. I can't just understand how there are people rating this game with more than 5 points... It is completely incomprehensible how Frictional Games, which has developed masterpieces like SOMA, penumbra and the dark descent, has created this aberration.

    All the characters feel unreal and stupid, I would say that it is impossible to empathize with any of them and Tasi is a non-personality and cliche character. The flashbacks are ABSURDLY annoying and repetitives, In some moments of the game there is a gap of FIVE seconds between flashbacks and of course, TASI WILL NOT SHUT UP IN THE WHOLE GAME It's ridiculous how constantly the dialogues take you out of the little immersion that the game itself has.
    I would like to point out how quickly the matches run out, about 4-6 SECONDS. But there seems to be an alternative... AN OIL LAMP. That is what I thought, but i was completely wrong. THE STUPID LAMP WILL RUN OUT APPROXIMATELY IN 1-2 MINUTES.
    I consider that the mechanics are too old now and they do not make sense, I mean, are you telling me that I can throw away a ENORMOUS BARREL BUT I CANNOT TAKE A CANDLE WTF????
    And the "good final" closes extremely bad in my opinion.
    The only good thing about this game are the puzzles (they are worse than amensia the dark descent though)
    To sum up: If you want to get bored play this game, you can't just enjoy the "plot" with the constants flashbacks and the non-sense characters, some parts are not intuitive at all and you cannot figure out how to progress however the puzzle are not so bad
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Metascore
80

Generally favorable reviews - based on 54 Critic Reviews

Critic score distribution:
  1. Positive: 46 out of 54
  2. Negative: 0 out of 54
  1. CD-Action
    Feb 8, 2021
    80
    First and foremost, Amnesia: Rebirth is an intriguing, well told story about grief, loss, dying hope and terrifying solitude. Beneath the skillfully laid out narrative you’ll also find a good horror game, though its ingredients feel a bit too familiar for Rebirth to be as scary as the first Amnesia. [13/2020, p.44]
  2. Dec 24, 2020
    70
    An enthralling sci-fi thriller mixed with a touching melodrama that captures the zeitgeist. Although, unlike Penumbra, it’s not even remotely scary.
  3. Dec 21, 2020
    65
    Fitting my thoughts on Amnesia: Rebirth in a single paragraph feels like an impossible task. It’s an effective character-driven narrative with forgettable characters; a tense horror game with a distinct lack of horror. Rebirth is exactly what the developers set out to create, which was not the Dark Descent clone that some people were hoping for.