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  • Summary: Every man should have a skill and for Vincent S. Daggerhood, that skill was thieving. Quick with his hands, there was no loot he couldn't plunder and no treasure chest he couldn't escape with.

    For Daggerhood, life was good, until come that fateful day he was finally caught and in the name
    Every man should have a skill and for Vincent S. Daggerhood, that skill was thieving. Quick with his hands, there was no loot he couldn't plunder and no treasure chest he couldn't escape with.

    For Daggerhood, life was good, until come that fateful day he was finally caught and in the name of justice, to pay for his crimes, he was cast into the forsaken caverns.

    But this is not the end of Daggerhood's story, for this is the beginning. Filled with the desire for freedom and a craving for retribution, Daggerhood has set his sights on stealing the King's gold and armed with a dagger he can throw and reclaim by teleporting to its current position, across 100 levels, he's going to need your help!
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Score distribution:
  1. Positive: 1 out of 1
  2. Mixed: 0 out of 1
  3. Negative: 0 out of 1
  1. May 10, 2019
    100
    While it isn’t perfect, and while I would not recommend it to casual players or folks who do not handle frustration well, those looking for a more hardcore experience will certainly find it in Daggerhood.
Score distribution:
  1. Positive: 1 out of 1
  2. Mixed: 0 out of 1
  3. Negative: 0 out of 1
  1. Oct 25, 2019
    10
    An amazing twitch reflex platformer, perfect for touchscreen. With incredible graphics, soundtrack and gameplay reminiscent of Super Meat BoyAn amazing twitch reflex platformer, perfect for touchscreen. With incredible graphics, soundtrack and gameplay reminiscent of Super Meat Boy and Celeste, Daggerhood is instantly up there with the other great platformers of recent years.

    GAMEPLAY GENRE / SUB-GENRE:
    Platformer / Twitch Reflex

    STORY GENRE / SUB-GENRE:
    Fantasy / Medieval Pixel Art

    GAMEPLAY
    Whether intentional or not, the control scheme and level design are perfect for touchscreen. With no virtual thumbstick, the permanent on screen buttons for left/right/jump/dagger mean that it’s totally possible to play this game with wanting to snap your phone in frustration. Everything is so finely tuned and precise that you know you made every mistake yourself. Respawn times are quite short which is perfect when you want to jump straight back in, but can be a little slow in a couple of levels.
    Instead of character upgrades, Daggerhood uses in-level items to trigger timed environment or character modifications, which keep the control scheme familiar and consistent with no new buttons to learn.
    There’s a clear challenge system for completionists that leaves no mysteries, just repetitious fun trying to nail the perfect run. The three challenges in each level can be completed In separate runs and are; find five treasures in each level, find a ‘hidden’ fairy before it disappears and then finally earn three stars with a speed run. The variety of each challenge means that attempting the next goal for each level feels like a fresh start with a new approach required on familiar territory. It rarely feels tedious to attempt all challenges back to back. Challenges can be attempted without fear of missing a hidden item or needing to come back to previous stages with new abilities (Zelda-style). Each level has the same challenges and clearly lets you know which of them you’ve completed.

    STORY
    If you weren’t a fan of the evangelion style psychological drama In Celeste, then Daggerhood’s story is for you; a couple of intro splash screens at the start and then you’re pushed down a hole.

    GRAPHICS
    Uncompromising pixel-art that has none of the shortfalls of other games in the same style. Screen movement is silky smooth and there are no sprites or other objects that break the consistent aesthetic by existing outside the pre-established grid of pixels.

    SOUND
    Nostalgic 8-bit style soundtrack and sound design. Probably the weakest element of the game, which is more of a compliment to the rest rather than a negative for the sound. Some sounds feel a little ‘not quite right’ but quickly become familiar, without anything that stands out as particularly grating or annoying. The music is simple, with a single looping track for each of the five worlds that doesn’t restart on respawn, so there’s no need to fear that ‘Groundhog Day’ moment each time you die and start again.

    SUMMARY
    A brilliant platformer that has plenty of content for completionists, and yet is still fun on easy mode if all you want is a bit of entertainment waiting for the bus.
    For all the things that could make a twitch reflex platformer terrible on a smartphone, Daggerhood has none of them. All of the elements of the game culminate in a truly enjoyable experience.
    It’s not absolute perfection, but damn close. 9.9/10
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