Mega Man Battle Network 4 Red Sun
Game Boy Advance- Publisher: Capcom
- Release Date: Jun 29, 2004
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- By date
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Nintendo PowerA space-themed central story gives the game greater scope than its predecessors. [Aug 2004, p.123]
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The RPG-style fights are uninspiring, and the storyline is simplistic. Still, the graphics are bright and inviting, with menus that are easily navigable. [June 2004, p.138]
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It's difficult to dismiss the overlying cuteness and simple-but-solid gameplay, which continues to put the series on the top tier of portable RPGs.
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The story is lifeless, and the circa-2001 graphics and audio just don't cut it anymore.
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Play MagazineThis iteration still hasn't fixed the one problem that's been plaguing the series since its inception: snooze-inducing level design. Another decent entry in the series, but nothing more. [June 2004, p.73]
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It's time for a change.
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A great Megaman introduction for beginners. But owners of its forerunners will struggle to find enough new features to warrant upgrading.
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Fans of the Battle Network series will delight in the further adventures of Lan and Mega Man, but everyone else is warned to stay clear. [Aug 2004, p.78]
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Cheat Code CentralI hate to see a series like Mega Man degenerate into some kind of Pokemon rip-off. At this point, Mega Man doesn't even have the credibility of Yu-Gi-Oh, in my opinion.
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Red Sun isn't as polished as the rest of the series. The game requires a few too many needless quests to get the meat and potatoes : the Net Battles.
Awards & Rankings
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39
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19
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#19 Most Discussed Game Boy Advance Game of 2004
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User score distribution:
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Positive: 22 out of 36
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Mixed: 7 out of 36
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Negative: 7 out of 36
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Jul 21, 2016
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May 3, 2019Music: 4/5
Game Play: 4/5
Graphics: 4/5
Story: 3.5/5
Time-Value: 3.5/5
Overall: 3.5/5 -
May 27, 2012This one was the weakest in the series, but I was addicted to it anyways since im a huge fan of the series..