User Score
6.0

Mixed or average reviews- based on 64 Ratings

User score distribution:
  1. Positive: 18 out of 64
  2. Negative: 14 out of 64

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  1. Jun 18, 2013
    4
    As many of you knows, cooperative mode can make a great improvement in gameplay even when the whole game is really boring or dumb. The main reason of why this is happening is that we still better spend our time with other people. Therefore MMO's and offline titles with co-op mode are so popular today.

    The first thing that you mark in "Alien Breed" is that it looks very familiar, when
    As many of you knows, cooperative mode can make a great improvement in gameplay even when the whole game is really boring or dumb. The main reason of why this is happening is that we still better spend our time with other people. Therefore MMO's and offline titles with co-op mode are so popular today.

    The first thing that you mark in "Alien Breed" is that it looks very familiar, when you are an experienced player in this sort of games. The scenes are really like "Shadowgrounds" with pipes, burning things here and there, electronic double doors and computers everywhere. The main difference is that the story of "Alien Breed" takes place on a spaceship, that had impacted into another ship and... different monsters begin to appear everywhere, killing everyone on their way. The plot's only purpose is to explain the appearance of new markers on the minimap. "AB" could be one game for ten bucks, but is separated into 3 episodes, each with its little part of story, and this is not so bad, because you don't need to pay the full price to understand the amount of your wish to play it (There is demo too). The first episode name is "Impact".

    Gameplay is something between "Shadowgrounds" and "Space Siege". We explore the interiors of the full-of-dead-people ship with almost no hope to find someone alive, sometimes floor and walls crashing and scary beings start to attack from one or all directions simultaneously, then we grab some loot from lockers or "human corpses" and continue our journey. All the time we move from battle to battle, trying to hear enemies. In "Dead Space" sound was the main key to divine a fight, here it just sounds, someone always sniffs and "coughs" somewhere. The most interesting thing in this mess is that we must pay to gain ammo and upgrades from "Intex terminals". Yeah, savior of the world "has not enough money to buy a potion". What a delusion. But there is something in this end of the spaceship days. Enemies are tough, ammo ends very quickly, we saw this in "Shadowgrounds" once, and that was good, but again with the same monsters with just one upgrade per gun and absolutely same grey locations, this will kill even the biggest fan of isometric shoot-em-all horror games. Sometimes the game shows the power of "Unreal Engine 3", painting great effects of electricity or a new style of environment like chambers with dark-green plants and alien cocoons in hydroponics, and sometimes it seems that a new part of the ship is “a breath of fresh air”. But there is almost no fun in killing brownish-gray aliens in brownish-gray environment.

    When solo campaign is boring and monotonous, co-op is... even worst. There are no boss-fights except big hordes of enemies, the final trial in each mission is to defend yourself against a horde of monsters for 30 seconds and then fast jump into the elevator. The only thing that can fix this and prevent yawning is your friend on the other side of the global network. I've played many co-op games and surely can tell, that there are no reasons to play "AB" together. You can't interact with each other, can't exchange weapons and items, you can't even help your partner when he is down he will stand up automatically. The two heroes are even nameless. The one thing that you can do is to try to cover your friend's back, shoot monsters on his 6 and survive while he raises up after being down. Nothing more.

    "Alien Breed" brings nothing new in genre, trying to scare you, but it's not scary, except the moments, where enemies start to rise from the floor under your character. I'm sorry, i don't like to bind labels, because every game has it's fans and creating of any game is not so easy, but this game is boring, and there is no reason to play it more than once, even once.

