Metascore
64

Mixed or average reviews - based on 40 Critic Reviews

Critic score distribution:
  1. Positive: 7 out of 40
  2. Negative: 1 out of 40
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  1. Jun 12, 2016
    84
    In VR, ADR1FT is a compelling and amazing experience that I'm happy to recommend. [Tested with Rift]
  2. Nov 13, 2016
    80
    Other Virtual Reality games should take note as ADR1FT is not just a throw away game for the sake of showing off some cool VR gaming. It’s the real deal. Giving players a really mind enveloping gaming experience of the dangers of working and traveling in outer space. Some may say the limited environment of space gives the player very little of nothing much to do. That is not the point of the game, the developers set out with a vision and brought it to light. ADR1FT is well worth the time to play it and while not a lot of replay ability here, it is still a game that delivers.
  3. Apr 3, 2016
    80
    While Adr1ft isn’t the most engaging or thrilling game you’ll play this March, its unique perspective, stunning graphics, challenging platforming mechanics and, director, Adam Orth’s very personal and metaphorical story make it a definite choice for those amoungst us who want a slightly slower paced game, without all that faffing about with health bars and weapons, that allows you to take your time, explore the game’s devastated setting and put together the pieces of an intriguing story that makes you question who’s to blame and whether you’ll ever really be able to succeed in bringing Commander Alex Oshima back home.
  4. Mar 28, 2016
    80
    What’s here is special. Slightly flawed, but still absolutely worth experiencing for yourself. ADR1FT is evocative, chilling, tense, and unlike anything I’ve ever played, even if it isn’t for everyone. [VR Tested]
  5. Mar 28, 2016
    80
    Clocking in at four hours or so, it doesn't overstay its welcome. I can also see jumping back into Adr1ft every so often to freak myself out again, or show it off to friends. So long as you have a stomach for it, this is one of the first "must-have" games for VR. [VR Tested]
  6. Mar 28, 2016
    80
    If you have the choice, I’d recommend the VR version slightly over the traditional display, but not to the point where anyone should pass up a fascinating experience because one is more immersive. [VR Tested]
  7. 76
    Adr1ft can be enjoyed on a "traditional" PC, and it's still a nice, not particularly challenging and pretty short, sci-fi adventure title. If you play it with Oculus VR, though, you can expect one of the most compelling VR experiences, probably the closest you can get to a real walk in the space, at zero gravity. [Tested with and without Oculus Rift]
  8. Apr 4, 2016
    74
    Adr1ft is a short, narrative experience that follows the lead of Everybody's Gone to the Rapture, Dear Esther and other so called "walking simulators". The first part of the game has a more elaborate gameplay (asking the player to manage the oxygen reserves), but in the end all that matters is the compelling atmosphere.
  9. Apr 20, 2016
    73
    ADR1FT is great for people who love combing through every possible nook in a game. It definitely rewards those who practice due diligence, but is a little empty for those looking for a little more gameplay.
  10. Game World Navigator Magazine
    May 18, 2016
    72
    Open spaces of ADR1FT are a source of both amazement and distress at the same time. There are no explosions, no action and no games of hide-and-seek with aliens; just a dilatory gameplay pace that has to have your total attention to become enjoyable. VR headset is definitely recommended. [VR Tested; Issue#209, p.69]
  11. Apr 15, 2016
    70
    An exquisite game with a great story, but control and graphical issues could hinder a player's experience.
  12. Apr 12, 2016
    70
    Adr1ft is a game that wants you to be relaxed and at peace with its wonderful views. It may seem a little bit repetitive because of the tasks that are given to us or because the story is not as clear as it should be, but it is an essential game if you are into the VR world. [VR Tested]
  13. Mar 28, 2016
    70
    The refusal to accept ADR1FT being part of the "walking sim" crowd has, weirdly, made it less of an easy recommendation, but a recommendation nonetheless, because although it can be frustrating, it's hauntingly beautiful, and a sensational example of how a well crafted environment can be enough to pull you across the finish line.
  14. Mar 28, 2016
    70
    Adr1ft doesn't pioneer any new types of gameplay with VR, which is a shame because it desperately needs some variety in that area. However, it does benefit greatly from blocking off the rest of the world, creating a feeling of isolation that aligns with what your character is experiencing. Floating out over the Earth and looking down from this perspective is truly impressive. [VR Tested]
  15. Apr 14, 2016
    68
    One of the most anticipated games at Rift´s lauch fails to deliver but becomes an interesting exercise in orbital sightseeing. [VR Tested]
  16. Apr 1, 2016
    68
    A perfect experience to live with Oculus Rift, but also with a normal PC doesn’t go unnoticed. Too bad the gameplay is weak and quite boring. [Tested with Oculus Rift and standard PC]
  17. Apr 5, 2016
    67
    ADR1FT is the Wii Sports of the VR. Shows us the potential of this new technology, but it needs more depth. [VR tested]
  18. Apr 28, 2016
    65
    It's a short game, with some brilliant underlying themes and a pretty decent story, and yet its shallow and repetitive structure make it hard for the player to appreciate its moments of beauty and brightness. Truly a pity, cause they are there, somewhere, among the stars.
  19. Apr 14, 2016
    65
    Perfect for VR, ADR1FT offers a very nice narrative along with good graphics and a nice feeling of floating into space. but the repetitiveness and the lack of a true engaging gameplay limits the tittle to a "why not experience". [VR Tested]
  20. Apr 6, 2016
    65
    Though first impressions of Adr1ft are usually very positive, the game itself is a disappointment. The gameplay elements stay pretty much underused and though you could argue that it would not be too bad for a 'walking simulator', the story is not great either. [VR Tested]
  21. Mar 31, 2016
    65
