User Score
8.5

Generally favorable reviews- based on 2310 Ratings

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  1. Apr 30, 2023
    7
    Существуют просто Зло и Большое Зло, а за ними обоими в тени прячется Очень Большое Зло. Очень Большое Зло, Геральт, это такое, которого ты и представить себе не можешь, даже если думаешь, будто уже ничто не в состоянии тебя удивить. И знаешь, Геральт, порой бывает так, что Очень Большое Зло схватит тебя за горло и скажет: «Выбирай, братец, либо я, либо то, которое чуточку поменьше»Существуют просто Зло и Большое Зло, а за ними обоими в тени прячется Очень Большое Зло. Очень Большое Зло, Геральт, это такое, которого ты и представить себе не можешь, даже если думаешь, будто уже ничто не в состоянии тебя удивить. И знаешь, Геральт, порой бывает так, что Очень Большое Зло схватит тебя за горло и скажет: «Выбирай, братец, либо я, либо то, которое чуточку поменьше»
  2. Apr 20, 2023
    7
    The presentation is amazing with just a few weird fast cuts when it comes to the cutscenes and sometimes the objectives are too obtuse and you have too look at the map all the time. But the game was only designed to be played as a total ghost avoiding everything, and thats a boring walking simulator that focuses to much on terminals, doors, power this, power that, plus hide n seek with theThe presentation is amazing with just a few weird fast cuts when it comes to the cutscenes and sometimes the objectives are too obtuse and you have too look at the map all the time. But the game was only designed to be played as a total ghost avoiding everything, and thats a boring walking simulator that focuses to much on terminals, doors, power this, power that, plus hide n seek with the Aliens hanging out forever in some sections and being completely absent from others for no reason. So if you try to play as a murderous psychopath its when all its flaws slap you in the face, like how stiff and dumb the humans AI is, being unable to pick up a gun dropped by someone carrying before you find it in an specific location, the mediocre gunplay, the slow item selection, it just becomes more evident the further you go.
    I still think AVP 2 is the best Alien game but this is not bad at all.
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  3. Mar 28, 2023
    5
    Saklan, çömelerek ilerle, saklan, loot yap saklan, havalandırma borusundan geç saklan, craft yap saklan. Başka hiçbir şey yok. Alien'ı ilk bir kaç görüşümde gerdi ama sonrasında ertafta dolaşması gerginlikten çok can sıkıyor. Çekil de işimize bakalım diyorsun. Ses dizaynı iyi oyunun, hakkını yemeyeyim. Sürekli bir yerlerden mekanik veya başka türlü sesler geliyor. Kulaklı oynayıncaSaklan, çömelerek ilerle, saklan, loot yap saklan, havalandırma borusundan geç saklan, craft yap saklan. Başka hiçbir şey yok. Alien'ı ilk bir kaç görüşümde gerdi ama sonrasında ertafta dolaşması gerginlikten çok can sıkıyor. Çekil de işimize bakalım diyorsun. Ses dizaynı iyi oyunun, hakkını yemeyeyim. Sürekli bir yerlerden mekanik veya başka türlü sesler geliyor. Kulaklı oynayınca gerginliği sağlayan tek unsur belki de. Ama bırakmamı engelleyemedi maalesef. Expand
  4. Nov 1, 2022
    6
    аутласт на максималках атмосферы не дожали чувство будто не в космосе находишься а на складе на земле геймплей- раздражает прятаться стрелять тут тоже кал сходи за пропуском заебало
  5. Feb 12, 2022
    6
    game looks beautiful, its like movie and it feels like a movie, almost everything that relates to Alien or any enemies is scripted you just go and do things game wants you to do and im not sure that i liked it cuz it was pretty annyoing sometimes. as a horror this game is not good cuz it have litteraly zero of horror atmosphere it works only by jumpscare **** and screamers its not scary.game looks beautiful, its like movie and it feels like a movie, almost everything that relates to Alien or any enemies is scripted you just go and do things game wants you to do and im not sure that i liked it cuz it was pretty annyoing sometimes. as a horror this game is not good cuz it have litteraly zero of horror atmosphere it works only by jumpscare **** and screamers its not scary. plot is ok fights too but again sometimes it was too scripted and game used to try to force me to fight even if i dont want to. Expand
  6. Jan 21, 2022
    5
    This review contains spoilers, click expand to view. alien islation is a good game ending was a bit disjointed and was not the best , alien is no longer in game after level 12 or so which is a good idea , no real diagloge where more talking would have been better , no ammo no items no cheats , you can play any level after you have finished the level which is a good idea Expand
  7. Oct 30, 2021
    5
    ALIEN: ISOLATION - невероятно красивая игра, к сожалению это все за что ее можно похвалить. Я проходил ее на предпоследней сложности и что я могу сказать? ИИ не впечатлил, он крайне предсказуем и спустя час ты уже привыкаешь и понимаешь как он работает. Страх рассеивается тоже через час игры, особенно когда нам выдают прибор с помощью которого мы можем отслеживать местоположение Чужого. ЯALIEN: ISOLATION - невероятно красивая игра, к сожалению это все за что ее можно похвалить. Я проходил ее на предпоследней сложности и что я могу сказать? ИИ не впечатлил, он крайне предсказуем и спустя час ты уже привыкаешь и понимаешь как он работает. Страх рассеивается тоже через час игры, особенно когда нам выдают прибор с помощью которого мы можем отслеживать местоположение Чужого. Я ожидал большего. Expand
  8. Oct 14, 2021
    6
    great optimisation. sometimes boring and difficult. monotonuos. stupid story. disapointing final
  9. Oct 13, 2021
    6
    Хз , не смог доиграть нормально, просто сгорел с *интелекта* чужого и андроидов. А так в целом игра страшная, очень крутые атмосферные звуки, локации тоже на уровне, но к сожалению больше в 6и все таки не могу поставить, так как сам геймплей не особо хорош.Хз , не смог доиграть нормально, просто сгорел с *интелекта* чужого и андроидов. А так в целом игра страшная, очень крутые атмосферные звуки, локации тоже на уровне, но к сожалению больше в 6и все таки не могу поставить, так как сам геймплей не особо хорош.
  10. Jul 15, 2021
    7
    Graphics = 3 of 3
    Story = 3 of 3
    Gameplay = 1 of 3
    Music and Sound = 2 of 3
    Wow factor = 2 of 3
    Total = 11 of 15 or 7 of 10
  11. Mar 23, 2021
    5
    The game is too long, the plot is secondary, the only scary moments are screamers.
  12. Feb 24, 2021
    7
    Alien: Isolation is a first-person survival horror game set in the film franchise of the same name, specifically, 15 years after the events of the first film- and still some decades prior to the second. Broadly speaking it is in the style of the Amnesia games and Outlast, the former I have played before.

