XIII
GameCube- Publisher: Ubisoft
- Release Date: Nov 25, 2003
- Also On: PC, PlayStation 2
User Score
Generally favorable reviews- based on 27 Ratings
User score distribution:
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Positive: 17 out of 27
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Mixed: 8 out of 27
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Negative: 2 out of 27
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- Most helpful
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Apr 4, 2012A unique game. Not when it comes to gameplay, but the style is refreshing and fun. Story is good, characters are interesting and level design is great.
Solid gameplay and a nice 'comic book' presentation make for an exciting FPS adventure.
Also, local splitscreen is a lot of fun. -
JustinS.Feb 16, 2004The story is deep, the action is quick, the enemies are challenging but not impossible, and the half graphic novel, half noir presentation NEVER gets boring.
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BobB.Jan 16, 2005This is the best damn game ever. GO buy it right now!
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GavS.Nov 20, 2003It is so good i have had it and am still on the 5 level.
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RyanM.May 5, 2004
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CameronR.Sep 4, 2003this game is great and the multiplayer is greater so BUY IT trust me its great DL a demo and see.
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KaimApr 14, 2004Brilliant. Immersing story line, fanstastic graphics and sound. Only frustruting when trying to navigate damn ladders. I hate ladders... Oh, ..and the people that find it boring, are the ones who aren't very good at it.;)
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Dec 24, 2021
Awards & Rankings
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48
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32
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#32 Most Discussed GameCube Game of 2003
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28
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#28 Most Shared GameCube Game of 2003
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Edge MagazineSeeing the game from beginning to end reveals its true artistic merit: it never gets stale; every episode has been drawn with minute care and attention. It would have been an incredible achievement if the gameplay had matched the outstanding art direction. [Dec 2003, p.94]
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Problem is, the missions are largely cookie-cutter (do tasks like "destroy four generators without being spotted" sound familiar?) and lack the thrill found in similarly themed games, like "GoldenEye 007" (N64). Worse yet, your opponents are unbelievably excellent shots who almost never miss.
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games(TM)It's one of those mixed-bag situations - flashes of genius and genuinely enjoyable moments of success, occasionally mired by unbalanced weapon damage, clumsy AI and the odd bit of unfair level design that requires astounding feats of memory. [Dec 2003, p.98]