User Score
6.0

Mixed or average reviews- based on 64 Ratings

User score distribution:
  1. Positive: 18 out of 64
  2. Negative: 14 out of 64

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  1. May 22, 2019
    5
    They f**ked it up. If you expect a great game like Alien Shooter or Alien Swarm, go look somewhere else. No story, boring gameplay (mostly walking from point a to b), unbalanced co-op. This is a wasted potential, don't waste your time on this. Pickens out.
  2. Sep 15, 2013
    6
    Right off the bat Alien Breed: Impact feels like a game that's only half-finished. A month or two more could taken this game from being very mediocre to very good.

    The graphics are generally pretty and detailed in a grey and blue sort of way. The first three stages are extremely repetitive whilst the last two, the hydroponics level and the ghost ship do mix it up a bit. The sound
    Right off the bat Alien Breed: Impact feels like a game that's only half-finished. A month or two more could taken this game from being very mediocre to very good.

    The graphics are generally pretty and detailed in a grey and blue sort of way. The first three stages are extremely repetitive whilst the last two, the hydroponics level and the ghost ship do mix it up a bit.

    The sound is all over, there are really chilling alien noises mixed with the silly pew-pew of the laser gun. The voice acting is generally good but only in the cut-scenes.

    The point where Alien Breed really falls down is it's game-play. You'll probably find fighting the camera and map far more challenging than fighting the aliens. If the character was moved slightly further up the map and zoomed out a bit more a lot of problems would be solved. Redesigning the stages so a non-rotational camera could have been used would have been a huge plus. Shooting aliens at the bottom of the screen and trying to find items and doors hidden behind walls is... annoying.

    The map will show you your objective in the HUD but no ship layout. To see the ship layout you need to use your tablet but then the objective is only shown if it fits on the immediately visible piece of map. This isn't helped by the controls opening the map with one key and closing it with another. Did I mention annoying. Yeah am sure I did.

    The initial stages, despite having repetitive graphics will then also see you running from one end of the ship to the other making for even more repetitive play. This artificially lengthens the stages as the game designers contrive sillier and sillier reasons to need to run back through areas you've already been through. This wouldn't be so bad if you were constantly under attack but they are mostly long walks with nothing happening you can only run for a limited period of time.

    Things get somewhat better later on. The aliens start swarming from all corners making for a lot more action. The stages are still back-and-forth but at least there's stuff to do.

    And now I come to the aliens my next big gripe. There are about 4 or 5 types of alien but they're practically indistinguishable. I think they're all supposed to have special abilities and that would have been awesome if they used them and forced tactical play. But they don't, they run straight lines towards the player and as they don't collide with each other usually form an easy to shoot pile.

    There's little satisfaction in shooting them as they don't throw out gouts of green alien blood, only the odd particle. They get knocked around easily by even weak weapons and this before dying with barely a whimper and a quick death animation.

    This sounds really negative and it is until later on when for instance wading through dozens of aliens in Hydroponics is a complete blast. Then you don't notice the silly bullets, lack of blood or mind the quick deaths.

    Moving on: the last issue I have is with the story. The main character is the chief engineer of the space ship The Leopold. The Chief Engineer. But he has no security rights and no understanding of engineering consoles he breaks just about every one he touches. Using a generic space marine character would have made more sense. Like the Doom Guy.

    Also the Leopold has crashed into a giant derelict ship of unknown origin. Except the name of the ship is written on the side. In English. And it's an Intex ship just like the Leopold. Surely someone would have kept a record of it somewhere.

