Monsters, Inc. Scream Arena
GameCube- Publisher: THQ
- Release Date: Sep 14, 2002
Summary:
The monsters of Monstropolis have learned the power of laughter, but now they need to practice making kids laugh. Monsters, Inc. Scream Arena trains you to inspire laughter in seven arenas. As one of your favorite Monsters, Inc. characters, you must throw, dodge, and block your way to victory. In single-player or multiplayer modes, the winner is the first monster to knock your opponents silly. While you gain more and more laughter to power Monstropolis, you'll unlock hidden characters, bonus stages, and minigames.
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| Rating: | E |
|---|---|
| Developer: | Radical Entertainment |
| Genre(s): | Action, Platformer, 3D |
| ESRB Descriptors: | Comic Mischief |
| Cast | Credit |
|---|---|
| Cam Weber | Producer |
| Allister Jones | Project Manager |
| Jeff Harkness | Technical Animator |
| Jeremy McCarron | Art Director |
| Sophie Gagnon | World Modeler |
| Wallace Robinson | Lead World Modeler |
| Marc Baril | Music Composer |
| Marc Baril | Sound Director |
| Marc L'Esperance | Music Recording |
| Cory Hawthorne | Dialogue Editing |
| Cory Hawthorne | Sound Design |
| Sanela Mickovic | Texture Artist |
| Tom Legal | Technical Director |
| Pete Low | Lead Game Designer |
| Julian Green | Lead Animator |
| Jacob Krarup | Game Designer |
| Sanela Mcikovic | World Modeler |
| Craig MacPherson | Animator |
| Wade Howard | Animator |
| Wade Howard | Character Model |
| Jared Fry | Character Model |
| Jared Fry | Texture Artist |
| Scott Andrews | Lead Programmer |
| Josh Blommestein Tinman | Programmer |
| Chakib Ouhajjou | Programmer |
| Lorraine Cobb | Programmer |
| Sean Butterworth | Programmer |
| Jamie Meyer | Dialogue Mastering |
| Jamie Meyer | Sound Design |
| Colin Stewart | Music Recording |
Designer/Producer/Programmer credits provided by GameFAQs.
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Awards & Rankings
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32
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#32 Most Discussed GameCube Game of 2002
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