Metascore
75

Generally favorable reviews - based on 51 Critic Reviews

Critic score distribution:
  1. Positive: 29 out of 51
  2. Negative: 0 out of 51
  1. May 7, 2018
    90
    Anglo-Saxons, Gaelic clans and Viking settlers battle for Brittania and the glory of forging a great empire. A change from the usual Total War games but a potential gateway to newcomers.
  2. May 4, 2018
    90
    With enough tweaks to make the game feel fresh, and enough of the same formula to keep the game comfortable, this is a great Total War entry.
  3. Apr 30, 2018
    90
    Total War Saga: Thrones of Britannia experiments with the series’ formula to great effect, creating a compelling, epic setting that is refreshing to play for series’ newcomers and veterans alike.
  4. Games Master UK
    May 18, 2018
    88
    An exhilarating departure, full of character, which still feels like a classic Total War game. [June 2018, p.74]
  5. May 9, 2018
    88
    Thrones of Britannia is a strong installment in the Total War series, the best British based campaign I’ve seen.
  6. May 15, 2018
    82
    Although it's not expansive enough compared to other games in the franchise, Thrones of Britannia does make a great progress because of the depth of strategy.
  7. Apr 30, 2018
    82
    I am almost completely satisfied with the new and revised functions of the strategy card - and spend most of the game here.
  8. Apr 30, 2018
    82
    Thrones of Britannia is a nice new view of the Total War franchise and the changes made by Creative Assembly seems to be the future for it.
  9. CD-Action
    Sep 27, 2018
    80
    Even though the AI is unable to learn from its failures and crack the player’s tactics, which makes later battles too easy, Thrones of Britannia is a game no strategy fan should overlook. [08/2018, p.74]
  10. May 18, 2018
    80
    A good game within Total War saga. Diplomacy is the new (big) feature. If you want to win a battle without fighting, you have one chance in this game.
  11. May 7, 2018
    80
    Thrones of Britannia is a very good start of the Total War Saga series. It's not a revolutionary or an amazing title, but it has interesting and fresh elements that can attract players and gather new followers of the genre. This new approach to the brand - to make smaller and historically accurate games - makes me extremely happy.
  12. May 6, 2018
    80
    Though the gameplay does suffer from feeling too easy at many points, the depth of the game mechanics and excellence of the visuals help carry Thrones of Britannia to greatness.
  13. May 3, 2018
    80
    An interesting start to the new sub-series that will serve as a good way to pass the time until the next "big" Total War.
  14. May 3, 2018
    80
    Total War Saga: Thrones of Britannia it's a deep and fun strategy game, enhanced by an excellent historical reconstruction and attention to details.
  15. May 2, 2018
    80
    While there are minor issues with AI, and pacing suffers when you’ve comfortably gotten the upper hand, this is still a worthy and engaging contribution to the Total War stable that has successfully taken its cues from history’s winners and losers alike.
  16. May 1, 2018
    80
    I wouldn’t make it my first Total War – go for Atilla or Warhammer instead – but if you’re looking for a more serious, less knockabout saga, Thrones of Britannia is a winner.
  17. Apr 30, 2018
    80
    A worthy proof of concept; great ideas and experiments tempered by conservative implementation. As long as your expectations are managed with care, you’ll still find plenty of enjoyment here.
  18. Apr 30, 2018
    80
    While Total War has often focussed on the big picture, Thrones of Britannia shows there’s plenty of scope for a series of Total War Saga offshoots to explore the smaller conflicts and civil wars through history. It’s also a great place for Creative Assembly to experiment with gameplay, and the changes to recruitment, tech trees and story elements give us a glimpse of what the series might hold in future.
