Goblin Commander: Unleash the Horde
GameCube- Publisher: Jaleco Entertainment
- Release Date: Dec 16, 2003
- Also On: PlayStation 2
Summary:
Goblin Commander: Unleash the Horde calls upon your skill and courage to destroy the enemy, pillage the enclaves, and scorch the earth. With a horde of specialized goblin warriors at your command, you can wage war in single-player and multiplayer modes. Design a custom army from over 25 different goblins with melee, ranged, elemental, acid, and magical combat specialties. You can even take direct control of giant titans, powerful turrets, and battle-ready vehicles to cause reckless mayhem across the lands.
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| Rating: | T |
|---|---|
| Developer: | Jaleco Entertainment |
| Genre(s): | Strategy, Real-Time, Fantasy |
| Number of Players: | 1-2 Players |
| ESRB Descriptors: | Blood Violence |
| Offline Modes: | Competitive |
| Cast | Credit |
|---|---|
| Ron Millar | Lead Designer |
| Lani Minella | Casting And Director For Narrator |
| Layne Gifford | Environments & Objects |
| Craig Ewert | Programmer |
| Michael Smith | Audio Director |
| Michael Smith | Goblin Voice |
| Kirt Lemons | Character Texture Lead/Studio Art Director |
| Chris Millar | Producer |
| Curtis Coalson | Programmer |
| Jonathan Chao | Character Animator |
| Branimir Karadzic | Programmer |
| Ben Fator | Character Textures |
| Chad Mossholder | Music Score/Sound Design |
| Jason Anderson | Additional Art |
| Jason Huck | Designer |
| Jeff Cotton | Programmer |
| Eric Harms | Audio Engineer |
| Eric Harms | Goblin Voice |
| Graeme Anderson | Additional Programming |
| Michael Boyle | Character Lead |
| Elvis Perry | Environments & Objects |
| Jeff Litchford | Art Lead/Producer |
| Michael Geiger | Senior Concept Artist |
| Adam Adamowicz | Concept Art |
| Daniel Russett | Co-Lead Designer |
| Jim Stigall | Concept Art |
| Lawrence Johnston | Character Textures |
| Lawrence Johnston | Goblin Voice |
| David Osborne | Additional Design |
| Steve Pabst | Music Score/Sound Design |
| Chris Holtorf | Designer |
| Chris Holtorf | Goblin Voice |
| Chris Zirpoli | Writer |
| Chris Coster | Programmer |
| Shane Hilton | Additional Programming |
| Chris Sakanai | Audio Engineer |
| Dave Manuel | Environments & Objects |
| Dave Manuel | Goblin Voice |
| Ken Klopp | Lead Programmer/CTO |
| Ken Klopp | Original Concept |
| Mike Mayers | Programmer |
| Hal Hanlin | Designer |
| Bill Mrochek | Designer |
| Michael Hines | Art Lead |
| Michael Hines | Environments & Objects |
| Paul Forest | Technical Director |
| James Gu | Technical Art |
| John Loehlrein | Technical Art |
| Georgw deChiara | Technical Art |
| Mike Anaya | Environments & Objects |
| Gabe Espino | Environments & Objects |
| John Berhns | Character Animator |
| Keith Ho | Character Animator |
| Suzann Labrecque | Character Animator |
| Ray Lederer | Character Textures |
| Chad Gleason | Cinematics |
| Weili Huang | Cinematics |
| Chris Handloser | Concept Art |
| Douglas Shuler | Concept Art |
| Dan Valey | Additional Art |
| Chris Holden | Additional Art |
| Kai Vilmhelmsen | Narrator |
| Mike Geiger | Goblin Voice |
| Dan Russett | Goblin Voice |
| Chis Zipoli | Goblin Voice |
| Paul Meegan | Original Concept |
| Michael Bacon | Environment Lead |
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