Mission: Impossible
Nintendo 64- Publisher: Ocean
- Release Date: Aug 14, 1998
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An excellent attempt for Infogrames and I can't wait to see what they will come up with for the sequel.
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Sorry to disappoint, but Ethan Hunt doesn't belong to the same clubs as Bond, get the same beautiful babes, use better gadgets, or even wear as nice clothes, and he sure doesn't have as great a game...not even close.
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Many have complained about Mission: Impossible's trial-and-error gameplay. Is it me, or do those same people seem to have forgotten that "GoldenEye 007" had the same type gameplay, especially on its higher levels of difficulty?
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Although Mission: Impossible puts strong emphasis on espionage tactics, some of the puzzles you are required to solve are rather obtuse, resembling mindless busy work, while others are downright (forgive the pun) puzzling.
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The control problems, lack of balance and repetitive gameplay will turn off the majority of gamers spoiled by games like GoldenEye or Metal Gear.
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Mission: Impossible is a very inconsistent game - some levels are great, and some just aren't any fun at all. But overall, most of the game is challenging and fun.
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I enjoyed the story elements of the game immensely. The communication between the characters in Mission: Impossible is mature and completely in tune with the feel of the series and film. Unfortunately, the bulk of the gameplay in the adventure is not up to the quality of the atmosphere that is created for us.
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If you can look past graphics that came out of the Stone Age, if you can look past terrible sound effects (when guards get shot they grunt like uh never mind), if you can look past a main character that doesn't look anything like Tom Cruise, if you can look past some ridiculous puzzles in places, you'll find Mission: Impossible, if you choose to accept it, really isn't that bad.
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A step back to the bad old days when the name was more important than the game -- a practice that Ocean was supposed to have left well behind.
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Falls short in many areas, none of them excusable for a game that has been worked and re-worked for so long. If the game had been more like it was originally planned with random AI for the other people and more interaction between characters, it could have been a game worth purchasing.
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I SERIOUSLY hope that all you wonderful people out there work hard and want to produce competitive, innovative, and fun-to-play-itiive stuff one day. Not run-o'-the-mill, sloppy, choppy, moppy ol mediocre pooey. And hopefully not stuff like Mission: Impossible.
Awards & Rankings
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14
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10
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#10 Most Discussed N64 Game of 1998
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11
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#11 Most Shared N64 Game of 1998
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User score distribution:
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Positive: 15 out of 51
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Mixed: 30 out of 51
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Negative: 6 out of 51
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Feb 17, 2013
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May 28, 2012This game was pretty bad but first level was fun.
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Oct 31, 2011not that bad it had interesting ideas but were poorly executed ..... shame