    Original: http://morgen-s.blogspot.ru/2012/01/alien-breed-impact-review-in-english.html
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  2. Oct 7, 2011
    0
    Lame horrible filth! I hate having this game on my list of steam games. It makes me feel like a douchbag just for buying it. I only got it since the old amiga version was so cool back in the day but to make exactly the same game today is just pathetic. What a sad little game!!!
  3. Nov 14, 2011
    0
    I stopped playing towards the end of the second chapter because they insist on changing the controls and locking the camera angle during 'Flee from the Charger' making it impossible to complete. I don't understand they would do that. They effectively reverse the controls after getting you used to the controls during the first few hours of game play. Unfortunate because the game had theI stopped playing towards the end of the second chapter because they insist on changing the controls and locking the camera angle during 'Flee from the Charger' making it impossible to complete. I don't understand they would do that. They effectively reverse the controls after getting you used to the controls during the first few hours of game play. Unfortunate because the game had the promise of at least a 5/10. Expand
  4. Dec 16, 2013
    3
    This is a sad attempt to catch the glory of the original Amiga hit. The Graphics and effects are quite nice, but the gameplay is quite horrible as it's real annoying to battle both the Aliens and the stupid camera. I can't really understand the justification for using such a jumpy camera. It is not rocket science to figure out a stable camera for an Arcade game. They knew they messed upThis is a sad attempt to catch the glory of the original Amiga hit. The Graphics and effects are quite nice, but the gameplay is quite horrible as it's real annoying to battle both the Aliens and the stupid camera. I can't really understand the justification for using such a jumpy camera. It is not rocket science to figure out a stable camera for an Arcade game. They knew they messed up the camera and introduced some auto aim to compensate for it, but auto aim for Alien Breed just defeats the purpose of the game.
    I still give some points for the art work.
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  5. Jun 18, 2022
    1
    Мега скучная дрянь. Играть неинтересно, нет никакой фишки и бредовый сюжет, в общем, всё как обычно в плохих играх.
  6. Jan 12, 2018
    3
    This game could have been very decent, but it suffers from a mountain of gameplay issues that all add up to a frustrating experience. Moving freely is inhibiting, as you easily get caught on corners of objects that are often in the dark, not to mention that your movement speed can be charitably described as trundling at best. You can sprint, but you have to hold down a button, and yourThis game could have been very decent, but it suffers from a mountain of gameplay issues that all add up to a frustrating experience. Moving freely is inhibiting, as you easily get caught on corners of objects that are often in the dark, not to mention that your movement speed can be charitably described as trundling at best. You can sprint, but you have to hold down a button, and your limit (which isn't represented by any sort of stamina bar) is far too short.

    The camera issues are no better, as every time your mouse touches the edge of the screen your perspective rotates, making navigating and gunplay supremely dissatisfying. You're zoomed in too far on your character, which means you can't see what's going on around you, even in the same room. And even if the mechanics of battle worked well, shooting the aliens gives little feedback to the player. Bullets travel over the aliens' heads until they seemingly die randomly of heart attacks.

    All in all, this game could have been much better, but pretty much every programming decision that went into creating it ended up failing. For a much better example of the top-down alien shooter genre see the game Shadowgrounds.
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  7. Jan 12, 2018
    3
    Lost my account access from a former email, so I'm reposting this review:

    This game could have been very decent, but it suffers from a mountain of gameplay issues that all add up to a frustrating experience. Moving freely is inhibiting, as you easily get caught on corners of objects that are often in the dark, not to mention that your movement speed can be charitably described as
    Lost my account access from a former email, so I'm reposting this review:

    This game could have been very decent, but it suffers from a mountain of gameplay issues that all add up to a frustrating experience. Moving freely is inhibiting, as you easily get caught on corners of objects that are often in the dark, not to mention that your movement speed can be charitably described as trundling at best. You can sprint, but you have to hold down a button, and your limit (which isn't represented by any sort of stamina bar) is far too short.

    The camera issues are no better, as every time your mouse touches the edge of the screen your perspective rotates, making navigating and gunplay supremely dissatisfying. You're zoomed in too far on your character, which means you can't see what's going on around you, even in the same room. And even if the mechanics of battle worked well, shooting the aliens gives little feedback to the player. Bullets travel over the aliens' heads until they seemingly die randomly of heart attacks.

    All in all, this game could have been much better, but pretty much every programming decision that went into creating it ended up failing. For a much better example of the top-down alien shooter genre see the game Shadowgrounds.
    Expand
Metascore
64

Mixed or average reviews - based on 12 Critic Reviews

Critic score distribution:
  1. Positive: 0 out of 12
  2. Negative: 1 out of 12
  1. PC Gamer UK
    69
    Irritating level design and a poor story are somewhat redeemed by explosive action and a challenging co-op mode. [Sept 2010, p.82]
  2. PC Gamer
    59
    But repetitious single-player, frustrating co-op and a laughable narrative reduce it to a mess that's fun only as long as it takes you to realize nothing interesting is ever going to happen. [Oct 2010, p.81]
  3. The brisk single-player campaign is reason enough to overlook the boring cooperative multiplayer. Unfortunately, the lack of blood, same-looking environments, and cheap-looking comic strips let it down.