- Publisher: Microsoft Game Studios
- Release Date: Sep 30, 1997
Summary:
Age of Empires is an epic real-time strategy game spanning 10,000 years, in which players are the guiding spirit in the evolution of small stone age tribes. Starting with minimal resources, players are challenged to build their tribes into great civilizations. Gamers can choose from one of several ways to win the game, including: world domination by conquering enemy civilizations, exploration of the known world and economic victory through the accumulation of wealth. Age of Empires was developed by Ensemble Studios and features the expertise of Bruce Shelley, co-designer of the hit strategy game "Civilization." [Microsoft]
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| Rating: | T |
|---|---|
| Developer: | Ensemble Studios |
| Genre(s): | Strategy, Real-Time, Historic, Historic, Command |
| Number of Players: | 1-8 Players |
| ESRB Descriptors: | Animated Blood Animated Violence |
| Cast | Credit |
|---|---|
| Sandy Petersen | Scenario |
| Mark Terrano | Programming |
| Angelo Laudon | Lead Programming |
| David Rippy | Music |
| Dave Pottinger | Programming |
| Matt Pritchard | Programming |
| Scott Winsett | Art |
| Chris Rippy | Sound |
| Herb Ellwood | Art |
| Duncan McKissick | Art |
| Thonny Namuonglo | Art |
| Duane Santos | Art |
| Stephen Rippy | Music |
| Rick Goodman | Lead Design |
| Bruce Shelley | Design |
| Brian Sullivan | Design |
| Tim Deen | Programming |
| Mickey Kawick | Programming |
| Bill Schofield | Programming |
| Brad Crow | Lead Art |
| Sean Wolff | Art |
| Don Gagen | Art |
| David Deen | Art |
| Tony Goodman | Production |
| Ian Fischer | Scenario |
| John Evanson | Scenario |
| David Lewis | Programming |
| David Lewis | Programming |
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