    The player takes the role of Amanda Ripley, daughter of Sigourny Weaver's character
    Alien: Isolation is a first-person survival horror game set in the film franchise of the same name, specifically, 15 years after the events of the first film- and still some decades prior to the second. Broadly speaking it is in the style of the Amnesia games and Outlast, the former I have played before.

    The player takes the role of Amanda Ripley, daughter of Sigourny Weaver's character Ellen and only mentioned in passing in the films. It was made clear in the director's cut of Aliens that Amanda never saw her mother again. But did she ever even get to know what happened? Isolation seeks to answer that question. Amanda, a Wayland-Yutani employee like her mother, has received word that the flight recorder from the Nostromo, the ship her mother was aboard, has been found and brought to a far-flung space station called Sevastopol. Together with two WY reps, Amanda sets out for the station aboard the freelance ship Torrens.

    Before Amanda can even set foot on the station things go awry, and as soon as she is aboard, she enters a nightmare on a scale unrivaled by the films. Not only is there a Xenomorph on the loose, the station, having been decommissioned by its failing company Seegson, is already in a steadily declining state of disrepair, and surviving personnel have given to lawlessness and disorder. Critical systems are down, supplies are scarce, people are panicking and shooting anything that moves, outside communication is all but impossible, and the stations creepy, rubber-forehead androids are not doing anything to help, slaved as they are to an unresponsive AI called APOLLO.

    Using engineering tools, scant weaponry and improvised explosives of various types, Amanda must make her way through the station, engaging or preferably evading threats, in an attempt to reestablish communications, find out what happened to her mother, and maybe get off the station alive.

