Monsters, Inc. Scream Arena
GameCube- Publisher: THQ
- Release Date: Sep 14, 2002
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- Critic score
- Publication
- By date
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Nintendo PowerIt serves up a Solo Mode, three different multiplayer modes and several creative variations of basic dodgeball. [Nov 2002, p.224]
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Game InformerReplicates the movie's charm wonderfully, but its lack of variety hardly qualifies it even as a party game. [Dec 2002, p.130]
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Replay value of Scream Arena is low due to its repetitive, yet enjoyable, gameplay.
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Nothing more than an aggressive version of dodge ball, which does contain some initial attraction that unfortunately, quickly, wanes.
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Scream Arena takes a line from the movie and creates and entire game from it. Its so thin that the single line in the movie is more entertaining.
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This is not a game for Disney fans, kids, or anyone. In fact, it's barely a game at all.
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A very blatant attempt at making the most money off of a license as possible. The idea of a dodgeball game isnt terrible, but at the most it should be a mini-game within another game not a full game itself.
Awards & Rankings
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32
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#32 Most Discussed GameCube Game of 2002
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User score distribution:
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Positive: 9 out of 21
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Mixed: 3 out of 21
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Negative: 9 out of 21
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Jul 12, 2020
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Apr 12, 2020
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Apr 12, 2020