Mega Man Battle Network 4 Red Sun
Game Boy Advance- Publisher: Capcom
- Release Date: Jun 29, 2004
Summary:
The fourth installment in the Mega Man Battle Network series comes in two versions--Red Sun and Blue Moon--each with different enemies, battle chips, souls, and characters. Once again, you assume the role of Lan as he and his friend, Mega Man.exe, fight to rid the Internet of viruses and other cyberworld enemies. Unlike previous games in the series, Mega Man Battle Network 4 focuses on a tournament system where players encounter a variety of enemies that must be defeated. A new Soul Unison system lets Mega Man transform into his defeated enemies.
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| Rating: | E |
|---|---|
| Developer: | Capcom |
| Genre(s): | Role-Playing, Action RPG |
| Number of Players: | 1-2 Players |
| ESRB Descriptors: | Mild Animated Violence |
| Offline Modes: | Competitive |
| Connectivity: | Local Area Network System Link |
| Cast | Credit |
|---|---|
| Keiji Inafune | Producer |
| Toshihiko Horiyama | Music |
| Hirokazu Hikita | Jack-In Effect |
| Mayumi Yoshioka | Scroll |
| Shinya Ikuta | Program |
| Masahiro Yasuma | Planning |
| Hiroshi Yamashita | Scenario |
| Yuji Ishihara | Character Design |
| Tokiko Nakashima | Object |
| Ikuo Nakayama | Object |
| Hidekazu Shingaki | Program |
| Toshihide Anai | Program |
| Mitsunori Sakano | Program |
| Shinji Amagishi | Sound Effect |
| Shinsuke Komaki | Official Illustration |
| Masakazu Eguchi | Scenario |
| Akemi Iwasaki | Manual Supervision |
| Kyoko Arima | Character Design |
| Hayato Kaji | Character Design |
| Yoshihito Nonaka | LaserMan Design |
| Yuta Koido | KendoMan Design |
| Yosuke Shimizu | VideoMan Design |
| Kazutaka Satoh | Object |
| Miki Kijima | Scroll |
| Junko Fujisaki | Scroll |
| Kouetsu Matsuda | Program |
| Hisako Murata | Program |
| Masato Nanba | Debug Supervision |
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