    Of any newer adaptations of the Alien franchise, Isolation is far and away the the highest achievement in capturing the zeerust of the original film. This is a future where the internet and the ipod never existed, a future of mechanical keyboards, toggle switches, cathode ray monitors, wired phones, tape deck servers, cassette boomboxes and radio communications, not to mention synthetic jackets and white high-top sneakers. Sevastopol is not only a flying relic of the late 1970s, it's considered a piece of **** in-universe besides, a truck stop at the ass end of known space left behind by a now-long-past boom of interstellar exploration.

    The primary threat to you in this game, the Xenomorph, cannot be defeated or even effectively combatted. The most you can hope for is to drive it away with flame, and your best option is simply to evade it at all costs- taking alternate routes, using distractions, or even just hiding in lockers and cabinets. A two tiered adaptive AI ensures that the alien "learns" as you progress, making it harder to avoid as the game goes on.

    And the game does go on, perhaps a bit longer then it needs to. A number of reviews for Isolation complain of padding- the game is tense and thrilling sometimes, but between major events are many moments of slowly creeping through corridors and rooms, using the motion tracker and audio cues to avoid the alien, the androids and the trigger-happy survivors, and sometimes shooting it out with them when no other option presents itself. These encounters are interesting at first, but there end up being a few too many of them.

    The tension extends itself into places it probably shouldn't. You are almost never safe in Isolation, even while saving your game. There is nothing stopping the alien from dropping down right next to you and eating your face while you're saving, cutting a panel with your torch, hacking a console or keypad or just walking down the stairs to the transit station. It might make you jump out of your pants the first time or the first dozen times, but as you play, die and reload your save for the nth time you will notice an element of randomness to the game- contents of item boxes, enemy placement and movement and so on. The game is deliberately designed to prevent you from getting trapped in an unwinnable scenario, but you're going to die a hell of a lot anyway. Eventually you might turn the difficulty down out of boredom rather then frustration. Where Alien: Isolation succeeds brilliantly in presentation, visual and audio design and film accuracy, it suffers a bit in actual gameplay.

    It is far from a terrible title, and I suppose it is inherently better then Colonial Marines, through in spite of that game's problems and shady development history I found it a little more entertaining to actually play. It has more in common with Aliens: Infestation on the DS, however, such as finding engineering tools to access new areas. For its flaws however, Isolation was tense and compelling. It is a game worth at least trying.
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  13. Feb 14, 2021
    6
    Alien is one of my favorite movies and I love horror games. So, when I’ve read this was the best Alien game ever made and perfectly captures the spirit of the original Alien movie, my expectations skyrocketed. And it did start good. I was very impressed with the sound design. Visually, it’s equally impressive and the setting really feels like the original movie. However, the more you playAlien is one of my favorite movies and I love horror games. So, when I’ve read this was the best Alien game ever made and perfectly captures the spirit of the original Alien movie, my expectations skyrocketed. And it did start good. I was very impressed with the sound design. Visually, it’s equally impressive and the setting really feels like the original movie. However, the more you play it the more problems surface.

    Alien: Isolation plays like Amnesia so at its core it’s a hide and seek game. However, it is at least 10 hours too long and it starts feeling extremely repetitive after a while. The level design doesn’t change, you are expected to do the same things over and over in prolonged corridors, plenty of backtracking and unfair difficulty. I liked it the first few hours, but it did not hold my attention for long to the point I have decided to call it quits.

    I can’t really recommend Alien: Isolation. And I believe the best alien game award still belongs to Aliens vs Predator 2.

