Goblin Commander: Unleash the Horde
GameCube- Publisher: Jaleco Entertainment
- Release Date: Dec 16, 2003
- Also On: PlayStation 2
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The best multi-platform real-time strategy game ever made. It's packed with replay value; you'll want to start another game and play through it again right after finishing it.
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Nintendo PowerIts graphics are intricately detailed, and its raging goblin battles are packed with action. [Feb 2004, p.149]
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It is seriously fun and I found myself playing this game late into the night just trying to beat "one more mission."
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Play MagazineIf only Goblin Commander's visuals matched the majesty of its design... I absolutely love it, though. [Dec 2003, p.83]
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Responsive controls and cleverly-balanced units that catch your fancy or the ability to take control of a single unit in smartly-designed maps that sound more like your speed.
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What the game lacks in close up visuals and audio it makes up for in its fun, addicting gameplay.
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Game InformerWon't blow your socks off, but it's a noteworthy first attempt that deserves a look. [Jan 2004, p.141]
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The gameplay is relatively basic but intriguing nonetheless and especially suitable for newcomers who have a slight interest in the genre or people who are looking for something different for their cube.
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It's not the prettiest game going, but its reliance on tense, cinch-your-belt strategy with limited forces is a welcome break from the near-mindless tank- (or in this case, monster-) rush blues.
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The limited units and resources make for tight, intricate matchups, and there are few models of the RTS that can claim to be as accessible.
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Jaleco has brought a quality RTS title home, and the world may never look at these games as best suited for PCs again.
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The game may be boring for the casual strategy fan, and may not have enough depth for the hardcore strategy fan so it hits that horrible middle point that most companies strive to avoid.
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The strength of Goblin Commander really does lie in its control set-up.
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Though experienced PC RTS players may find Goblin Commander to be somewhat shallow, it's still a pretty decent RTS game for console players, with an interface that is nicely streamlined for controllers.
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TotalGames.netAnother annoying aspect of the game is that the Artificial Intelligence is hardly cutting edge, in fact, it couldn't cut butter.
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Tactically, it's pretty boring, but if you can get into the goblins' expendable-offense mindset, it's a smashing time.
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The fact that this game turned out to be as fun and engaging as it is really amazes me.
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Edge MagazineNobody, nobody at all, walks into a game shop and thinks: "Hey, goblins are pretty cool. Today I want to be a goblin." When the goblins in question have been rendered with almost no character or charm, this merely compounds the lack of emotional connection. [Mar 2004, p.106]
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games(TM)Ironically, the developer has actually been very successful in mapping a superbly intuitive control system to the gamepad, and by enabling direct control of your Titan a basic action element is introduced. Yet by totally amputating any strategic scope from the RTS equation, the ensuing battles becoming virtually pointless affairs. [Mar 2004, p.111]
Awards & Rankings
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79
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#79 Most Discussed GameCube Game of 2003
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User score distribution:
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Positive: 10 out of 11
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Mixed: 0 out of 11
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Negative: 1 out of 11
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Feb 9, 2014
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LoganN.Feb 29, 2004Fain's last level is HARD!
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[Anonymous]Jan 5, 2004EPIC AND EXCITINGLY boring. Don't waste your time.