    As a simulation of being marooned in space, Adrift is peerless. The sense of weightlessness, the sense of scale, just being in the world are all astonishing. But it's impossible to divorce the immersion from its mechanical failures, which sours what otherwise could have been a new high bar for narrative-centric games.
  22. Mar 30, 2016
    65
    It is hard to shake the feeling that this could have been something special, at least in concept, that ultimately failed executing on its overall promise. Unless you have a VR headset that you are looking to justify, you may want to skip this rescue mission.
  23. Mar 31, 2016
    63
    Beautiful as you could ask for, especially in VR, but exhaustingly repetitive. [Partially tested with VR]
  24. Apr 7, 2016
    62
    Perfect as a tech demo for Oculus rift and visually impressive even without the VR headset. But the gameplay is weak and sometimes even annoying. [VR Tested]
  25. Edge Magazine
    Jun 7, 2016
    60
    Adrift is at its best when you're simply taking in the view and absorbing the gravity of your situation. [Tested with Oculus Rift; June 2016, p.104]
  26. May 27, 2016
    60
    A game that succeeds in being like no other but falls short of realising its potential.
  27. Apr 11, 2016
    60
    Adr1ft is an absolutely stunning visual experience. It looks amazing and feels great to be in nearly at all times. That is until you progress to the point when you realize you’re doing the exact same thing in a new sector of the ship, not even with different objectives or quick time moments to try to mask the fact that you’re hitting enter to make yet another core and plug it in. The whole experience is relatively short, and while it’s something to behold visually and feels good while in it, it might not be something for everyone.
  28. Apr 3, 2016
    60
    Unlike Gravity, which spaced out its most fraught scenarios between moments of calm, the game is in a constant state of panic.
  29. Mar 28, 2016
    60
    Adr1ft tries to break away from the tropes of bombastic violence and self-congratulation found in so many video games, and for that, its development team should be lauded. It’s too bad that this game set in the black void of space didn’t find anything interesting enough to fill the void of its barely-existent gameplay.
  30. Mar 31, 2016
    59
    A breathtaking VR experience with some spectacular vistas, dragged down by repetitive tasks, obstructive UI and a fragmented story. Unless you want to play it with Oculus Rift, give it a pass.
  31. CD-Action
    Jun 29, 2016
    55
    The visuals are fantastic, but I was disappointed with the shallow, boring story and I grew annoyed with the gameplay. What upset me the most was the lack of scientific credibility in a game about scientists on a scientific space station (e.g. why do station modules separated by an explosion suddenly stop drifting apart!?). [06/2016, p.60]
  32. Apr 24, 2016
    55
    To that end, from my experiences with VR I can comfortably see a digit or two being tacked on to the score for the sheer immersion present. Without the $600 headset though, this is about as flat an experience as I've had in a long while. [VR Tested]
  33. Jun 6, 2016
    54
    If you want to look at Earth from its orbit, the interactive museum of Adrift will take you on an atmospheric, beautiful tour "with no strings attached". If you expect a deep, thought-provoking, or simply engaging game about space — try your luck somewhere else.
  34. Games Master UK
    May 18, 2016
    54
    A unique VR experience - but seriously lacking in substance. [VR Tested; May 2016, p.80]
  35. Jul 22, 2016
    52
    The immersion is fantastic – you feel at every corner that Adrift was conceived with VR in mind. But all too soon the fascination is replaced by boredom. In the end this is nothing but an impressive tech demo. [Tested with Oculus Rift]
  36. May 18, 2016
    50
    When you wrap a tiptop technology in boredom you get Adrift – a simulator of life on orbit is the glossy virtual reality, where almost nothing is happening. And that ‘almost nothing’ is repeated hundred times over.
  37. Apr 10, 2016
    50
    A great advert for Oculus Rift and VR in general, and yet even with the novelty of zero-G it proves a disappointingly bland gameplay experience. [Oculus Tested]
  38. Mar 31, 2016
    50
    Adr1ft is a game in love with space. It finds seduction in the void, and inside the debris of a botched reach for the unknown. I’ve never before seen space above Earth portrayed by such convincing beauty in a game. Alas, it is at the service of an unbefitting journey mired by clumsy movement and contrivances more heavy-handed than the story behind the disaster.
  39. Mar 28, 2016
    50
    Adr1ft has an emotional story hiding below its surface. But that surface is coated in laborious movement, forced survival mechanics, and an obtrusive user interface.
  40. LEVEL (Czech Republic)
    May 18, 2016
    40
    Visually beautiful trip to the ruined space station, which unfortunately gets boring soon. You won´t be killed by lack of oxygen, but mainly by boredom and frustration from the lack of content. [Issue#263]
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  1. Mar 28, 2016
    Adr1ft is an easy game to get lost in, in multiple senses of the word. Floating around in circles, slowly trying every possible door, and keeping an eye out for life-giving air canisters is only interesting for so long, especially if you're used to games with more action. If you give yourself over to the desolation, though, you can reach a kind of Zen state where the gentle pulse of your EVA thrusters, the musical cues, and the sight of some stunning outer space architecture provide a break from a pedestrian world of Earthly troubles. Struggling for survival in the cold expanse of space has never been more relaxing.
  2. Oct 19, 2016
    In the end, we’re left with a game that’s much like its setting: beautiful, but short on oxygen.
  3. It makes me too sick, and because the underlying experience collapses from operatic space disaster into rinse and repeat all too soon, I am not minded to endure that awful lurching sensation. Despite that, some of my VR confidence has been restored. Maybe this thing can happen after all.
  4. Apr 6, 2016
    The game trembles on the knifepoint between poetry and tedium. It presents something magnificent but sustains each note just a little too long—shifting from awe-inspiring, past meditative, and into repetition as the unchanging station interiors and tedious tasks stretch on just long enough to drain an otherwise unique creation.
User Score
5.3