    PS: The game recommends you to play in hard difficulty. Don’t do it. It is already an unfairly difficult game and hard difficulty will make your experience unnecessarily more frustrating.
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  14. Jan 12, 2021
    6
    i personally think this game is ok i havent completed it because its not a hard game to say but the checkpoints are way to spread out which makes it annoying when you do a good 40 mins worth of progress but get killed by the alien which was hiding in a vent what you could not see it seems fun but the checkpoints are a major problem in the game.which makes the game pretty boring.
  15. Sep 7, 2020
    7
    Good game but the controls are absolute sh!t. The hit box is terrible and damn near impossible to pick up items. Assures me that FPS games just aren't that great. I get what Creative Assembly were trying to do by creating a scary and dark atmosphere, which they achieved but they have to do better. It's either Creative Assembly's fault with the controls or Xbox. You decide. The game is alsoGood game but the controls are absolute sh!t. The hit box is terrible and damn near impossible to pick up items. Assures me that FPS games just aren't that great. I get what Creative Assembly were trying to do by creating a scary and dark atmosphere, which they achieved but they have to do better. It's either Creative Assembly's fault with the controls or Xbox. You decide. The game is also way too long and I feel the mission become redundant by the 5th mission. I get they're trying to give the player the full experience but I can see the clear difference between this and an RE game so far as replayability. A 10 hour first run should be enough. They definitely want the player to not revisit the game with gameplay cutscenes and long drawn out missions. Overall, it's a good game and the ending is pretty phenomenal but hopefully when they remake this game, they can work on the areas that need improvements. Expand
  16. Jul 29, 2020
    7
    A relatively solid space horror game that does not bring shame to the original movie franchise. Unfortunately, despite wanting to give this game a higher score, I was not able to do so due to the lack of a "wow factor" to the game, some unnecessarily difficult parts, and an incredibly cheap ending. The story and dialogue is rather scripted, the underlying gameplay is repetitive, the aliensA relatively solid space horror game that does not bring shame to the original movie franchise. Unfortunately, despite wanting to give this game a higher score, I was not able to do so due to the lack of a "wow factor" to the game, some unnecessarily difficult parts, and an incredibly cheap ending. The story and dialogue is rather scripted, the underlying gameplay is repetitive, the aliens aren't all that scary, and you never once feel an emotional attachment with the protagonist. However...

    Don't let the first paragraph dissuade you from playing. The AI is good enough to provide a challenge that you cannot Rambo through, although it is a bit primitive and possible to cheat once you understand how it works. The game forces you to be patient and play smart in order to avoid detection, and there is a lot of freedom for you to choose how you want to approach the game with many tools at your disposal. This game is focused on stealth, so if you were expecting an FPS, you're looking in the wrong place.

    The save points could have been placed more reasonably, since there are lengthy sections in the game where it is easy to get cornered and then have to reload your save, losing every bit of progress up until that point. The rubber band AI of the alien also makes it difficult to achieve meaningful progress at times, since it constantly spawns near you. Plus, the alien seems to have a hard lock on you, seemingly disregarding any other people in the game just to hunt you down. Shooting itself is pretty pointless as well since the moment you fire a single shot, the alien will hear and kill you instantly.

    I think, above all else, the biggest peeve I have about this game is that the core gameplay boils down to sneaking your way to one end of a map to fetch or activate something, and then often times having to backtrack to where you came from. The bulk of the game recycles this over and over, and what would theoretically be a quick game ends up being slowed by necessity due to the presence of an alien that forces you to be stealthy.

    Overall, I'm not sure what magic the devs used, but this game never bored me even though there wasn't much in the way of story or gameplay. I feel that a score of 7 is fair due to having missed opportunities in an otherwise promising game. The game is optimized and runs great on modern PCs (although anti-aliasing is non-existent), and it has never crashed on me once. I'd say that it's worth a play if you can get it for cheap ($10-15 or less would be reasonable now).
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  17. May 2, 2020
    7
    I really tried to play this game, it's gorgeous, the mood is absolutely fantastic. It can really be a terror experience sometimes which is awesome. The latest part of the game is absolute crap, it's the typical scenario where everything goes wrong and your character is a god. Really bad script at the end of the game, which is unfortunate. At the beginning I was loving it, but the curveI really tried to play this game, it's gorgeous, the mood is absolutely fantastic. It can really be a terror experience sometimes which is awesome. The latest part of the game is absolute crap, it's the typical scenario where everything goes wrong and your character is a god. Really bad script at the end of the game, which is unfortunate. At the beginning I was loving it, but the curve kept going down. I felt that most of the gadgets and weapons were dispensable, only 3 to 4 weapons were worth using it, they could have gone more strategic options. The alien AI was a bit off, he was always around your areas despite one not doing any sound. Too forced.
    Cool game though.
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  18. Mar 10, 2020
    7
    A 2020 Review - Alien: Isolation (PC, 2014)

