RedCard 20-03
GameCube- Publisher: Midway
- Release Date: Jun 24, 2002
- Also On: PlayStation 2
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Nintendo PowerSerious soccer fans should like it as much as casual fans looking for a fast-paced game. [Aug 2002, p.143]
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It may not have the totally outrageous antics of NFL Blitz, or NHL Hitz, but it does thrive on contact, speed and transition.
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It goes into slightly more realistic territory without sacrificing the fun, easy-to-learn gameplay that most of Midway's sports games possess.
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All of the elements of the game are pretty sound, but it occupies a strange place in the sport... too exagerrated for sim fans and not exegerated enough for some arcade fans.
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The ability to smack players around, power-up, and cover more field with lots of frantic exchanges of possession makes RedCard entertaining.
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A game which while enjoyable at first, is neither all out brutal or skillfull enough a simulation to make you want to hone either your fighting or football skills for months to come.
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Midway shouldve opted for smaller teams rather than 11 on 11 play. Think of Hitz, Blitz or Jam. This was a major game design folly here.
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It's really a case of great game additives making up for mediocre game design.
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All credit to Midway for trying their luck with the football market, but they should have left things up to the big boys; FIFA, ISS and PES.
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Holds it own as a fun, easy to pick up soccer title.
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Definitely more fun multiplayer than alone, I'm still not sure how long you'll want to play this one after the novelty wears off.
Awards & Rankings
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67
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65
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#65 Most Discussed GameCube Game of 2002
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User score distribution:
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Positive: 3 out of 5
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Mixed: 1 out of 5
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Negative: 1 out of 5
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Jan 8, 2011
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DanielM.Nov 3, 2004Fouling better than playing FIFA.
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VinceD.Jul 11, 2002This game is great. Just like Blitz and Hitz, it's awesome!!!