Mixed or average reviews- based on 58 Ratings

User score distribution:
  1. Positive: 19 out of 58
  2. Negative: 19 out of 58
  1. Apr 4, 2016
    8
    In terms of atmosphere and visual presentation Adr1ft is a winner. The game really hits all the right notes to ensure total immersion. TheIn terms of atmosphere and visual presentation Adr1ft is a winner. The game really hits all the right notes to ensure total immersion. The search for oxygen is tense and had me holding my breath. However, this becomes less of an issue after about a third of the game and in the end is a rather tedious affair, although admittedly it still creates tense moments when it is not quite clear where to go next and the search for the next way point ends in a spacewalk in the wrong direction.

    Although Adr1ft features a HUD with a compass and arrows that point towards the next objective, I got lost several times, mainly because I floated past a small escape hatch or broken window that the game wanted me to squeeze through throwing the HUD arrow into a wild frenzy pointing in all kinds of directions. A few times my search for the next way point turned into a bit of frustration. But then again, one could argue that such is life on a wrecked space station.

    The game is reasonably short - it took me about 5 hours to finish it - but it's not too short and did what it could with the rather limited, walking simulator-y game mechanics.

    The sound design is excellent for most parts. Yet I had two major issues.

    Firstly, for five hours I heard my character breath and wince when she bumped into some debris. But apart from names of her deceased crew mates she never utters a word. This strange silence seems a bit unnatural, especially after communications with mission control is re-established at some point. But, alas, she remains silent.

    Secondly, and at the same time my biggest problem with the game, was the soundtrack. Don't get me wrong... Debussy perfectly sets the mood for a slow paced space game in the beginning. However, the majority of originally composed electronic music is highly repetitious, in some instances obnoxiously so. I had to turn down music volume several times during my play through because the score by Adam Orth drove me batty... and I love electronic music!

    But these things aside, the game's visuals, atmosphere and overall fantastic immersion made it absolutely worth my while. If I ever get my hands on a VR headset, this might actually be the very first game I will try out.
    Full Review »
  2. Aug 13, 2016
    0
    waited FOREVER for the motion VR vive controller support to ccome out to play this game. and I can't say I have been as dissapointed in ANYwaited FOREVER for the motion VR vive controller support to ccome out to play this game. and I can't say I have been as dissapointed in ANY game for VR yet as this one. you spend the ENTIRE time fighting the clumsy controls with slow response to chase down oxygen bottles, its horrible. Your entire experience of what should be an immersive VR game is spent fighting the UI and motion sickness as you roll around and bounce off things. VERY simple things like looking in a direction (which other games do by looking WHERE YOU ARE LOOKING with the headset) you have to control by lightly touching the touchpad. I dont think the people on this indy dev team who were supposed to impliment the Vive support ever even tried playing the game with it....I would fire them on the spot if they dropped this trash on my desk.

    after only 40 mins of playtime Steam refuses to refund
    Full Review »
  3. Oct 22, 2019
    10
    Although its not meant to be a VR game, this was absolutely stunning. I almost felt like a real astronaut in open space floating above Earth!Although its not meant to be a VR game, this was absolutely stunning. I almost felt like a real astronaut in open space floating above Earth! Thank you devs! Full Review »