    Score: 7/10 Mediocrity Score: Not Mediocre Alien: Isolation is a death-by-alien simulator masquerading as a first-person survival horror game. Dripping with late-1970s tech-ambiance, Creative Assembly has produced a rather safe narrative that closely follows the original Alien's tale of Ellen Ripley. Not falling far from the tree, the
    A 2020 Review - Alien: Isolation (PC, 2014)

    Score: 7/10
    Mediocrity Score: Not Mediocre

    Alien: Isolation is a death-by-alien simulator masquerading as a first-person survival horror game. Dripping with late-1970s tech-ambiance, Creative Assembly has produced a rather safe narrative that closely follows the original Alien's tale of Ellen Ripley. Not falling far from the tree, the protagonist you play is none other than Amanda Ripley - Ellen Ripley's daughter. In what must feel like the family curse, Amanda is stricken with a far-too-similar fate being stuck on a space station trying to survive against aliens. If you aren't a fan of the series or haven't seen any of the movies - don't sweat it. Just bring an extra pair of underwear and dive into this insanely atmospheric and engrossing experience.

    Quick Take: Alien: Isolated is not fun. It is not an enjoyable experience by traditional standards, but it is a horrifically beautiful and a completely immersive one. Kotaku's Kirk Hamilton said it better than anyone else, "While many a video game has been designed for people who enjoy killing aliens, Alien: Isolation can only have been created for people who derive some perverse pleasure out of being killed by an alien." This game in its purest form is an engrossing simulation of how it would feel to try your odds against the alien xenomorphs in a bout of survival. Your odds are very slim. Between the sound engineering and the visual design, the two complement each other like two peas in a pod or...two facehuggers in an egg-sack, if you prefer. Together the two bring about an utter sense of dread, panic, and stress. You can hear the alien scampering through the ventilation; you can see its slimy drool ooze down in wait. You can hear the rich pops and sizzles of the CRT screens and analog devices used throughout the game. From opening production credits to end-game credits, it's a technical marvel...but is it an entertaining one? Well, that's where things get complicated... That's where I begin to feel the ol' quote "I want to get off Mr. Bones Wild Ride" becomes relevant again. At 16 hours in, I decided that's all the thrill I'll be getting out of that ride. Are you ever 100% glad you did or tried something, but wouldn't ever do it again? I appreciate Alien: Isolation for having done so much, so right - but I can't say I enjoyed or had fun playing it. It's stressful. I'm a huge horror film buff, yet this is a much longer and interactive experience - one that did not give me that "just 5 more minutes" feeling. It was more of a "where the hell's the savegame telephone at?"

    Pros:
    - Scarier than I expected. Panic-inducing experience, as designed.
    - Completely engrossing experience thanks to the top-notch audio and visual quality.
    - Alien AI is something to behold. Something other developers should aspire to accomplish.
    - Great map design and setting. The rough state of things on the Sevastopol station really add to the effectiveness of the game's darker, more dreadful tones.

    Cons:
    - Boilerplate story that does its best to imitate its original source rather than set itself apart more meaningfully. Doesn't hold together the weaker points of gameplay, but sags down with them.
    - Second half of the game becomes incredibly tiring and tedious when managing your alien woes mixed with having to frequently backtrack the map in order to accomplish new goals.
    - The feeling of powerlessness and stress become exhausting. The trial-and-error quality to survival leaves me feeling like I've wasted a lot of time.
    - No replayability.

    Concept: You're Ellen Ripley's unlucky daughter, Amanda - who also finds herself face to face with the same alien species that cost her mother's life. In a fight for survival, will you lead Amanda to her victory or just die 1,000 times trying? Yes. The answer is, yes.

    Graphics: Impressive. Certainly so by 2014's standards but even for 2020 standards, this offers a high bar to pass. Compliments the audio design incredibly well - both pairing together to reel you into the space-station, Sevastopol, along with all its horrors.

    Sound: It breathes life into nothingness and fills the space with dread. Hearing the alien bang around the ship or scamper about in the ventilation is disturbing when you've been hiding in a locker for ten minutes contemplating what actions led you to this awful place.