    I'm going to stop complaining now and recommended Alien Breed. It may not be great but it is worth a couple of your dollars and few of your hours. For all I've said I did enjoy it but suspect I should have cranked up the difficulty.
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  3. Aug 19, 2010
    6
    This is an overhead, 3rd person shooter, much like Alien Swarm. You spend a lot of time running from Point A to Point B and back again, meanwhile killing aliens and picking up ammo, credits (currency), logs, and searching dead bodies for useful stuff. The upgrades are nowhere near op, the graphics are meh, the plot is kind of awkward, and default moving speed is "walk" (you have to hold aThis is an overhead, 3rd person shooter, much like Alien Swarm. You spend a lot of time running from Point A to Point B and back again, meanwhile killing aliens and picking up ammo, credits (currency), logs, and searching dead bodies for useful stuff. The upgrades are nowhere near op, the graphics are meh, the plot is kind of awkward, and default moving speed is "walk" (you have to hold a button down constantly to run and not all places will allow you to run).

    Despite that, they do throw in different timed missions and a couple of small puzzles to keep it interesting. Elite mode is pretty easy, so easy mode would probably be perfect for a kid. An excellent time-suck kind of game. I paid about $5 for it during a steam sale, so for the price, it's better than most.
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  4. Mar 7, 2013
    7
    Too bad the potential to do better when there is not a game, but did not. Team 17 to expect a better construction. Although the back of the engine such as Unreal Engine camera system with bad graphics and pointless, but still plays herself for a while.
  5. ave
    Jun 16, 2015
    5
    (The good thing about no-so good games, is you reward yourself by an harsh yet inspired review)

    So, what about Alien Breed: Impact? We know it's a remake of a 20 years old shooter by the original team. Seems like a great start. However, the actual Alien Breed: Impact from 2010 is a game about painfully setting camera angles ; while exploring all the rooms and corridors of an heavily
    (The good thing about no-so good games, is you reward yourself by an harsh yet inspired review)

    So, what about Alien Breed: Impact? We know it's a remake of a 20 years old shooter by the original team. Seems like a great start.

    However, the actual Alien Breed: Impact from 2010 is a game about painfully setting camera angles ; while exploring all the rooms and corridors of an heavily damaged spacecraft ; in order to gather as much as possible useful items from storage boxes and corpses (weapons, ammo, medikit, grenades) and also... money ! Money so you can buy more of these and upgrade your gear from Intex's deepspace-proof vending machines ; in order to [butter]cut your way through waves / spawns of [not really] challenging aliens ; so you can reach the next locked door you'll have to open or broken engine you'll have to start or fix... Sorry, I find all of this boring.

    It's not a question of technical ability : Unreal Engine is solid, and Team 17 has a track record. It's about choices.

