Metascore
64

Mixed or average reviews - based on 40 Critic Reviews

Critic score distribution:
  1. Positive: 7 out of 40
  2. Negative: 1 out of 40
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  1. Mar 28, 2016
    Adr1ft is an easy game to get lost in, in multiple senses of the word. Floating around in circles, slowly trying every possible door, and keeping an eye out for life-giving air canisters is only interesting for so long, especially if you're used to games with more action. If you give yourself over to the desolation, though, you can reach a kind of Zen state where the gentle pulse of your EVA thrusters, the musical cues, and the sight of some stunning outer space architecture provide a break from a pedestrian world of Earthly troubles. Struggling for survival in the cold expanse of space has never been more relaxing.
  2. Oct 19, 2016
    In the end, we’re left with a game that’s much like its setting: beautiful, but short on oxygen.
  3. It makes me too sick, and because the underlying experience collapses from operatic space disaster into rinse and repeat all too soon, I am not minded to endure that awful lurching sensation. Despite that, some of my VR confidence has been restored. Maybe this thing can happen after all.
  4. Apr 6, 2016
    The game trembles on the knifepoint between poetry and tedium. It presents something magnificent but sustains each note just a little too long—shifting from awe-inspiring, past meditative, and into repetition as the unchanging station interiors and tedious tasks stretch on just long enough to drain an otherwise unique creation.
User Score
5.3

Mixed or average reviews- based on 58 Ratings

User score distribution:
  1. Positive: 19 out of 58
  2. Negative: 19 out of 58
  1. Apr 4, 2016
    8
    In terms of atmosphere and visual presentation Adr1ft is a winner. The game really hits all the right notes to ensure total immersion. TheIn terms of atmosphere and visual presentation Adr1ft is a winner. The game really hits all the right notes to ensure total immersion. The search for oxygen is tense and had me holding my breath. However, this becomes less of an issue after about a third of the game and in the end is a rather tedious affair, although admittedly it still creates tense moments when it is not quite clear where to go next and the search for the next way point ends in a spacewalk in the wrong direction.

    Although Adr1ft features a HUD with a compass and arrows that point towards the next objective, I got lost several times, mainly because I floated past a small escape hatch or broken window that the game wanted me to squeeze through throwing the HUD arrow into a wild frenzy pointing in all kinds of directions. A few times my search for the next way point turned into a bit of frustration. But then again, one could argue that such is life on a wrecked space station.

    The game is reasonably short - it took me about 5 hours to finish it - but it's not too short and did what it could with the rather limited, walking simulator-y game mechanics.

    The sound design is excellent for most parts. Yet I had two major issues.

    Firstly, for five hours I heard my character breath and wince when she bumped into some debris. But apart from names of her deceased crew mates she never utters a word. This strange silence seems a bit unnatural, especially after communications with mission control is re-established at some point. But, alas, she remains silent.

    Secondly, and at the same time my biggest problem with the game, was the soundtrack. Don't get me wrong... Debussy perfectly sets the mood for a slow paced space game in the beginning. However, the majority of originally composed electronic music is highly repetitious, in some instances obnoxiously so. I had to turn down music volume several times during my play through because the score by Adam Orth drove me batty... and I love electronic music!

    But these things aside, the game's visuals, atmosphere and overall fantastic immersion made it absolutely worth my while. If I ever get my hands on a VR headset, this might actually be the very first game I will try out.
    Full Review »
  2. Aug 13, 2016
    0
    waited FOREVER for the motion VR vive controller support to ccome out to play this game. and I can't say I have been as dissapointed in ANYwaited FOREVER for the motion VR vive controller support to ccome out to play this game. and I can't say I have been as dissapointed in ANY game for VR yet as this one. you spend the ENTIRE time fighting the clumsy controls with slow response to chase down oxygen bottles, its horrible. Your entire experience of what should be an immersive VR game is spent fighting the UI and motion sickness as you roll around and bounce off things. VERY simple things like looking in a direction (which other games do by looking WHERE YOU ARE LOOKING with the headset) you have to control by lightly touching the touchpad. I dont think the people on this indy dev team who were supposed to impliment the Vive support ever even tried playing the game with it....I would fire them on the spot if they dropped this trash on my desk.

    after only 40 mins of playtime Steam refuses to refund
    Full Review »
  3. Oct 22, 2019
    10
    Although its not meant to be a VR game, this was absolutely stunning. I almost felt like a real astronaut in open space floating above Earth!Although its not meant to be a VR game, this was absolutely stunning. I almost felt like a real astronaut in open space floating above Earth! Thank you devs! Full Review »