    Entertainment: Did you like the movies Source Code or Edge of Tomorrow? Then you'll enjoy experiencing it first-hand in an interactive simulator game, only with Aliens and Facehuggers. I found Alien: Isolation to be akin to a thrill-ride. A lot of fun in short bursts, but it is not something most people would enjoy for long stretches.

    Replayability: How enjoyable is revisiting the same haunted house over and over again? Sure, the actors will always do things a little differently but it's always the same song and dance in the end. For me, it does not have replay value.
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  19. Mar 9, 2020
    7
    Игра многообещающая была для меня, но в итоге проходится нудновато. Возможно если бы я её проходил несколько лет назад, впечатления были бы другие, но это не факт. Собственно графику опускаем и не берем во вникание, она там для своего времени нормальная. Но вот текстуры не впечатлили, корабль какой-то идентичный, все вокруг до финальных титров не меняется, бегаем по внешне одинаковымИгра многообещающая была для меня, но в итоге проходится нудновато. Возможно если бы я её проходил несколько лет назад, впечатления были бы другие, но это не факт. Собственно графику опускаем и не берем во вникание, она там для своего времени нормальная. Но вот текстуры не впечатлили, корабль какой-то идентичный, все вокруг до финальных титров не меняется, бегаем по внешне одинаковым комнатам, прячемся от монстра, истребляем андройдов, которые по непонятным мне причинам стали вражески настроены, в конце умираем и умирают все. Титры. Ну такое себе... 7/10, атмосфера для хоррора не тянет Expand
  20. Sep 10, 2018
    6
    A good looking game with an interesting and atmospheric world, flawed by often repetitive, boring and frustrating gameplay.
  21. Oct 27, 2017
    7
    PROS:
    - Great atmosphere makes Sevastopol seem truly unsafe
    - Solid visual & sound design - Gameplay encourages players to be smart & keeps them on their toes - Smart level design encourages players to backtrack for rewards later in game - Well designed AI always makes sure the player can only succeed by playing smartly; the alien in particular is more threatening due to its
    PROS:
    - Great atmosphere makes Sevastopol seem truly unsafe
    - Solid visual & sound design
    - Gameplay encourages players to be smart & keeps them on their toes
    - Smart level design encourages players to backtrack for rewards later in game
    - Well designed AI always makes sure the player can only succeed by playing smartly; the alien in particular is more threatening due to its unpredictability and the fact that it learns the player's patterns i.e. if you always hide in lockers, it will start looking for you in them

    CONS:
    - Overexposure of the alien eventually turns it into something irritating rather than scary
    - Some poor voice work; Ripley's VA in particular had some questionable delivery at times
    - Cliche, unsatisfying ending
    - Can be buggy - suffers from floating object glitches and occasionally loot will bug, making it so that all containers / bodies appear empty
    - Bad hit detection, particularly on heads; once, a shot from my Bolt Gun went straight through a Working Joe's head and hit the enemy directly behind him
    - Long animation times / audio logs are counter intuitive to the stealth based gameplay

    OVERALL:
    Despite its faults, Alien Isolation is a more than capable survival horror game that could have benefited from the devs tightening a few loose screws. If you're looking to satisfy a craving for on-edge nervousness that something is always around the corner, Alien Isolation is sure to satisfy.
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  22. Oct 5, 2017
    7
    It's definitely an intense game. It should be played with headphones so you can hear which direction things are coming from. The "working joe" robots are creepy as hell, so that's a surprisingly well done part of the game. It's almost like being in a Jason movie because they walk slowly but are virtually indestructible. They look like someone put a cheaply made rubber skin over aIt's definitely an intense game. It should be played with headphones so you can hear which direction things are coming from. The "working joe" robots are creepy as hell, so that's a surprisingly well done part of the game. It's almost like being in a Jason movie because they walk slowly but are virtually indestructible. They look like someone put a cheaply made rubber skin over a terminator skeleton.

    There are also a few mods available if you feel like changing some of the rules. One of them makes the alien completely ignore you, so you can venture around and explore. There is also a mod for unlimited pistol ammo, which is a lot of fun because shooting a gun attracts the alien.

