- Publisher: Ubisoft
- Release Date: Jul 20, 2004
- Also On: PC, PlayStation 3, Xbox 360
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Everything you loved about the first game is back and better than before. Sams new moves and gadgets are excellent and tightly integrated into the missions so they arent there just for the sake of having something new.
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GMR MagazineIt's difficult to justify the price tag when the single-player campaign offers little lasting value. [Sept 2004, p.84]
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Playing in the shadows is fun, but the trial-and-error nature of the game is not.
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Intermittent AI detection, graphical issues that affect core gameplay and length issues truly diminishes the impressive nature of this game. Whats worse, Gamecube owners are deprived of the multiplayer mode, which extends the value of Pandora Tomorrow greatly.
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The game is as linear as a meterstick and the graphics aren't showcase quality, so after finishing the eight levels (not 32 as listed on the back of the box) there's no reason to keep this one in your collection.
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This version of Pandora Tomorrow was effectively gutted. Not only is it missing the other versions' most exciting feature but--much like the PlayStation 2 version--also it doesn't look nearly as good as its PC and Xbox counterparts.
Awards & Rankings
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27
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59
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#59 Most Discussed GameCube Game of 2004
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31
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#31 Most Shared GameCube Game of 2004
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User score distribution:
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Positive: 10 out of 15
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Mixed: 4 out of 15
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Negative: 1 out of 15
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Jun 28, 2020
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JoeyDeA.Jul 24, 2004
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JipB.Jul 8, 2004