    Sometimes, game design is like pastry : you have the ingredients, but you have to be precise of quantities, order of composition and cooking heat / time - otherwise you end up with nothing.
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  6. Feb 21, 2013
    5
    Maybe the reason is that I played "Alien Breed" trilogy after I put my hands on "Alien Swarm", or maybe it is the game itself, but it is difficult to say something positive about this game.
    Lack of good story, boring gameplay, way too difficult unbalanced co-op. Ok, I do believe, that the game had some potential but it was wasted.
  7. Jan 27, 2021
    6
    If Smash is a mix up of all popular Nintendo characters, then Alien Breed: Impact is a mix up of all popular sci-fi shooters. So what do you get if you mix the atmosphere of Dead Space with the action mechanics of Alien Swarm, the corridors and objectives of Doom, and the sound effect libraries of Halo and Half Life? You get 5-6 hours of something so eerily familiar, and yet what the HELLIf Smash is a mix up of all popular Nintendo characters, then Alien Breed: Impact is a mix up of all popular sci-fi shooters. So what do you get if you mix the atmosphere of Dead Space with the action mechanics of Alien Swarm, the corridors and objectives of Doom, and the sound effect libraries of Halo and Half Life? You get 5-6 hours of something so eerily familiar, and yet what the HELL IS THAT?
    I'd like to give this review my usual level of flair and intricacy, but despite finishing this game only an hour ago I just gosh darn don't remember any specific instant of this game, only the vagaries of a dark hallway and... several more dark hallways. I mean really, is trying to one-up a haunted house on its poor lighting choices really a decent investment? I'd make a joke here about the game saving money on the energy bill, but I swear to God, 4 out of 5 of these levels involved some degree of 'turn the power grid back on.' Environmentalists be warned.
    To be fair, I did have a good time playing through the singleplayer campaign. Yes, the gameplay is repetitive to the point the game's short runtime is a blessing better than Jesus himself. Yes, the game isn't much to look at; existing during the time of "brown hallways with shallow lighting fixtures means our game is dark, edgy and action-packed" (Remember those days?). Yes, the games camera and controls are finicky, though not to the point of true frustration. And yes, for some dumb reason, 70% of the random, barely-perceptible, barely-worth-a-thought-in-your-precious-little-brain-space clutter on the ground will stop Conrad dead in his space tracks. As will half the walls if you graze them slightly too tightly and they blow their whistles on you.
    BUT at least it did have some atmosphere. And the shooting was satisfying... most of the time. Just accept that any compliment I give this game has the caveat of 'most of the time' and you'll be dandy, Randy.
    I've gone on long enough without talking narrative as I am usually want to do. So. The narrative. It is... present? It did turn up to work on time, so I guess you can say it made an effort today. The story exists only to contextualise the action, somewhat. That'll be another regular caveat. Conrad, which I couldn't stop hearing as comrade, is the usual few-words-given but soft-at-heart action hero. And then there's the narrator, I mean Mia, who tells you what to do. Yeah, that's about it. Let's just move on.
    I stated earlier that this game mixes its gameplay loop from elements of Alien Swarm and Doom. I wasn't exaggerating for effect. It's an isometric shooter like Alien Swarm where swarms of aliens try to kill you as you traverse the map completing objectives and kindly fixing the aliens' lead deficiencies. The biggest difference is how the camera works. In Alien Swarm it was a fixed point camera, here you swivel the camera around overhead. And this is necessary if you want to see anything. There's more clutter, less light and colour, and tighter corridors than Swarm.
    The other half of that equation is Doom (which is generally how I viewed maths in high school anyway). You know how in Doom you walk around corridors shooting things until you find a keycard or switch to progress? Well, in Alien Breed you walk around corridors shooting things until you find a keycard or switch to progress. The only difference here is that there really isn't much of a difference here. There's more backtracking here I guess. Which doesn't help with the already repetitive nature of the game.
    What else? There's upgrades for weapons. They're... neat.
    Honestly, I say I like this game because the action is satisfying enough to carry the short runtime. And there are actually a couple of interesting sequences such as a boss or a chase. But more than that, I personally believe the strange differences here make for a unique atmosphere which can be fun to immerse yourself in. The menus and effects, both visual and sound, for text or image displays add that small dev team creep factor which I genuinely like. And while it's not matched by the lighting, graphics or art design, the animations are good. I like how Conrad walks and turns, and searches dead bodies. Although the interaction animation that you'll see a lot isn't much to look at. And how they chose which way to allow you to interact, whether it be the seemingly randomly decided amount of time you have to hold the button when near a screen or the couple of times that it's only a single button press, for which purpose confuses me. Adding to this is that strange floating isometric camera that causes annoyance amongst Alien Swarm fans, which I can understand. However, I feel this also added to the atmosphere. Making it isometric rather than first-person kept the budget down and this camera means you can still get the sense of turning a corner into the dark unknown. Or as my parents would refer to it, 'my sexuality.'
    It's not great, but if you look for the fun, you'll find it.
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Metascore
64

Mixed or average reviews - based on 12 Critic Reviews

Critic score distribution:
  1. Positive: 0 out of 12
  2. Negative: 1 out of 12
  1. PC Gamer UK
    69
    Irritating level design and a poor story are somewhat redeemed by explosive action and a challenging co-op mode. [Sept 2010, p.82]
  2. PC Gamer
    59
    But repetitious single-player, frustrating co-op and a laughable narrative reduce it to a mess that's fun only as long as it takes you to realize nothing interesting is ever going to happen. [Oct 2010, p.81]
  3. The brisk single-player campaign is reason enough to overlook the boring cooperative multiplayer. Unfortunately, the lack of blood, same-looking environments, and cheap-looking comic strips let it down.