    The game loses 1 or 2 points because it crashes often. This happens to a lot of people, and nobody seems to know why it crashes. My computer is not overclocked, all of my drivers are up to date, and this is the only game I have a problem with. This can be enraging because I just spent about 20 minutes wandering around in some unskippable story bullcrap, and then the game crashed right at the end. I need to do that entire space suit thing a second time.
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  23. Feb 17, 2017
    6
    I can't recommend it as it's simply not very fun and by the end I just wanted it to be over so I could say I finished it. I actually finished it quicker than the average and still felt it dragged on. Overall the game is quite repetitive, once you've opened your 100th door using the hacking mini game you will be sick and tired of it. Plus there's just a lot of waiting around and a lot ofI can't recommend it as it's simply not very fun and by the end I just wanted it to be over so I could say I finished it. I actually finished it quicker than the average and still felt it dragged on. Overall the game is quite repetitive, once you've opened your 100th door using the hacking mini game you will be sick and tired of it. Plus there's just a lot of waiting around and a lot of loading screens (I have an SSD so they were fast, but there's still lots of them). I would also like to comment on the heavily compressed, 30fps pre-recorded cut scenes, they are just horrible and laggy, whereas the main gameplay was super smooth at 60fps without a single drop on max settings, this is a common problem with console ports and cut scenes unfortunately.

    The voice work, story and visuals were all good but the gameplay was just slow and boring and dragged on, plus there was one very length section that was frankly terrible, after Google'ng the area it's considered by most just an awful experience (not because it's hard, it's just long and dull), it was at this point I almost quit the game entirely. I will also applaud the overall atmosphere as it was good and very scary at times.
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  24. Sep 22, 2016
    5
    Alien Isolation è senza mezzi termini un ammasso di errori di design conditi da un anacronistico 'trial & error'; e i (pochi) grandi momenti si perdono nella casualità e nella reiterazione delle meccaniche.
    Gran parte del gioco consiste in un estenuante backtracking alla ricerca della leva/pulsante di turno, nella speranza che il puro caso ci tenga alla larga dalle grinfie degli androidi
    Alien Isolation è senza mezzi termini un ammasso di errori di design conditi da un anacronistico 'trial & error'; e i (pochi) grandi momenti si perdono nella casualità e nella reiterazione delle meccaniche.
    Gran parte del gioco consiste in un estenuante backtracking alla ricerca della leva/pulsante di turno, nella speranza che il puro caso ci tenga alla larga dalle grinfie degli androidi e dalle fauci dell' alieno.
    A poco servono la minuziosa ricostruzione degli ambienti e dell' alieno: la frustrazione è sempre dietro l' angolo e lo sviluppo della trama raggiunge 'vette' di fantozziana memoria. Peccato perché l' atmosfera c'era tutta.
    Un' altra occasione persa.
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  25. Jun 29, 2016
    5
    As a fan of the original Alien, I found this entry to be incredibly immersive and true to the film, Visually beautiful but they got the Alien's movement wrong.it's just a long, boring,
    You will have to repeat each kind of QTE around 100 times
  26. Apr 5, 2016
    7
    This is a fantastic horror-game. The feel, the enviroment, the alien, everything pulls you into that world that we first saw back in 1979.
    I just love that retro future universe, and to be honest, I haven't been able to finish it yet, becuse i'm **** my pants.
    Yes, there are som quirks like stiff animations and the crafting system but overall a great game and experience!
  27. Mar 8, 2016
    7
    Too much Alien, not enough Isolation

    At the beginning of this game--say, halfway through--I was so impressed with the visuals, the gameplay, the sound design, the story, the dangers, the mechanics and the rules that I wrote a short review on Steam stating it may be the best game I've ever played. One other reviewer stated what I was thinking about the game after that point: "Finish
    Too much Alien, not enough Isolation

    At the beginning of this game--say, halfway through--I was so impressed with the visuals, the gameplay, the sound design, the story, the dangers, the mechanics and the rules that I wrote a short review on Steam stating it may be the best game I've ever played. One other reviewer stated what I was thinking about the game after that point: "Finish chapter [blank], put the game down and walk away with a smile on your face."