  19. Apr 30, 2018
    80
    The fact that I can’t wait to go back and play through the game again with each of them gives you an indication of just how moreish Thrones of Britannia is.
  20. Apr 30, 2018
    79
    Consistent and surprisingly innovative medieval spin-off, which loses some of its thrill due to a reduced economy and a weak AI.
  21. May 11, 2018
    78
    If you come to Thrones of Britannia with a bloodlust you won’t be disappointed. Never has commanding mustachioed men to bludgeon each other to death been such an intellectual exercise. But if you were hoping for a major evolution of the Total War formula, you will be left colder than a Pict at the winter solstice.
  22. May 4, 2018
    78
    Although not the biggest or most expansive release in the franchise Thrones of Britannia surprises in its depth and commitment to building an experience specific to an era and place. From the warring houses and backstabbing and ever-changing map, to the war-hungry Vikings looking to cause one last moment of chaos. If medieval history is your thing, then this is the Total War for you.
  23. Apr 30, 2018
    78
    It succeeds, unfortunately, only superficially.
  24. May 1, 2018
    77
    It improves on a few areas historical Total War games have struggled with, but at the same time falls back into some bad, old habits that other games in the series were able to rise above. The overall tapestry reads as more than competent, and I could watch hardened huskarls with their massive axes crash into a Saxon shield wall all day. But there are too many blemishes for me to place it alongside some of its truly great peers like Attila and Warhammer.
  25. Jun 2, 2018
    75
    Despite a lack of real novelty, A Total War Saga: Thrones of Britannia shows how experienced Creative Assembly is when it comes to wargames. Epic battles and good gameplay mechanics do the trick.
  26. May 14, 2018
    75
    Total War Saga: Thrones of Britannia is a more streamlined, sleeker and quicker Total War than those before it. However, the changes to make it like this offer new opportunities and one of the more tactical campaign maps than ever before. While it still suffers from some issues, like boring end game and being altogether too easy, there's still a whole lot to gain from playing Thrones of Britannia.
  27. May 10, 2018
    75
    Total War Saga: Thrones of Britannia has flaws, but it condenses properly the Total War formula in a more accessible way and, before all else, carves the optimum path for the forthcoming spin-offs.
  28. May 2, 2018
    75
    After the loved main iterations of the Total War series, A Total War Saga Thrones of Britannia is a spin-off that delivers a worthy new chapter that lacks some of the best elements of the IP.
  29. May 1, 2018
    75
    Total War Saga: Thrones of Britannia is a new beginning and it carefully recreates the historical context of the early Middle Ages in the British Isles, but there are some missing points that will not make happy the Total War fans.
This publication does not provide a score for their reviews.
This publication has not posted a final review score yet.
These unscored reviews do not factor into the Metascore calculation.
  1. May 11, 2018
    Total War goes back to the past, but this spin-off invites uneasy comparisons to the superior recent Warhammer games.
  2. It’s all focused firmly towards evoking the period though, and here, Creative Assembly’s love for history absolutely bleeds through.
  3. May 20, 2018
    It’s best moments are familiar because they are part of that sturdy, underlying Total War formula, but even here they quickly become repetitive. Yet when it attempts to do something new and to be something new, Thrones of Britannia seems to lack any kind of compelling original vision for what a Total War game can be.
User Score
5.4

