• Publisher: Capcom
  • Release Date: Nov 18, 2005
Metascore
73

Mixed or average reviews - based on 28 Critic Reviews

Critic score distribution:
  1. Positive: 16 out of 28
  2. Negative: 2 out of 28
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  1. 85
    The puzzle elements are incredibly clever in places because they're constructed of elements that really haven't been done anywhere before.
  2. While the touch-screen stuff can get a little difficult when the action gets intense, the game makes good use of the DS’s unique abilities.
  3. The conversion from console to handheld was pretty nice, it still retains the fun VJ feel as well as the stylish gameplay. And the touch screen puzzles are very nice.
  4. While the game is rather short, and the love/hate activations of the some of the Viewtiful powers, this is an extremely fun game.
  5. Putting it on the DS was an excellent decision. The touch screen abilities go a long way to keep the game innovative and fun.
  6. VJ is certainly impressive to look at, although the swing to a more puzzle-orientated play won't please everyone. [NGC]
  7. 80
    It's disappointing that there's no option to enjoy the game at your own pace, as it can bring the game to a screeching halt. But otherwise, Double Trouble is a stellar example of how great games can be adapted for the Nintendo DS.
  8. 80
    Besides the creative use of the DS touchpad, Capcom did a great job translating the cartoonish style of the Viewtiful Joe franchise onto the Nintendo handheld.
  9. 80
    The game's change in tempo may turn off some players, but don't be fooled. This is still the genuine Viewtiful Joe article, especially in the face of the somewhat limp GameCube Red Hot Rumble release.
  10. Clover Studios should be applauded for designing a game around the DS strengths (much like many Japanese developers), although some aspects contain a few niggles, an original title is far more enjoyable than an uninspired console port.
  11. Running around and making time your bitch is a sensation nothing else on the DS can duplicate.
  12. Pelit (Finland)
    80
    Double Trouble! makes clever use of DS's touch screen. Action works fine and the puzzles even better. It is 100% Viewtiful Joe all right. [April 2006]
  13. The implementation isn't quite seamless, and it can be frustrating at times, but the touch screen features do give you a few more ways to interact with enemies and environments. As a result, Double Trouble takes a much more puzzle-focused approach to the standard side-scrolling beat-'em-up formula.
  14. Electronic Gaming Monthly
    75
    Does a pretty good job of walking the line between reheated leftovers and fresh meat. [Dec 2005, p.178]
  15. 75
    Though flawed, it adds a handful of creative new elements to the basic mix, preventing it from being a callow rehash. There are better games for DS, but this one demonstrates moxie, technical brilliance and no lack of ambition.
  16. Game Informer
    75
    Falls a bit short of the excellence displayed by the franchise so far. [Dec 2005, p.190]

Awards & Rankings

23
33
#33 Most Discussed DS Game of 2005
10
#10 Most Shared DS Game of 2005
User Score
7.6

Generally favorable reviews- based on 18 Ratings

User score distribution:
  1. Positive: 12 out of 18
  2. Negative: 2 out of 18
  1. Jun 15, 2011
    7
    Gosh, what a bummer Viewtiful Joe slipped very hard in this one , it still have some great stuff on it, and has full use, the only bad thingGosh, what a bummer Viewtiful Joe slipped very hard in this one , it still have some great stuff on it, and has full use, the only bad thing is that it doesn't have to many replay value. Just a simple cool catridge. Full Review »
  2. SuperSean
    Jan 30, 2006
    8
    I really liked this, I found that some of the problems in the GCN version was too much action, not enough puzzles, and the touch screen I really liked this, I found that some of the problems in the GCN version was too much action, not enough puzzles, and the touch screen puzzles are awesome. The split thing is brilliant. I don;t know who would use scratch, I do admit that it is impossible to integrate the scrach attsck in to battle, but just don't use it. I also found it's a little easier then the GCN version, great purchase, got it on sale for 20. Full Review »
  3. BlatherscyteBlunderbuss
    Nov 16, 2005
    7
    The new VFX powers are awkward and gimmicky, the double display is odd and pointless, and the hardware is not quite up to task -- still, all The new VFX powers are awkward and gimmicky, the double display is odd and pointless, and the hardware is not quite up to task -- still, all that can't quite suppress the fun of the latest title in this stellar series. Full Review »