Metascore
72

Mixed or average reviews - based on 11 Critic Reviews

Critic score distribution:
  1. Positive: 5 out of 11
  2. Negative: 0 out of 11
  1. Apr 7, 2018
    80
    All Walls Must Fall uses familiar tactical concepts, but introduces some new ideas, a fresh setting, and its own intense sense of cool to create an original and compelling experience.
  2. Mar 30, 2018
    80
    All Walls Must Fall is a uniquely original take on the tactical genre, one of a kind a little impaired by its limited scope and lack of extensive content. What is there is a great and it leaves us craving for more.
  3. Feb 23, 2018
    80
    It's easy to see what games inspired All Walls Must Fall — think Superhot and X-Com — but developer inbetweengames managed to craft a unique setting and story that invites the player on a time-bending adventure through the Berlin nightlife in 2089. Implementing a time-sensitive system that forces you to make quick decisions and consider future actions on the spot, it's easy to pick up but difficult to master without a lot of practice.
  4. Feb 27, 2018
    75
    If you like tactical action, a dystopian scenario and and the isometric design as made famous by the Bitmap Brothers, this one will entertain you - albeit just a short time before you see the end credits.
  5. Feb 26, 2018
    75
    Although limited somewhat, All Walls Must Fall is a deftly created turn-based-but-rythm-based-too affair that delights and enthralls. For as long as it lasts, at least.
  6. Feb 23, 2018
    72
    A cool idea with a well-realised theme, but this game would've benefitted from longer in Early Access.
  7. Mar 16, 2018
    70
    Yeah, it's a little repetitive, occasionally frustrating and very short - but I'll be damned if it's not also tense, engaging, and when all goes according to plan, utterly exhilarating.
  8. Feb 23, 2018
    69
    Thrilling turn based strategy with a fresh setting, at least at the beginning. The half-baked combat system disappoints despite time-travel manipulations.
  9. Mar 12, 2018
    68
    Strange, rhythmic and with procedural missions: that's what All Walls Must Fall tries to make us understand like a new kind of strategic combat based on music and turns.
  10. CD-Action
    Jul 6, 2018
    65
    Unique aesthetics and fun time travelling mechanics are not enough to make up for a bunch of design errors, repetitive procedurally generated environments and at times amateurish execution. [06/2018, p.74]
  11. Mar 20, 2018
    50
    Unfortunately, I didn’t really enjoy my time with All Walls Must Fall. The fantastic setting, thumping soundtrack and original take on seduction mini-games are not matched by its gameplay mechanics. Everything felt too chaotic and the environments too lacking in variety to maintain my interest.
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  1. Feb 23, 2018
    Witty and wonderfully scrappy, turn-based combat has never looked quite like this before. [Recommended]
  2. It’s still a bloody good time-troubling tactical shooter though, even if I wish it had more space to explore the world, and more variety in the tasks and locations.