    The problem is all the sweaty tension of creeping around with the threat of a relentless Alien dropping in on you is erased by repetition; as I progressed the alien became more of a bother than a threat. It wasn't long before I was looking up how many chapters I had to go and wondering, "Please tell me THAT was the end of that chapter so I can be one closer to the finish line!" I just wasn't having fun anymore. It's much like the tendency in Hollywood to muck up horror these days by giving away too much too early: having an antagonist that's fully revealed delivering absolute gore from beginning to end--more, bigger, badder is not necessarily the ingredient for better. Many people do like that kind of thing, but I ask you: what do you do for an encore?

    The more I think about it the more I could see Alien Isolation as a sequel to a much shorter Alien game--a sequel in which creators are trying to up the ante simply by doubling or tripling what had been done before. I started the game out on "hard" at the developer's recommendation, but after the middle (or so) moved my skill level down to "novice" so I could play at a pace much more in keeping with the beginning. By the end I just wanted it to be over, and that's too bad for such a beautifully-designed game in every other respect. Perhaps someone else will take what can be learned here and make a title that maintains that "terrorific," trembling tenseness throughout its length . . .
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  28. Jan 26, 2016
    7
    This review contains spoilers, click expand to view. Game is OK. Very nice graphics, feeling of Alien movies and interiors. Seriously not scary at all (scared once - it was explosion, not an Alien) but I like that kind of games. Game can be pretty hard sometimes but also frustrating because of the bugs but it happened to me few times only. I have just one thing that I hated in this game: backtracking. So go to a room to hit the switch that opens the door in next room -> go to that door and open them (2m), power down ->go to the same previous room to just power on generator(2m) -> go back to open the door(same 2m)...seriously? Expand
  29. Jan 22, 2016
    6
    This review contains spoilers, click expand to view. I will start off by saying I love the Alien franchise and was very disappoint by Colonial Marines. This game came out and it gave me hope again. The game is awesome during the first half. Making you feel like you are in the ridley scott universe all over again but you get to be the one chased by the alien this time. Spoiler alert: the end of the first half you killed the alien but yet you still have more to do. At this point in the game you feel relaxed, like you can finally stop collecting the ammo you got and finally let yourself go. Big F**king mistake I'll tell you. Because after your character get the idea to blow the station up you find out that the title lied to you. This isn't "Alien: Isolation" This is "Aliens:isolation" Now don't get me wrong I had no problem at first having to evade one unkillable alien at first. But when their are 5 aliens stalking you going the same path and you can't even get your objective and die over and over again. Please let us have a way to kill the 10 aliens chasing after you. By this time when you have to go up against more than one alien, it starts feeling less as horror and more of a chore. As you die over and over again. You get the shotgun after dealing with the first alien. I get the other weapons not doing much to the xenomorph. But a flamethrower and shotgun do absolutely nothing to them even when there are 5 of them. All they do is force one to run away while the other 4 murder your face. And those facehuggers are the only you can kill but when you do kill them guess what you attracted the other aliens. Get really annoying in the second half. 10/10 for the first half and 4/10 for the second half Expand
Metascore
81

Generally favorable reviews - based on 41 Critic Reviews

Critic score distribution:
  1. Positive: 32 out of 41
  2. Negative: 0 out of 41
  1. CD-Action
    Dec 13, 2014
    90
    This game makes you crawl like a goddamn worm, in constant fear of being squashed. I was scared to leave the closet I was hiding in, because the monster was somewhere out there. [Dec 2014, p.68]
  2. Nov 25, 2014
    60
    The Creative Assembly’s game, however, is cooked; left to boil so long it loses all flavor and texture. For 10 hours, Isolation is one of the best horror games ever made, until a second, poorly made game bursts out of its heart.
  3. Pelit (Finland)
    Nov 15, 2014
    87
    Alien Isolation can be frustratingly difficult at times, but nevertheless it’s easily the best game in the Alien franchise since the original Aliens vs Predator. The fact that the game mimics perfectly the 1970s look and sci fi stylings of Ridley Scott’s Alien film makes the experience even more endearing. By featuring absurd number of “surprise” twists, Alien Isolation’s final act could’ve used some trimming. [Nov 2014]