Kirby Air Ride
GameCube- Publisher: Nintendo
- Release Date: Oct 13, 2003
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Nintendo PowerKirby has surprising depth and greater challenge than you might think. [Dec 2003, p.139]
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Play MagazineThe multiplayer is a blast and the challenge level is very, very high when the CPU is cranked up. [Nov 2003, p.90]
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GameNowThe real fun began when I grabbed a few friends and switched from the main Air Ride to the Top Ride and City Trial modes. [Nov 2003, p.66]
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It's more different than fun, but once you get the hang of it, Air Ride's quirks become strengths.
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Anyone from 5 years of age to 95 years of age can pick up a controller and compete for first place. That's the beauty of it, the incredible universal appeal that it offers.
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If you pick up Kirby Air Ride expecting a great racing experience, you're not going to find it, go buy "F-Zero GX." The level themes seem more like platformer worlds than racing environments.
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TotalGames.netDespite the huge amount of secrets to unlock we can't envisage this lasting too long and it might be just too sugary for a lot of people. But if you're looking for something to play with the whole family, or with a lot of friends then this is perfect. [Import]
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A less-than-stellar multiplayer package coupled with an impressively addictive solo racer, Kirby Air Ride both entertains and annoys.
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One of this generation's most under-appreciated games.
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The perceptive lack of lots of courses in Air Ride mode and the limited fun that the Top Ride and City Trial modes offer might shy away some gamers, but KAR is primarily a fast, fun, and novel take on the kart racing genre that shouldn't go ignored.
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Like Kirby's old games, its simple fun but it won't last very long. If you want a nice simple multiplayer game that anybody can step into without too much effort, this is a game to consider.
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It's neat, but after a couple of hours you won't really feel the need to keep playing. [Dec 2003, p.158]
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Electronic Gaming MonthlyThis game is so supremely easy for anyone to pick up and play that what initially seems one-dimensional and lame ends up leading to awesome multiplayer. [Nov 2003, p.196]
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The ability copying and multi-routed tracks are smart additions that would be a lot more enjoyable had other infuriating faults not let it down.
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With an impressive variety of creative and offbeat game modes, great multiplayer, numerous tracks and minigames, a horde of vehicles, and endearingly charming characters and gameplay elements, Kirby Air Ride is surprisingly enjoyable if you give it some time.
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The tracks are well designed, but with such simplistic gameplay it can get repetitive quickly. The greatest sin, though, is the lack of tournament or tally within the multiplayer game.
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Much of the game just isn't fun. Even with the three modes, there isn't enough variety to the actual racing game to make it fun.
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Ultimately this is a game for the youngest of GameCube players and difficult to recommend to anyone who takes their racing seriously.
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So simple and so devoid of depth or challenge that most will dislike it -- will, in fact, be utterly bored with it.
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The overly simplified gameplay really holds it back, and overall, it's a game that really can't be recommended to anyone, young or old.
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It's not the speed that bothers me, it's the lack of depth and boring modes of play that kept it from being a keeper.
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games(TM)This game is big, chunky and bright but no amount of bold colours and cuddly enemies can save Air Ride from being a rather short-lived and simple affair. [Jan 2004, p.120]
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The one button gameplay is frustrating and silly, resulting is an uneven, uninspiring racer that doesn't do the gumball justice.
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Cheat Code CentralI found it cliché, repetitive and not very much fun.
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An unintuitive mess. Never mind the fact that gamers are instinctively prepared to press a button to accelerate, but charging your boost by braking is an impractical affair that can also get you into trouble when you're stuck at the bottom of a hill and need a boost to get up.
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GMR MagazineIf you do manage to get around the wacky premise and unintuitive controls, there is some longevity to the game, with a massive set of "challenges" to complete - but that's a bit "if." Otherwise, seer clear. [Dec 2003, p.96]
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Don't pick this one up unless you're really hard up for a multiplayer game or until it drops to $19.99.
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Edge MagazineNone of this is very entertaining at all. The game offers some of the most slender, inconsequential, and ultimately, boring distractions to be found on the GameCube. [Sept 2003]
Awards & Rankings
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92
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9
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#9 Most Discussed GameCube Game of 2003
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59
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#59 Most Shared GameCube Game of 2003
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User score distribution:
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Positive: 106 out of 132
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Mixed: 13 out of 132
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Negative: 13 out of 132
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Apr 6, 2012
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Jan 19, 2013
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ChadT.Nov 3, 2003The never ending extras makes this game a winner.