TimeSplitters: Future Perfect
GameCube- Publisher: EA Games
- Release Date: Mar 21, 2005
- Also On: PlayStation 2, PlayStation 4, PlayStation 5
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Everything it promises to be: an old-school shooter with a zany, slightly raunchy style that you really won't find anywhere else.
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It's not perfect, but it's pretty freaking fun!
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Every aspect of the game feels polished and ready to go, whether it's the single-player story, the online multiplayer, the numerous unlockables, or the custom mapmaker. This is one of those rare Jack-of-all-trades that has actually mastered them all.
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It may not be the most original game in the world, but the fact that it offers a level of fun that is certainly unparalleled in the genre more than makes up for that.
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TotalGames.netFuture Perfect has the perfect blend of challenges and the best multiplayer gameplay around.
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Game InformerWhether you are striving for higher ranks or want to dazzle people with a map that you created and uploaded, TimeSplitters' online presence is unprecedented and simply irresistible. [Apr 2005, p.114]
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The shoot-'em-up action is nonstop, and the character acting is hilarious. The varied modes allow for almost infinite replay value.
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On the one hand, it's a flat, uninspired single-player campaign, with vehicles and base-level NPC co-op play holding it up with shoes strings. While on the other hand, the multiplayer game is substantial, creative, and wildly fun.
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Nintendo PowerThe lack of jumping is the missing piece in an otherwise perfect title. [May 2005, p.89]
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The storyline is very solid and arguably the best in the series so far.
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A larger variety of weapons than that in "Timesplitters 2," as well as more levels, characters, and challenges make this game very impressive and a welcomed addition to the series.
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What it does do is take the simple, tactile pleasure of solidly built FPS action and inject it into such a staggeringly wide variety of situations, contexts and scenarios that putting down the pad after a heavy blasting session is genuinely difficult.
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The save system is crummy.
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What it's missing is the wow factor; the amazement you get from playing a console launch title and a launch title sequel that's even better.
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Free Radical still offers up a fantastic experience that will make you laugh, cry, laugh some more, and feel like a kooky bad ass from the future.
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Honestly, as far as FPS games go, it really doesn't get too much better than this.
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Electronic Gaming MonthlyWhat clever things Future Perfect does within its trek-across-the-time-continuum framework... It works in the only way it can: with a whole lot of humor. [April 2005, p.115]
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Edge MagazineAs forgettable as the story mode is, this is a game that should be judged by the pleasure it can bring to a room full of gamers eager for furious arena combat and a splendid variety of team games. And judged by those criteria, it has few peers. [Apr 2005, p.94]
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games(TM)Almost exactly what we wanted it to be. Story mode and single-player antics are diverting enough but the game excels in multiplayer, offering fast-paced thrills that only the highlights of the "Unreal" series can really contest. [March 2005, p.122]
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AceGamezOffline players have an exceptional story mode to look forward to that, though short, is one of the best FPS single players I've played in a long time.
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Play MagazineWhat this game contains that is totally removed from everything else out there is a quirky, infectious, humorous character, one that seems to deeply reflect the personality of its makers. When you play it, you really sense a stamp of originality and zany flavor in its presentation and structure. [March 2005, p.48]
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netjakIt's not a bad game, it's just nothing new or mind-blowing. It is, most certainly, still a truckload of fun.
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Unadulterated run-'n-gun goodness. Future Perfect is packed with so many features that even the most jaded FPS fans will find something they like on offer; decimating everything or hosting a multiplayer kill-a-thon, this game can accommodate all comers.
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It's certainly refreshing to have a game that's long and tough, but doesn't forget that carnage needs to be entertaining before it's inspiring.
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Sometimes it feels like the game plays more like Bungie's first-person shooter, "Halo," than "GoldenEye," however, which is somewhat of a surprise considering the last two TimeSplitters games followed very closely in "GoldenEye's" footsteps.
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If only it had done something to keep the story mode a little longer, then it would truly be perfect.
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The mechanics are competent, but it is the characterisations, especially the wooden delivery of some lines, that let the game down. On the plus side, the ample options include a story mode, multiplayer clash modes and a mission designer to open up replay values.
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With the immense amount of toying and tinkering you can do in this entry of the TimeSplitters series, you will be hard-pressed to become bored quickly.
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With its charm and "something for everybody" mentality, TimeSplitters is sure to offer GameCube owners a good number of things to like, though it feels practically irrelevant when compared to the other versions of the game.
Awards & Rankings
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11
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11
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#11 Most Discussed GameCube Game of 2005
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33
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#33 Most Shared GameCube Game of 2005
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User score distribution:
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Positive: 48 out of 57
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Mixed: 5 out of 57
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Negative: 4 out of 57
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Feb 28, 2012
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Jan 10, 2011
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Sep 21, 2018