Mixed or average reviews- based on 170 Ratings

User score distribution:
  1. Positive: 60 out of 170
  2. Negative: 62 out of 170
  1. May 3, 2018
    2
    This is the worst TW game released EVER. Could this be the fall of CA? Or maybe it is time for CA to wake up and start making changes? It isThis is the worst TW game released EVER. Could this be the fall of CA? Or maybe it is time for CA to wake up and start making changes? It is cheap, it is bland, it is just BAD. Trust me, I played every TW game starting from Shogun 1. Full Review »
  2. May 3, 2018
    3
    I'm not one to give kneejerk reviews to any products: I feel it's a little insulting given the amount of time a developer puts into a newI'm not one to give kneejerk reviews to any products: I feel it's a little insulting given the amount of time a developer puts into a new release. I normally spend a few weeks formulating an opinion on something before finally publishing my opinion, but Thrones of Britannia has left an extremely sour taste in my mouth, not least because I am an avid Total War fan and booked the day off work to play this. So here we are, seven hours later.

    The central issue here is that the Total War series is one of incremental steps: as the games are released, certain aspects of the campaign and battle mechanics get modified, removed, dummied out etc. The problem with Thrones of Britannia is that it removes many previous features without bringing anything new or interesting to the table to replace them.

    This is especially irritating following my gripe with Warhammer I & II's campaigns being a little shallow: the justification in that case is that the races and factions featured in the game are so diverse and different from each other that many of the usual Total War campaign features wouldn't really work for many of them, and to develop specialised campaign mechanics that have the depth of Atilla for each faction would be a massive ask. Thrones of Britannia does not have this justification. The narrow lack of breadth in the game (focusing solely on the British Isles in the latter half of the 9th Century AD) should have allowed for an immense amount of mechanical depth the likes of which Total War has never seen, but there is none of this here. Many features are either directly copied or dummied out versions of what we saw in Atilla.

    The closest the game gets to true innovation is to feature historically accurate settlements and structures on the map, such as churches, farming communities and towns in the state they were back in the period. The issue with this is that it removes much of the variety the previous games afforded in building settlements. A market town will always be a market town and a church settlement will always be a church settlement. The closest comparison to this game is either Medieval I's Viking Invasion or the base game version of Shogun II Total War-- Viking invasion because it focuses on the same area a few centuries before, and Shogun II because it focuses on a race to the throne on a single island: in both cases, these games took advantage of their narrow scope and allowed for a great deal of depth and strategic planning to settlements. In Viking Invasion, you can opt to not even build a settlement at all and leave the region for farming or defence, and in Shogun II you can manage your food to have bustling economic centres at the heart of your clan's territories and strong troop production centres at the edges. Thrones of Britannia offers none of this, which is especially frustrating when a faction you know is going to attack you decides to and you're forced to concede land to them because that's how the settlements are set up.

    Character development and faction management feels worse: the skills tree has been replaced with a far messier looking retinue system and characters feel significantly less personal for it. For a game about roleplaying your own early medieval British dynasty, I felt extremely disconnected with my faction and it's characters: ignore the usual issue of forgetting who your heirs are, most the time I couldn't even remember my faction name without mousing over a settlement. Even in lategame Shogun II, I could remember the name of my finest generals, the towns they'd defended and the members of my increasingly messed up clan, but there is none of this here. It wouldn't be too strong to say that the characters feel like those pointless figures that show up in Rome II's politics tab.

    Battles are pretty much the same as they were in Atilla. Things feel a little faster paced in places but the game does little to capture the precise point in time that the game is aiming to portray. The shield wall is interesting enough, but given that it can't move, it's basically just a version of the one in Atilla but more restrictive. The AI is also extremely suicidal. It's happy to rush the heaviest part of my line with light cavalry and it has no the consideration for the safety of ranged/artillery units.

    Ultimately, the game is functional other than the odd bug, so how can I justify not just aiming for a middle of the road 5? Because the game abjectly fails to achieve any of it's objectives or justify it's existence in the series. It doesn't utilise the era very well, doesn't feel distinct from Atilla and doesn't feel any deeper than the fantasy games.

    Ultimately, this is a very sad outing for Total War and a pretty terrible showcase for their new "Saga" project, which I a shame because I was interested in narrow focus games.

    My only hope to the game in it's current state is that Steam will waive their usual two hours refund clause for me.
    Full Review »
  3. May 2, 2018
    0
    Nothing special. Tha AI is still poor, diplomacy is useless... Forget about cool mechanic things from WH and be prepared for tons of garbageNothing special. Tha AI is still poor, diplomacy is useless... Forget about cool mechanic things from WH and be prepared for tons of garbage from Attila. Full Review »