TimeSplitters: Future Perfect
GameCube- Publisher: EA Games
- Release Date: Mar 21, 2005
- Also On: PlayStation 2, PlayStation 4, PlayStation 5
Buy Now
- Critic score
- Publication
- By date
-
Everything it promises to be: an old-school shooter with a zany, slightly raunchy style that you really won't find anywhere else.
-
It's not perfect, but it's pretty freaking fun!
-
Every aspect of the game feels polished and ready to go, whether it's the single-player story, the online multiplayer, the numerous unlockables, or the custom mapmaker. This is one of those rare Jack-of-all-trades that has actually mastered them all.
-
It may not be the most original game in the world, but the fact that it offers a level of fun that is certainly unparalleled in the genre more than makes up for that.
-
TotalGames.netFuture Perfect has the perfect blend of challenges and the best multiplayer gameplay around.
-
Game InformerWhether you are striving for higher ranks or want to dazzle people with a map that you created and uploaded, TimeSplitters' online presence is unprecedented and simply irresistible. [Apr 2005, p.114]
-
The shoot-'em-up action is nonstop, and the character acting is hilarious. The varied modes allow for almost infinite replay value.
-
On the one hand, it's a flat, uninspired single-player campaign, with vehicles and base-level NPC co-op play holding it up with shoes strings. While on the other hand, the multiplayer game is substantial, creative, and wildly fun.
-
Nintendo PowerThe lack of jumping is the missing piece in an otherwise perfect title. [May 2005, p.89]
-
The storyline is very solid and arguably the best in the series so far.
-
A larger variety of weapons than that in "Timesplitters 2," as well as more levels, characters, and challenges make this game very impressive and a welcomed addition to the series.
-
What it does do is take the simple, tactile pleasure of solidly built FPS action and inject it into such a staggeringly wide variety of situations, contexts and scenarios that putting down the pad after a heavy blasting session is genuinely difficult.
-
The save system is crummy.
-
What it's missing is the wow factor; the amazement you get from playing a console launch title and a launch title sequel that's even better.
-
Free Radical still offers up a fantastic experience that will make you laugh, cry, laugh some more, and feel like a kooky bad ass from the future.
-
Honestly, as far as FPS games go, it really doesn't get too much better than this.
-
Electronic Gaming MonthlyWhat clever things Future Perfect does within its trek-across-the-time-continuum framework... It works in the only way it can: with a whole lot of humor. [April 2005, p.115]
-
Edge MagazineAs forgettable as the story mode is, this is a game that should be judged by the pleasure it can bring to a room full of gamers eager for furious arena combat and a splendid variety of team games. And judged by those criteria, it has few peers. [Apr 2005, p.94]
-
games(TM)Almost exactly what we wanted it to be. Story mode and single-player antics are diverting enough but the game excels in multiplayer, offering fast-paced thrills that only the highlights of the "Unreal" series can really contest. [March 2005, p.122]
-
AceGamezOffline players have an exceptional story mode to look forward to that, though short, is one of the best FPS single players I've played in a long time.
-
Play MagazineWhat this game contains that is totally removed from everything else out there is a quirky, infectious, humorous character, one that seems to deeply reflect the personality of its makers. When you play it, you really sense a stamp of originality and zany flavor in its presentation and structure. [March 2005, p.48]
-
netjakIt's not a bad game, it's just nothing new or mind-blowing. It is, most certainly, still a truckload of fun.
-
Unadulterated run-'n-gun goodness. Future Perfect is packed with so many features that even the most jaded FPS fans will find something they like on offer; decimating everything or hosting a multiplayer kill-a-thon, this game can accommodate all comers.
-
It's certainly refreshing to have a game that's long and tough, but doesn't forget that carnage needs to be entertaining before it's inspiring.
-
Sometimes it feels like the game plays more like Bungie's first-person shooter, "Halo," than "GoldenEye," however, which is somewhat of a surprise considering the last two TimeSplitters games followed very closely in "GoldenEye's" footsteps.
-
If only it had done something to keep the story mode a little longer, then it would truly be perfect.
-
The mechanics are competent, but it is the characterisations, especially the wooden delivery of some lines, that let the game down. On the plus side, the ample options include a story mode, multiplayer clash modes and a mission designer to open up replay values.
-
With the immense amount of toying and tinkering you can do in this entry of the TimeSplitters series, you will be hard-pressed to become bored quickly.
-
With its charm and "something for everybody" mentality, TimeSplitters is sure to offer GameCube owners a good number of things to like, though it feels practically irrelevant when compared to the other versions of the game.
-
Much of the run-and-gun action is marvelously good but whenever we were just starting to get comfortable with a level or a particular set of weapons, the game was already zipping us off to someplace new.
-
Packed with a bevy of features, TimeSplitters Future Perfect is a cornucopia of candy-coated goodness for any FPS fan. If you start now, you just might be able to unlock everything by the time "Halo 3" ships to stores.
-
The lack of any online play hurts the Gamecube version only, once again making it the version to avoid if you have multiple consoles. The future looks good, but far from perfect.
Awards & Rankings
|
11
|
|
|
11
|
#11 Most Discussed GameCube Game of 2005
|
|
33
|
#33 Most Shared GameCube Game of 2005
|
User score distribution:
-
Positive: 48 out of 57
-
Mixed: 5 out of 57
-
Negative: 4 out of 57
-
Feb 28, 2012
-
Jan 10, 2011
-
Sep 21, 2018